Introduction to Animation

Basic Animation

Summary of the Animation Interface
Introduction to Animation Basics
Quick Tips
Turning the Time Slider Display On and Off
Setting Keyframes for Isolated Animatable Properties
Animating 360 Degrees Around a Pivot
Animating a Camera View Along a Path
Animating Along a Path
Keyframe Animation

Keyframe Animation

Setting Keyframe Animation
Copying Keyframe Animation
Cutting Keyframe Animation
Pasting Keyframe Animation
Setting Animation Automatically for Changing Parameters
Viewing Individual Frames of Animation
Viewing Running Animation
Changing and Optimizing Animation Playback Options
Previewing Rendered Animation
Creating SGI and Apple Format Movie Files

Animation File Operations

Introduction to Animation File Operations
Saving Out Animation Channels
Importing Saved Out Animation

Working in the Action Window

The Action Window
Action Window Menus
Using Expressions

Working with your Animation

Using the Anim Stats Window
Using the Scene Info Window
Editing Expression Controls
Copying Channels From One Object to Another
Deleting Animation Channels
Deleting Static Animation and Flat Tangent Curves
Creating Custom Playback Sequences

Working with the MetaCycle Window

Separating Animated Models into Components
Skeletons and IK

Skeletons and Inverse Kinematics

Drawing a Skeleton with Pivots or Joints
Introduction to Inverse Kinematics
Turning Skeletons On and Off
Copying and Pasting Skeletal Animation and Attributes
Creating and Setting Joint Information
Adding IK Handles to Skeletons
Picking IK Handles
Turning IK Handles On and Off
Turning IK Handle Display On and Off
Animating and Rendering Multi-chain IK
Defining a Rest Pose for IK Skeletons
Returning Joints and IK Skeletons to a Rest Pose

Working with Constraints

Creating a New Constraint Object
Constraining An Object to Another Object
Editing UV Constraints
Turning Constraints On and Off
Turning Constraint Display On and Off
Deleting Constraints
Advanced Animation

Dynamics and Particle Systems

Running a Dynamics Simulation
Notes on Torque

Animating and Deforming Surfaces

Creating Clusters
Editing Cluster Attributes
Adding Selection Handles
Metamorphosing Same Topology Items
Creating Clusters with Properties for Deformation

Working with Sets

Creating Sets
Creating and Editing Sets
Picking Sets
Editing Sets in the Set Editor

Deforming Time With Time Warps

Describing a Time Warp Curve
Applying a Time Warp
Cycling Sections of Animation with a Time Warp
Scaling Animation Timing with a Time Warp




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