Bookshelf Contents Previous Glossary Index Search

Numerics

2D
filleting, 121
sketches
preparing, 633, 635
3D
models
working with, 57
projects
workflow for, 1
surfaces
filleting, 149-151

A

Absolute
mode
transforming primitives in, 75
Absolute mode
compared to relative, 11
Action
curves
copying, 319
editing, 467
motion, 312
defined, 661
Window, 284-286
window,
opening, 311
Active
objects, 471
windows, 661
Adaptive
subdivision
of rendering, 236
Adding
bump map to shader, 226
CVs
to curves, 92
ramp textures to shaders, 316
Advanced
modeling, 537-541
Algorithm
defined, 661
Alias
exiting, 42
file structure, 12
importing sketches to, 635
launching
from icon, 15
from UNIX, 15
menus, 1
option windows, 5
projects, 13
quitting, 42
Alias preferences
editing, 29
Align
using
to make curves curvature continuous, 600
Ambient
lights, 230, 666
deleting, 320
Analyse
continuity of network, 603
Anchors, 661
Angle
of revolution
editing, 95
Animating
and adjusting normals, 483
by adding wind force, 480
cameras, 277, 286
CVs, 286, 332
environment shader, 302
flask
setup, 475
lights, 286
metamorphosis, 325
morphing, 286
particle collisions, 484
shaders, 286
smoke, 475
wine glass shaders, 336
Animation
animating biped skeleton, 380
autofly
changing render resolution, 255
setting start and end frames for, 255
autofly, 253
baking, 412
bouncing motion, 310
building biped skeleton, 369
building skeletons
overview 359
chains 361
character animation
overview 359
clusters 365
assembling 366
cluster editor 367
constraints 364
creating shaders for, 431
cycling motion
with offset 408
cycling motion, 407
cycling, 427
deformation 365
frames 367
editing skeletons 360
expressions, 339
for design, 253-258
glow 318
hierarchical, 307-324
inverse kinematics
overview 359
keyframe
using, 289
linking animations, 339
modifying biped skeleton, 372
motion path
previewing, 289
using, 289
multi-chain solver 362
parameters
animating, 309
copying, 322
setting, 309
play blasting, 428
previewing with Play Blast, 328
randomizing, 428
raycasting, 304
raytracing, 321, 434
rendering autofly, 257
Run IK, 411
secondary motion, 339
setting autofly options, 255
setting joint limits 363
setting turntable axis, 253
setting turntable options for, 253
setting up autofly, 254
ShapeShifter 368
single chain solver 361
skeleton display options 360
skeletons
Rest pose 361
syntax, 339
turntable
setting frames/revolution, 254
turntable, 253
using Run IK 363
using SBD window, 255
viewing autofly, 257
viewing with Flipbook, 279
viewing, 296, 297, 298
wine glass
applying time cycles, 335
setting start and end, 335
using Play Blast, 337
with deformations, 415-434
Animation, 281-287, 661
and rendering time, 238
hierarchical, 283-284
parameters, 283, 661
Animations
playing with Flipbook, 287
rendering, 287
Anti-aliasing
and rendering time, 238
Render Globals parameter, 235
Anti-aliasing, 661
Applying
animation time cycles, 335
Area
lights, 231, 666
Arm
attaching to skeleton, 438
attaching to torso, 441
building of, 436
ASBD window
grouping in, 396
in animation, 394
ASCII, 661
Aspect
ratio, 661
Assembling
CV set, 330
Assigning
shaders
models, 271
shaders to models, 271
shaders, 205
Attaching
arm to skeleton, 438
arm to torso, 441
curves, 111, 162
surfaces
an example, 177-179
torso to skeleton, 436
with surface blend, 442
Attributes, 661
Autofly
camera path
selecting, 256
evaluating models with, 253
eye path
selecting, 256
options
setting, 278
preparing for, 254
rendering animation, 257
setting options for, 255
setting render resolution for, 255
setting start and end frames for, 255
turning Create SDL option on, 256
up motion path
selecting, 256
viewing animation, 257
Axes
deformation of, 423
Axes, 661
Axis
lines
on polygons, 489
revolve
editing position of, 94

