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Joint Rotation Values

The default joint rotation values, displayed in the Biped Talent section of the toolbox once the model is brought into MotionSampler, are as follows:
Head 20,180,90
Right Leg 0,0,180
Left Leg 0,-180,0
Back -5, 0, -90
Chest 15, 180, -90
Left Arm 0, 0, 180
Right Arm 0, 180, 0
Left Hand -90, 0, 0
Right Hand 90, 180, 0
Left Foot -117.9, -52.6, -36.8
Right Foot 65.3, 112.6, 40

To create a character whose skin deforms when you move it:

If a character is constructed this way, applying zero rotation to the joints returns the character to the initial model position.



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