Contents
Contents
MotionSampler
- System Requirements
- Building a Model for MotionSampler
- Initial Model Position
- Standard Biped Joint Orientations
- Joint Rotation Values
- MotionSampler 3 Notes
- MotionSampler 3 Limitations
- Launching MotionSampler
- File Formats
- Preference Variables
- Environment Variables
MotionSampler Layout
- File Menu
- Scene Menu
- Pipeline Menu
- Talents Menu
- Audio Menu
- Display Menu
- Capture Menu
- Playback Menu
- Performance Stats (Rate) Menu
- Help Menu
- Shuttle Bank
- Sampling Buttons
- View/Edit Area and Toolbox Mode Buttons
- Single View Mode
- Four View Mode
- Pipeline Editor Mode
- How to Build a Pipeline
- Pipeline File Format
- Talent Editor Mode
- Talent File Format
Sampling Motion
- Motion Sampling Systems
- Setting Up a Facility for Motion Sampling
- Data Transmission
- Constructing a Harness for a Biped
- Managing the Cables and Preparing for Motion Sampling
- Calibration of the Motion Sampling
- Body Scaling
- Refining The Motion
Plugin Developers Library
- Plugins, Modules, and Classes
- Programming a Loadable Plugin
- Adding a Plugin Factory
- Programming Modules
- Managing Inlets and Outlet
- Reading and Writing Parameter Settings
- Module Widget Interfaces
- Utility Methods and Error Handling
- Module Sampling and Recording
- Common Module Methods
MotionSampler Tutorials
Tutorial 1: Sampling, Dataflow, and Pipelines
- Creating a Pipeline
Tutorial 2: Using the Biped2 Filter
- Calibration Tips
- Order of Calibration Steps
- Adjusting Sensor Rotation Offsets for Feet
Tutorial 3 : Sampling in Real Time
Tutorial 4 : Special Effects and Other Tricks
SoundSync
- System Requirements
- Starting SoundSync
- Building Data Sets for Use in SoundSync
- Common Errors in Constructing Keysets
- Other Notes
- New Tesselation Utility
- Fast PlayBack Mode
- File Formats
- Limitations
SoundSync Layout
- Menu Bar
- Keyshape Display Area
- Soundtrack Edit Controls
- Soundtrack Display Area
- Preview Display Windows
- Creating Plug-in Recognizers
Troubleshooting SoundSync
Example: Getting Started with SoundSync
- Preparation
- Starting SoundSync
- Loading a Keyset
- Loading a Soundtrack
- Viewing KeySets
- Listening to Soundtracks
- Zooming the Soundtrack
- Editing Keyframes
- Editing the Keyframe Track
- Smoothing Keyframe Transitions
- Using Preview Display Windows
- Repositioning Characters
- Display Modes
- Loading Reference Footage
- Using the Volume Recognizer
- Applying Animation to Wire Files
- Exiting SoundSync
MakeGame
Using Video
- What's new
- Device configuration file
- Configuring video devices
- Determining program pathname
- Supported devices
- Video controller devices
- Abekas A65, A66, and Diskus via Ethernet
- Abekas A66
- Accom WSD via Ethernet
- Accom WSD via SCSI
- Chyron Centaur and Cindy V-LAN
- Lyon Lamb VAS series
- MMS ProntoVideo
- SGI Sirius V-LAN
- Sierra Design Labs Quick Frame via Ethernet
- Sierra Design Labs Quick Frame via SCSI
- Sony CRV
- Sony Hi8
- Videomedia V-LAN
Video frame buffer devices
- Abekas A60
- Abekas A65, A66 with Ethernet option, and Diskus
- Accom WSD for Ethernet
- Accom WSD for SCSI
- Chyron Centaur and Cindy
- MMS ProntoVideo
- SGI Console
- SGI Galileo
- SGI IndigoVideo
- SGI Sirius
- SGI Video Console
- Sierra Design Labs Quick Frame via Ethernet
- Sierra Design Labs Quick Frame via SCSI
Connecting RS-232 Devices
- To connect RS-232 devices
Common Connection Diagrams
- Chyron Centaur-Video Medial VLAN-Sony Betacam
- Chyron Centaur-Sony LVR series
Video Tips & Tricks
- Network video architecture
- Steps for setup:
- Diagnosing RS-232 connections
- Test sequences for various video devices
Getting Started with VizPaint2D
- What can VizPaint2D do?
- Starting VizPaint2D
- Keys to VizPaint2D
- Exiting VizPaint2D
- Where to go from here
Keys to VizPaint2D
- Canvases and pictures
- Color models
- Transparency
- Masking
- Composition modes
- Compositing pictures
Using VizPaint2D
- Learning the basics
Learning VizPaint2D
- What you'll learn
- Painting with the brush and palette tools
- Creating shapes & using composition modes
- Creating freehand shapes
- Loading pictures
- Cutting and pasting pictures
- Working with the fill tool
- Making a drop shadow
- Creating a gradient background
- Adding a logo
- Creating a custom palette
- Adding decorative elements
- Saving your picture
VizPaint Tips and Tricks
- Special start-up procedures
- Approximating memory usage
- Modifying and touching up your pictures
- Working with gradients
- Working with text
- Creating textures
- Customizing the tools
- Adding special effects
Error Messages
Fonts
Image Configuration File
- The image configuration file syntax
Environment Variables
- Environment variables for VizPaint2D
- Environment variables for Cineon files
- Tips for Cineon files
Tablet Setup
- Connecting the tablet
- Selecting a computer port
- Setting the WF_TABLET environment variable
- Final checklist
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reserved.