B

Backdrops
and rendering time, 238
Backdrops, 661
Background color
changing, 274
Backgrounds, 661
Baking, 412
Ball
projection, 198
Beach ball
deleting ambient light, 320
beveled surface
using Round 189
Beveling
text, 166-167, 291
Biped skeleton
animating, 380
building with IK, 369
constructing, 369
modifying, 372
Birail
surfaces
creating, 547
tool, 539
Birail surface
toy truck
building hood, 562
Bit
mapping, 662
Bitmap, 662
Blend curve toolbox
more on constraint points, 653
using, 639
Blinn
shaders, 196, 662
Blurring
parameter
adjusting, 273
Bones, 662
Boolean
operations
modeling a clock with, 619-631
operations, 540-541
union
creating, 623
Booleans, 540
Bottle
modeling
filleting surfaces, 556
setup, 543
Bouncing the Ball 310
Boundary
surfaces
constructing from curves, 155
creating, 137, 172, 176, 265
grouping, 267
B-spline
curves, 661
Buffers, 662
Building
Biped skeleton, 369
of arm and torso, 436
rounded corners, 153
Bump
mapping, 226, 662
maps
adding to shader, 226
editing parameters of, 226
maps, 200

C

CAID, 662
Camera
changing active 46
locking view, 635
losing history, 138
path
selecting for autofly, 256
projection, 199
Cameras
animating, 277
components of, 255
Cameras, 662
animating, 286
Casting
shadows, 320
Casting Shadows 320
Chains
multi-chain solver, in animation 362
single chain solver, in animation 361
Chains, 662
Changing
view
in SBD window, 38
with view icons, 33-35
window views, 31
Changing Parameters 312
Channels, 662
Character
curves
creating using construction planes, 634, 636-652
Character builder
attaching arm, 438, 441
attaching torso, 436
creating deformable texture, 444
previewing animation, 435
rendering, 445
setting deformation parmaeters, 439
surface tips, 436
working with, 435-446
Checker
texture map, 317
Choosing
Text font, 165
Chord
length
parameterization, 59
Circle
keypoint
creating, 112
ClayMate, 662
Clipping, 662
Closing
Render Globals window, 249
Render Stats window, 248
Clusters 365
assembling 366
cluster editor 367
Clusters, 662
Collisions
of particles
animating, 484
Color
maps, 662
of ramp texture
changing, 218
value, 662
Color, 196
lighting parameter, 231
Colors
environment
editing, 210
shaders
editing, 205, 206
Comb
plot of curve curvature
an example, 584, 587
Components
picking
using mask icons, 131
Components, 663
Composites, 663
Compressing
SBD, 39
Computer
system
and rendering time, 237
Concept
modeling
and StudioPaint, 635
workflow for, 633-634
Concept design
ski boot setup, 579
Conditional statements
expressions, 350
Configurations, 663
Confirm
boxes, 663
Constraints
aim constraints, adding to skeleton 409
IK handles 364
point constraints
adding to skeleton, 400
working with, 391-413
Construction
curves
deleting, 140, 155, 159, 266
hiding, 262
history
and curve editing, 606
and surface creation, 96
deleting, 97, 268
editing with, 131, 263
modifying, 261
using, 63, 594
Construction planes
moving 51
toggling 50
using 49
using to build character curves, 634, 636-652
Contiguous, 663
Continuity
between curves
ensuring, 600
curvature, 538
in Swept Control window, 563
of curve networks
analyzing, 603
positional, 537
surface, 537
tangent, 538
Continuity, 663
Control window
expressions, 355
Controls
showing on curves, 261
Converting
NURBS surfaces
to polygons, 509
Coordinate
