Delete > Del static actions

Deleting Static Animation and Flat Tangent Curves


For information on deleting non-static animation, see Delete > Del channels on page 202 and The Action Window on page 138.

A static animation curve is one that has the same value at all times, and therefore contributes no motion to the animation.

How to Use

1
Select Delete > Del static actions.
2
A confirmation box is displayed asking if you want to delete all static activons from all objects.
3
To delete all static actions, click YES or type the letter y. (No action is taken if you click NO or type the letter n.)

Examples

1
Create a sphere and animate its movement through space using Xform > Move and Animation > Set keyframe.
Not only does the sphere have channels for X, Y, and Z translate, but also X, Y, and Z rotate and scale. However, because the object does not rotate or scale, the animation curves for the rotation and scaling parameters of the object contribute nothing to the animation.
2
Select Delete > Del static actions. All static actions are removed, including the channels for rotation and scaling.

Delete Static Actions Options

Select Delete > Del static actions - to display the Delete Static Actions Options window.

Objects

    • All - deletes static actions from all objects.
    • Active - deletes static actions from active objects only.
    • Sets - deletes static actions from sets only.

For information about the multi-lister, see Rendering in Alias.

Notes
    • A shader, texture, light, or the background is considered active if it is picked in the Multi-lister.
    • There is always at least one active shader, texture, light or background.

Parameters

    • All - deletes static actions from All parameters.

Use the Animation > Param control on page 19 to set different global or local parameters.

    • Global - deletes static actions only from those parameters specified in the Global Parameter Control window.
    • Local - deletes static actions only from those parameters specified in the Local Parameter Control window.

Hierarchy

    • None - deletes static actions only from the picked objects themselves.
    • Below - deletes static actions from the picked objects and their descendants in the hierarchy.

For information on hierarchies, see The Action Window on page 138. For information on the multi- lister, see Rending in Alias.

>
Note: For DAG nodes, CVs and cameras, the hierarchy refers to the hierarchy as represented in the SBD window. For shaders, textures, and lights, it refers to the implicit hierarchy in the Multi-lister.




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