DisplayTgls > Object Toggles > Skeleton

Turning Skeletons On and Off


This feature is available in Alias PowerAnimator and AutoStudio and is a purchasable Advanced Animation for Studio option.

Skeleton turns the display of skeleton bones and their associated constraints or IK handles in application windows on or off.

How to Use

1
Create a skeleton using Objects > Draw skeleton or the skeleton editor (Windows > Edit > Skeletons). The skeleton is displayed with bone-like geometry.
2
To turn off the display of these bones, select DisplayTgls > Object Toggles > Skeleton. All the skeletons in all the windows are not displayed. To turn the display back on, select the function again.

Tgl Skeleton Options

Select DisplayTgls > Object Toggles > Skeleton - to display the Toggle Skeleton Options window.

Toggle Type

    • All Windows - the display of the skeletons are toggled in all windows.
    • Current Window - the display of the skeletons are only toggled in the current window. The current window is the one that has three asterisks (***) in its title bar. To make a window current, click on its title bar or in the window itself.

Toggle IK handles

If this option is toggled ON (indicated by a check mark), no IK handles are displayed in the window(s).

Toggle Constraints

If a joint in a skeleton is constrained to another object, a line is drawn between the skeleton joint and the rotate pivot point of the object to which it is constrained. A skeleton joint's constraints are only displayed if the skeleton joint is active.
Click to toggle ON (indicated by a check mark) or OFF. If toggled OFF, no constraints are displayed in the window(s).

For more information on how to create a constraint, see Object Edit > Constrain > Create constraint on page 310,

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Note: For a point constraint, if the point constraint is satisfied, the joint and the object's pivot point occupy the same position, so you don't see any line drawn.




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