system, 663
values
entering, 11
Copying
attached curves, 163
curves, 157
equations, 345
keyframes, 282, 294
objects, 77
primitives, 154
shader parameters, 207
shaders, 206
Corners
rounded
creating, 153
CourseWare
opening directory, 29
setting project, 29
Create
SDL option
turning off, 254
turning on, 256
Creating
"Alias" logo, 289
boundary surfaces, 137
deformable texture, 444
particle set for smoke, 479
point light, 243
revolve surfaces, 137
shaders, 204
skinned surfaces, 133, 136
Creating a Hierarchy 307
Cross
lines
creating, 649-651
crossref [email protected] 100
Crv Curvature
using Tgl crv curvature tool, 584, 587
Cube primitive
scaling, 70
Cubic
curves, 66
projection, 198
Cursor, 663
Curvature
constant in U and V parametric direction, 237
continuity, 538
evaluation of curve, 584, 587
of surfaces
and subdividing during rendering, 237
Curve
curvature evaluation, 584, 587
Editor
using, 107
locator
to determine parameterization, 59
network
adding and deleting curves in, 605
adding another, 607
continuity
analyzing, 603
tool, 540
Networks tools
creating surfaces with, 653
modeling with, 597-618
tips for using, 617
Curve on surface,
and trimming, 63
creating, 144
placing on surface, 145
Curve on surface, 63, 663
Curves
attaching, 111, 162
character
creating using construction planes, 634, 636-652
constructing tangent to surfaces, 583
deformation, 417
displaying controls on, 261
modeling with, 581
profile
revolving, 416
reversing direction of, 162, 166
revolving, 268
skinning into surface, 261
static
deleting, 295
Curves, 58, 663
action
editing, 467
adding
to curve network, 605
adding CVs to, 92
attached
copying, 163
b-spline, 661
chord length parameterization of, 59
constructing boundary surfaces from, 155
construction
deleting, 140
copying, 157
cubic, 66
degree 1
building polysets with, 504
degree of, 66
deleting
from curve network, 605
deleting, 132
drawing with CVs, 88
drawing with edit points, 101
duplicating, 157
editing
radius of, 121
ensuring continuity between, 600
hidden
displaying, 136
high degree, 537
inserting edit points on, 614
intersecting
to build curve network, 597
isoparametric, 666
keypoint
drawing, 112
keypoint, 60
mathematical descriptions of, 65-67
mirroring, 111
modifying
methods for 60
with CVs, 92
modifying, 606
networks of
creating, 601
NURBS
building polysets with, 504
NURBS, 66
original, 668
parameter, 668
parameterization of, 58
parametric, 66
picking all CVs on, 163
preparing to create surfaces from, 539
profile
picking, 134
quality of, 64
and CVs, 65
sculpting
adding to network, 613
analyzing, 615
editing, 616
remapping, 617
sculpting, 612
tangency of
ensuring, 109
trimming, 114, 672
uniform parameterization of, 58
Customizing
Tool Shelf, 5
user interface, 5
CV
control
turning on, 161, 164
CV set
assembling, 330
naming, 330
CVs
animating, 332
assembling into set, 330
clusters of
editing, 419
grouping, 423
naming, 420
viewing in SBD window, 419
lasso picking of, 163
moving
with grid snap, 163
CVs, 67, 663
adding to curves, 92
and curve quality, 65
animating, 286
displaying, 98
drawing curves with, 88
moving, 93
on curves, 58
using to modify curves, 92
using with ShapeShifter, 449
Cycles
animating, with offset 408
in animation, 407
Cycling
animation, 427
randomizing, 431
Cylindrical
projection, 198

