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Edit > Rest pose > Assume rest pose |
Returning Joints and IK Skeletons to a Rest Pose |
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Overview | |
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The rest pose and neutral pose are the same by default. The rest pose can be changed by using Edit > Rest pose > Set rest pose. For more information, see page 305. |
Each skeleton joint can assume a rest value for its translation, rotation, X, Y, and Z values. You can also return a joint or a regular node back to its neutral pose (that is, having its translation, rotation, X, Y, and Z values set to be zero). How to Use |
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You can also pick an IK handle for all joints on the IK chain to assume a rest pose. |
Rest Pose Options |
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Select Edit > Rest pose >
Assume rest pose - |
AssumeNeutral Pose
Rest Pose
HierarchyNone
Above
Below
Both
JointsUsed
All
PoseRotation
Translation
Both
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