VizPaint2D offers several different ways to choose colors.
The following paragraphs describe how you use the HSV, RGB, and CMY color models to specify colors in VizPaint2D.
The HSV model separates color into three components:
In VizPaint2D, you blend color by adjusting sliders or entering a value that corresponds to a slider's position. The range of values for HSV is as follows:
The HSV color model is also the basis for four VizPaint2D composition modes: hue, saturation, value, and watercolor. (See page 374 for a description of these composition modes.)
The RGB model uses varying amounts of three primaries-red, green, and blue-to create color. The RGB model is known as additive color because adding 100% of three primaries produces white, combining 0% of the three primaries creates black, and adding equal amounts of all primaries produces gray.
The CMY model uses varying amounts of cyan, magenta, and yellow as its primaries to create color. The CMY model is known as subtractive color because combining 100% of its primaries produces black and 0% of all three results in white.
If you have never edited color before, it helps to know the combinations for primary and secondary colors. Then you can start with the primary or secondary closest to the color you want to create and change one slider at a time to create an exact shade.
Table 6 shows the RGB values for primary and secondary colors.
| Red | 1 | 0 | 0 |
| Green | 0 | 1 | 0 |
| Blue | 0 | 0 | 1 |
| Cyan | 0 | 1 | 1 |
| Magenta | 1 | 0 | 1 |
| Yellow | 1 | 1 | 0 |
| White | 1 | 1 | 1 |
| Black | 0 | 0 | 0 |
Table 7 shows the CMY values for primary and secondary colors.
| Red | 0 | 1 | 1 |
| Green | 1 | 0 | 1 |
| Blue | 1 | 1 | 0 |
| Cyan | 1 | 0 | 0 |
| Magenta | 0 | 1 | 0 |
| Yellow | 0 | 0 | 1 |
| White | 0 | 0 | 0 |
| Black | 1 | 1 | 1 |