D

DAG node
swapping position, 39
DAG nodes
in SBD windows, 255
naming
for hierarchical animation, 308
Dag nodes
states of, 8
Dag nodes, 664
Damp
force type, 472
Data
files, 664
Decal
texture, 524
Default
defined, 664
Deformation 365
animating with, 415-434
axes, 423
curves, 417
frames 367
Deformation control
setting parameters, 439
Degree
1 curves
building polysets with, 504
3
curves, 537
surfaces, 537
of curves, 66
Deleting
ambient light, 320
construction
curves, 155, 159, 266
history, 268
construction curves, 140
construction history, 97
curves, 132
glass tumbler, 327
guides, 117
point light, 243
polygons, 504
profile curves, 135, 327
static curves, 295
Density
of geometry
increasing, 614
Design
animation for, 253-258
DFX, 664
Diffusion, 196, 664
Directional
light
rotating, 276
lights, 230, 666
Directories, 664
Displacement
mapping
and polygon modeling, 490
mapping, 224
maps
using
to create polysets, 510
maps, 200, 664
Display
of objects, 9
of skeletons 360
options
setting, 90
options for tools, 4
wireframe, 9
Display control options
setting, 40
Displaying
CVs, 98
edit points, 144
hulls, 98
rendered image, 41
Dividing
surfaces into regions
with the Trim divide tool, 148
Dolly tool
using, 31
Dolly, 664
Dollying
into view, 31
Drag
force type, 472
Drag, 664
Drawing
curves on surfaces, 63
Dropoff
spotlight parameter, 232
Duplicating
curves, 157
isoparms, 157
DXF models
importing, 512
DXF/OBJ files
importing, 490

E

Eccentricity, 664
Edges
adding, 503
removing, 507
Edit
point
curves
modeling with, 581
points
curves drawing, 101
displaying, 144
inserting on curves, 614
inserting, 104
points, 58, 664
Editing
Alias preferences, 29
bump map parameters, 226
CV clusters, 419
environment shader, 210
shader parameters, 205
shaders
in Multi-lister, 208
texture parameters, 227
textures, 225
with construction history, 131
Emitting
particles, 473
End-effectors, 664
Environment
animating glow, 318
Editor, 471
forces, 471
maps, 664
setting orientation of, 69
shader
editing, 210
shader, 201
Evaluating
curve curvature, 584, 587
Evaluating models
with autofly, 253
with turntable, 253
Exiting
Alias, 42
Expressions
adding to IK skeletons 403
conditional statements, 350
control window, 355
copying equations, 345
description, 339
entering, 342
in Action Window, 286
more advanced 346
more advanced, 346
relating parameters 341
relating, 341
syntax, 339
trigonometric functions
setting range, 349
using, 348
using text editor, 353
working with, 339-357
Extrude, 664
Extruded
surfaces
creating, 139
Extruding
polygons, 495, 497
surfaces, 127
Eye path
selecting for autofly, 256

F

Faces, 63, 664
planar
creating, 127
subdividing during rendering, 236
Fast
in/fast out
setting for animation, 312
in/slow out
tangency, 285
Render, 664
File
lister
picking textures from, 225
using, 13
structure
in Alias, 12
File lister
opening, 28
Files
retrieving, 133
saving, 74
with textures
saving, 228
Files, 664
Fillet
bottle surfaces, 556
Fillet surfaces
Round surface 189
Filleting
2D curves, 121
surfaces
in 3D, 149-151
surfaces, 64
Finding
seam
on surface, 181
Flask
setting up animation, 475
Flat
Tangent Type option, 296
Flipbook
adjusting frame rate for, 280
character builder animation, 435
logo animation, 289
setting frame rate for, 304
using to play animations, 287
using to view animation, 257
viewing animation with, 279, 304
Fog
adding to scene, 274
OptiF/X parameter, 233
Font
choosing, 165
Fonts, 665
Force
objects, 471
Forces
adding to particles, 472
damp, 472
drag, 472
environment, 471
gravity, 472
lights as, 471
magnet, 472
types of, 472
wind, 472
Fractals, 665
Frame
buffers, 665
Frame rate
Flipbook
setting, 304
Flipbook, 280
Frames
for deformations 367
revolution
setting for turntable animation, 254
Frames, 281
Free
space
working in, 645

