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Contents

Contents

MotionSampler

System Requirements
Building a Model for MotionSampler
Initial Model Position
Standard Biped Joint Orientations
Joint Rotation Values
MotionSampler 3 Notes
MotionSampler 3 Limitations
Launching MotionSampler
File Formats
Preference Variables
Environment Variables

MotionSampler Layout

File Menu
Scene Menu
Pipeline Menu
Talents Menu
Audio Menu
Display Menu
Capture Menu
Playback Menu
Performance Stats (Rate) Menu
Help Menu
Shuttle Bank
Sampling Buttons
View/Edit Area and Toolbox Mode Buttons
Single View Mode
Four View Mode
Pipeline Editor Mode
How to Build a Pipeline
Pipeline File Format
Talent Editor Mode
Talent File Format

Sampling Motion

Motion Sampling Systems
Setting Up a Facility for Motion Sampling
Data Transmission
Constructing a Harness for a Biped
Managing the Cables and Preparing for Motion Sampling
Calibration of the Motion Sampling
Body Scaling
Refining The Motion

Plugin Developers Library

Plugins, Modules, and Classes
Programming a Loadable Plugin
Adding a Plugin Factory
Programming Modules
Managing Inlets and Outlet
Reading and Writing Parameter Settings
Module Widget Interfaces
Utility Methods and Error Handling
Module Sampling and Recording
Common Module Methods

MotionSampler Tutorials

Tutorial 1: Sampling, Dataflow, and Pipelines

Creating a Pipeline

Tutorial 2: Using the Biped2 Filter

Calibration Tips
Order of Calibration Steps
Adjusting Sensor Rotation Offsets for Feet

Tutorial 3 : Sampling in Real Time

Tutorial 4 : Special Effects and Other Tricks

SoundSync

System Requirements
Starting SoundSync
Building Data Sets for Use in SoundSync
Common Errors in Constructing Keysets
Other Notes
New Tesselation Utility
Fast PlayBack Mode
File Formats
Limitations

SoundSync Layout

Menu Bar
Keyshape Display Area
Soundtrack Edit Controls
Soundtrack Display Area
Preview Display Windows
Creating Plug-in Recognizers

Troubleshooting SoundSync

Example: Getting Started with SoundSync

Preparation
Starting SoundSync
Loading a Keyset
Loading a Soundtrack
Viewing KeySets
Listening to Soundtracks
Zooming the Soundtrack
Editing Keyframes
Editing the Keyframe Track
Smoothing Keyframe Transitions
Using Preview Display Windows
Repositioning Characters
Display Modes
Loading Reference Footage
Using the Volume Recognizer
Applying Animation to Wire Files
Exiting SoundSync

MakeGame

Using Video

What's new
Device configuration file
Configuring video devices
Determining program pathname
Supported devices
Video controller devices
Abekas A65, A66, and Diskus via Ethernet
Abekas A66
Accom WSD via Ethernet
Accom WSD via SCSI
Chyron Centaur and Cindy V-LAN
Lyon Lamb VAS series
MMS ProntoVideo
SGI Sirius V-LAN
Sierra Design Labs Quick Frame via Ethernet
Sierra Design Labs Quick Frame via SCSI
Sony CRV
Sony Hi8
Videomedia V-LAN

Video frame buffer devices

Abekas A60
Abekas A65, A66 with Ethernet option, and Diskus
Accom WSD for Ethernet
Accom WSD for SCSI
Chyron Centaur and Cindy
MMS ProntoVideo
SGI Console
SGI Galileo
SGI IndigoVideo
SGI Sirius
SGI Video Console
Sierra Design Labs Quick Frame via Ethernet
Sierra Design Labs Quick Frame via SCSI

Connecting RS-232 Devices

To connect RS-232 devices

Common Connection Diagrams

Chyron Centaur-Video Medial VLAN-Sony Betacam
Chyron Centaur-Sony LVR series

Video Tips & Tricks

Network video architecture
Steps for setup:
Diagnosing RS-232 connections
Test sequences for various video devices

Getting Started with VizPaint2D

What can VizPaint2D do?
Starting VizPaint2D
Keys to VizPaint2D
Exiting VizPaint2D
Where to go from here

Keys to VizPaint2D

Canvases and pictures
Color models
Transparency
Masking
Composition modes
Compositing pictures

Using VizPaint2D

Learning the basics

Learning VizPaint2D

What you'll learn
Painting with the brush and palette tools
Creating shapes & using composition modes
Creating freehand shapes
Loading pictures
Cutting and pasting pictures
Working with the fill tool
Making a drop shadow
Creating a gradient background
Adding a logo
Creating a custom palette
Adding decorative elements
Saving your picture

VizPaint Tips and Tricks

Special start-up procedures
Approximating memory usage
Modifying and touching up your pictures
Working with gradients
Working with text
Creating textures
Customizing the tools
Adding special effects

Error Messages

Fonts

Image Configuration File

The image configuration file syntax

Environment Variables

Environment variables for VizPaint2D
Environment variables for Cineon files
Tips for Cineon files

Tablet Setup

Connecting the tablet
Selecting a computer port
Setting the WF_TABLET environment variable
Final checklist


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