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SGI Console

Although it is not a video frame buffer, images can be displayed on the SGI console.

Syntax

The syntax is:

device frame buffer name
          server_name server
          server_id socket
          server_host host
          defn
                    position x y
                    video off
                    window window
          enddefn
enddevice
device frame buffer name

The name is the name you want to assign to this device.

server_name server

The server is the name of the executable that controls the SGI console frame buffer. It resides in the product_bin. The server should be fbdconsole for the SGI console. (If you relocate the server executable, you must specify the server as a full UNIX pathname.)

server_id socket

The socket is the socket number through which your application communicates with the console server process. This number must be unique to your UNIX system for each defined device and (Alias|Wavefront and non-Alias|Wavefront) server process.

server_host host

The host is the name of your workstation. This must be localhost.

Device-specific parameters

position x y

The x y indicates where the lower-left corner of the window displaying each image should be placed. This is a pixel location on the console, with 0 0 being the lower-left corner. The default value is 0 0.

video off

The video off must be specified. It indicates that the console display is not put into 25- or 30-Hz video mode.

window window

The window indicates whether the SGI window borders are to be drawn around the displayed image. A value of 1 indicates that the window border is to be drawn. A value of 0 indicates that no window border is to be drawn.



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