G

Gamma
correction, 665
Generation
of particles, 472
Geometry
and rendering time, 237
density of
increasing, 614
templating, 74
untemplating, 85, 270
geometry
templating 46
Glass tumbler
deleting, 327
Global
animation parameters, 283
Glow
animating, 318
attributes
setting, 318
effects
adding to scene, 244
simulating flame, 243
OptiF/X parameter, 232
Grab, 665
Gradient, 665
Gravity
force type, 472
simulating with force objects, 471
Grid
snap
placing primitives with, 72, 73
setting, 72
using to move CVs, 163
using to place CVs, 88
spacing
resetting, 74
setting, 73, 79
Grids, 665
Ground
plane
creating shaders for, 317
moving models above, 270
shaders parameters, 300
Grouping
boundary surfaces, 267
CV clusters, 423
geometry to skeleton, 392
objects, 80
primitives, 78
surfaces, 132
Guides
deleting, 117

H

Hair
as particles, 473
Halo
effects
adding to scene, 244
simulating flame, 243
OptiF/X parameter, 233
Handles
Inverse kinematics
adding to skeleton, 399
Hard
point
models
building, 634
points
establishing, 633
Hermite, 665
Hidden
curves
displaying, 136
surfaces
revealing, 164
surfaces, 665
Hidden-line
rendering, 233
Hiding
construction curves, 262
surfaces, 149, 161
texture placement objects, 220
Hierarchical
animation, 283-284
Hierarchical animation, 307-324
Hierarchies, 665
High
degree
curves, 537
surfaces, 537, 665
History
losing
if surfaces moved, 138
Hot keys
using, 26
HSL, 665
HSV, 665
Hue, 665
Hulls
displaying, 98
editing surfaces with, 98
Hulls, 665

I

Icons
for
controlling view, 9
tools, 3
launching Alias from, 15
IGES, 665
IK handles
adding to skeleton 399
Image
File Output
Render Globals parameter, 234
planes
importing sketches as, 635
using as reference during modeling, 579
size
and rendering time, 238
Images
resolution of, 665
Impact
scaling
in animation, 313
Importing
DXF models, 512
DXF/OBJ files, 490
shaders, 209
Importing Curves for an Autofly 254
In-betweening, 665
Incandescence, 196
Information
line, 666
window
placing primitives with, 72
renaming nodes in, 264, 270
Information window
attribute fields
using to edit curve, 125
Inserting
edit points, 104
Intensity
lighting parameter, 231
of lights
changing, 276
Interface
customizing, 5
for Alias, 1
Intersect
Boolean operation, 541, 619
performing on shell, 627
Intersecting
curves
to build curve network, 597
surfaces, 146-148, 183, 552
Inverse
kinematics, 666
Inverse kinematics
adding aim constraints to skeleton 409
adding expressions to skeletons, 403
adding point constraints, 400
adding secondary movement, 383
building biped skeleton, 369
chains 361
IK Handles, 374
Rest Pose, 374, 385
Run IK 363
selection handles, 379
setting limits, 377
skeletons
creating, 369
modifying, 372
Skeleton Editor, 377
working with, 369-389
Invisible objects
making visible, 47
Isoparametric
curves, 666
Isoparms
duplicating, 157
Isoparms, 666

J

Joining
curves
at keypoints, 117-119
Joints
building skeletons 359
setting limits 363
Joints, 666

K

Keyframe 289
Keyframes
copying, 294
randomizing, 430
rotation
setting, 315
scale
setting, 314
setting for animation, 424
Keyframes, 281, 666
copying and pasting, 282
recording, 472
setting with ShapeShifter, 464-467
setting, 282
Keyframing
objects, 292
Keypoint
circle
creating, 112
curves
drawing, 112
curves, 60
Keypoints
joining curves at, 117-119
Keyshape animation
playing, 327

