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Talent Editor Mode

The talent editor mode is opened by selecting Talents Edit Talents or by clicking the talent editor icon below the shuttle. MotionSampler appears different in talent editor mode than in single, four view, or pipeline editor mode as you can see below:

When the talent editor mode is active, the Camera menu, the 3D view buttons, and the view controls are not available. The view/edit area is occupied by the Talent Editor, and the toolbox contains the saved listing of talents. The shuttle remains the same.

View/Edit Area

The talent mode view/edit area is referred to as the Talent Editor:

A talent is an actor or movement artist who performs movement that is captured by MotionSampler. The talent can be a dancer, mime, puppeteer, stage actor, martial artist, gymnast, athlete, or anyone who moves in a way that you want to sample.

Obviously, each human talent has a distinct size and shape. MotionSampler works best if some of these measurements are known. The measurements and calibration data associated with a talent are managed in MotionSampler by a software object called Talent. Each Talent object contains information such as name, address, and other information found on an ordinary business card. The rest of the information in a Talent object is organized in blocks called calibrations.

The sampling-related data about a talent is defined by plugins and is not managed in this editor. For more information about calibrations, see the section about calibrating a talent later in this chapter.

The talent editor manages a database of information about individuals who perform motion for MotionSampler to capture. This information is presented as a set of widgets that resemble business cards. Each card contains data about the person and can also contain an image of what the talent looks like.

Talent Editor Buttons

Below the shuttle bank there are three buttons that only appear in talent editor mode. They appear as follows:

The buttons are used as follows:
moves edited information about a talent from the view/edit area to the database interface in the toolbox area. Clicking the Apply button while entering information in the view/edit area is the same as pressing Enter.
opens a new talent's database entry in the view/edit area and a new database card in the toolbox area. Until you enter the talent's information, the card in the toolbox area and in the view/edit area are labelled Unnamed.
removes the information about a talent from the talent database. The database card disappears from the toolbox area and the data entry fields in the view/edit area clear.

Toolbox

The toolbox appears as follows in talent editor mode:

Adding a new Talent Entry

A new Talent object is usually created whenever a new talent's motion is sampled using MotionSampler. If the talent is employed again at a later date, the calibration data associated with that talent can be reused, modified, or expanded.

To enter information about a new talent:

Changing Talent Information

To change information in the database about a talent:

Deleting a Talent's Database Entry

To remove a Talent's information from the talent database:



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