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This feature is available in Alias PowerAnimator and AutoStudio and is a purchasable Advanced Animation for Studio option.
How to Use
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1
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Create a skeleton using Objects > Draw skeleton, and add one or more constraints to the skeleton's joint nodes using Object Edit > Constrain > Create constraint.
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2
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To delete the constraints on one of the joint nodes, select Delete > Del constraints. A confirmation box appears, asking you if you want to delete constraints on selected DAG nodes.
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3
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Click YES or type the letter y to remove the constraints on the selected joint. No action is taken if you click NO or type the letter n.
Delete Constraint Options
Select Delete > Del constraints - to display the Delete Constraints Options window.
Hierarchy
None
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- Deletes constraints on selected nodes.
Below
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- Deletes constraints on selected nodes and the lower nodes below them in the hierarchy.
Target
Object
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- Deletes constraints whose targets are objects.
UV
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- Deletes constraints whose targets are UV points.
Both
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- Deletes constraints for both types of targets.
Type
All
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- Deletes all types of constraints.
Point
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- Deletes only point constraints.
Orientation
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- Deletes only orientation constraints.
Aim
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- Deletes only aim constraints.
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