L

Label
mapping
adjusting parameters of, 273
Lambert
shaders, 196
Lasso
picking, 163
Launching
Alias
from icon, 15
from UNIX, 15
Layering
textures, 273
Layers
adding new 54
assigning objects to layers 48
changing construction layer 49
creating layers 48
using, 48
Leaf
nodes, 666
Lesson files
merging, 31
Letter
spacing
for text, 166
Life Span
particles parameter, 474
Light
editor
opening, 244
lister
opening, 239, 276
particles emitted from a, 475
types, 229-231
Light glows 243
Lighting
adding lights, 239
glow effect, 244
halo effect, 244
working with, 239-245
Lighting, 229
parameters of, 231
scenes, 229-??
special effects
creating with OptiF/X, 232
Lights
changing intensity of, 276
directional
rotating, 276
linking, 242, 243
unlinking
from objects, 243
Lights, 666
ambient, 230, 666
and rendering time, 238
animating, 286
area, 231, 666
directional, 230, 666
editing in Multi-lister, 229
emitting particles from, 473
linear, 231, 666
point, 230, 666
positional, 666
spot, 230, 666
using as forces, 471
volume, 231
lIghts, 229
Lightsource
shaders, 196
Limits
on joints 363
Linear
lights, 231, 666
tangency, 285
Lines
drawing parallel, 115
trimming, 114
Link editor
pick list, 242
using, 242
Linking
objects to shaders
in Multi-lister, 217
point light to object, 243
spotlights to objects, 242
Linking lights 242
Local
animation parameters, 283
Locking
camera view, 635
Logo animation
modeling logo, 289
previewing, 289
Looking at
spot view, 240
Losing history
if surfaces moved, 138

M

Magnet
force type, 472
Mapping
bit, 662
bump, 226
bumps, 662
displacement, 224
labels
adjusting parameters for, 273
solid projections, 216
solid textures, 227
stencil, 222
surfaces, 220
textures onto polygons, 517-535
textures, 196, 215-228
Maps
color, 662
displacement, 664
environment, 664
transparency, 672
Marking
menus, 6
Marking menus
using, 27
Masks, 667
Mass
Properties
an example, 186
Matte, 667
Menu
bars, 667
Menus
for Alias, 1
marking, 6
Merge
stages, 46
Merging
lesson files, 31
stages, 576
vertices on polygon, 507
Metamorphosis
animating with, 325
Mirroring
curves, 111
surfaces, 155, 158, 180
Mode
absolute
compared to relative, 11
transforming primitives in, 75
relative
compared to absolute, 11
transforming primitives in, 76
Modeling
advanced, 537-541
background information about, 57-67
bottle
setup, 543
building curves for, 581
coordinates, 667
for package design, 543-560
intersecting surfaces, 552
rounding surfaces, 553
sailboat project, 259
ski boot
setup, 579
symetrical objects, 102
toy truck
building with stages, 574
setup, 561
trimming surfaces, 553
using Project tangent tool, 583
windows
working with, 6
with Boolean operations, 619-631
with Curve Networks tools, 597-618
with design constraints, 543
with polygons, 489-491, 493
with stages, 574
Models
assigning shaders to, 271
hard point
building, 634
presenting, 658
raycasting, 559
Modifiers, 667
Modifying 372
Biped skeleton, 372
spotlight penumbra, 241
spotlight spreads, 241
Monochrome, 667
Morphing
animating, 286
Motion
dynamics, 471-472
path
selecting for autofly, 256
paths, 284, 667
Motion path
animation, 289-305
creating, 297
reversing direction of, 299
setting, 297
Mouse
described, 667
using
to pick objects, 11
to place primitives, 71
to place text, 166
with Tool Shelf, 5
Move
construction planes 51
Moving
CVs
with grid snap, 163
CVs, 93
model
above ground plane, 270
pivot point, 76, 83
spotlight view components, 240
surfaces, 138
text pivot points, 291
vertices on polygons, 501
Multi-lister
icon display mode, 209
light lister
opening, 239
linking objects to shaders in, 217
opening, 41, 215
picking
objects from, 216
using shaders in, 203, 204
Multi-lister, 195
using for lights, 229
Multi-sided
surfaces
creating, 540

N

Naming
CV clusters, 420
CV set, 330
DAG nodes
for hierarchical animation, 308
Network
of curves
adding another, 607
Networks
of curves
creating, 601
Noise
adding to ramp, 221
adding to shaders, 219
creating effects with, 219
Non planar
polygons, 503
Non-planar
polygons, 491
Non-rational
CVs, 663
surfaces, 667
Normals
adjusting for particle animation, 483
polyset
checking, 509
reversing
on surfaces, 187
Normals, 667
N-sided
polygons, 489, 503
tool, 540
NTSC, 667
Number
of objects in scene
and rendering time, 237
NURBS
curves
building polysets with, 504
curves, 66
surfaces
converting to polygons, 490, 509
NURBS, 667

O

Objects
active, 471
assigning shaders to, 299
copying, 77
display of, 9
force, 471
grouping, 80
keyframing, 292
linking point lights to, 243
passive, 471
picking
from Multi-lister, 216
picking, 11, 35
re-stitching, 628
rotating, 84
templating, 81
unlinking light from, 243
unstitching, 628
wireframe display of, 9
Objects, 667
Open
stages 44
Opening
Action window, 311
CourseWare, 29
file lister, 28
light editor, 244
light lister
in Multi-lister, 239
Multi-lister, 41, 215
Render Globals window, 248
Render Stats window, 247
SBD window, 38, 271
set lister, 332
Text Parameter window, 165
OptiF/X, 232
Option
boxes, 667
windows
in Alias, 5
organizing models with stages 43
Orienting
environment, 69
Original
curves, 668
surfaces, 668
Orthographic
views, 7
windows, 668

P

Package design
and modeling with contraints, 543
bottle
setup, 543
modeling for, 543-560
PAL, 668
Palette
of tools, 2
Palette, 668
Parabola, 668
Parallel
lines
drawing, 115
Parameter
curves, 668
windows, 668
Parameterization
chord length, 59
determining
with curve locator, 59
uniform, 58
Parameterize, 668
Parameters
animating, 312
changing for raytracing, 226
for animation, 283
for particles, 473-474
of lighting, 231
of shaders, 196
of spotlights, 232
Parameters, 668
Parametric
curves, 66
equations, 668
mapping
of textures, 197
maps
converting solid texture maps into, 658
converting solid textures into, 199
surface patches, 668
texture mapping, 668
Particle
animation
adding turbulence, 479
adding wind force, 480
and collisions, 484
previewing, 476, 478
rendering, 487
running simulations, 486
using to create smoke, 475
attribute parameters
editing, 477, 484
set
creating, 479
Particle animation
adjusting normals for, 483
creating set, 479
flask
setup, 475
Particle system
creating flask animation, 475
Particles, 472-474, 475-488
/Sec
particles parameter, 473
adding forces to, 472
creating, 472-473
emitted from a light, 475
emitted from a shader, 482
emitting, 473
from lights, 473
from shaders, 473
generation of, 472
hair as, 473
parameters for, 473-474
rendering, 473
setting rendering properties of, 473
Passive
objects, 471
Pasting
keyframes, 282
Patch
precision
of surfaces, 223
resetting, 224
Patches, 668
Paths
animated, 669
motion, 284
Penumbra
of spotlight
modifying, 241
spotlight parameter, 232
Perspective
view
QuickRendering, 220
views, 7
windows, 669
Phong
shaders, 196, 669
Pick
boxes, 669
Picking
components
using mask icons, 131
CVs using lasso, 163
in SBD window, 39
objects
in Multi-lister, 216
in SBD window, 147
objects, 11, 35
profile curves, 134
texture placement object, 220, 227
textures
from file lister, 225
Pivot
point
moving, 76, 83
resetting, 76
points, 57
Pivot point
text
moving, 291
Pix
files, 669
Pixels, 669
Placing
point light, 243
spotlights, 239
text, 166
textures, 199
Planar
faces
creating, 127
polygons, 491
projection, 198
Play Blast
Torso animation, 445
using to view animation, 428
using, 328, 337
Playback
controls, 282
Playing
animation
from time slider, 296
keyshape animation, 327
Point
light
creating, 243
deleting, 243
placing, 243
turning spotlight into, 242
lights
linking to objects, 243
lights, 230, 666
Polygon
editing tools, 490
modeling tools, 489
Polygons
assigning shaders to individual, 518
texture mapping, 520
texturing, 517-535
Polygons, 489
axis lines on, 489
converting NURBS surfaces to, 490, 509
deleting, 504
extruding, 495, 497
modeling with, 489-491, 493
non planar and n-sided, 503
N-sided, 489
planar and non-planar, 491
positioning, 500
quadrilateral, 489
reducing number of, 513
rendering, 515
triangular, 489
types of, 489
verifying count of, 503
working with, 493-516
Polylines, 66
drawing, 123
Polynomials, 65
Polysets
adding windows to, 499
checking normals on, 509
editing, 501
prelighting, 535
texture mapping, 520
texturing, 517-535
Positional
continuity, 537
lights, 666
Positioning
projection maps, 219
spotlights, 232
window, 30
Prelighting
polysets, 535
Preview
options, 660
Previewing
character builder animation, 435
particle system, 476, 478
with play blast, 328
Primitive
shells
creating, 620
Primitives
copying, 154
grouping, 78
modeling with, 57, 69-85
placing
with grid snap, 72, 73
with Information window, 72
with mouse, 71
rotating, 82
scaling, 70
Primitives, 669
Procedural
textures, 669
Profile
curves
deleting, 135
picking, 134
revolving, 416
Profile curves
deleting, 327
templating, 326
Project
tangent tool
modeling with, 583
Projecting
sketches
unto surface, 634
texture
onto polygons, 520
textures, 198
Projection
map
adding to shader, 273
creating, 215
maps
positioning, 219
shaders
creating, 655
surface placement, 215
Projections
ball, 198
camera, 199
cubic, 198
cylindrical, 198
planar, 198
solid, 198
spherical, 198
triplanar, 199
Projects
3D
workflow for, 1
concept of in Alias, 13
Prompt
line
using, 11
Line History button, 11
Proportional
modification
setting options for, 143

Q

Quadrilateral
polygons, 489
Quality
of rendering
comparing raycast and raytrace, 252
Query/Edit
example of use, 592
Quick
rendering
scenes, 85
rendering scenes, 168
QuickRender
rendering, 234
QuickRender, 669
QuickRendering
animation, 301
lighted scene, 244
models, 594
perspective view, 220
scene, 243
scenes, 203
shaders, 210
torso, 445
toy truck
square surface, 564, 565
swept surface, 568
QuickShade
setting, 41
QuickShade, 669
QuickWire, 669
Quitting
Alias, 42

R

Ramp
adding noise to, 221
texture
changing color of, 218
changing noise, 221
changing ramp interpolation, 218
changing ramp type, 218
creating, 217
textures
adding to shaders, 316
Ramps, 669
Randomizing
animation keyframes, 430
animation, 428
Rational
CVs, 663
geometry
compared to non-rational, 60
creating, 60
surfaces, 670
Raycast
rendering, 233
Raycasting
animation of particle system, 487
animation, 304
limitations, 251
models, 559
scenes, 250
SDL files, 279
RayCasting, 670
RayTrace
rendering
changing parameters for, 226
rendering, 234
Raytracing
animation, 434
animations, 321
Limits
Render Globals parameter, 235
scenes, 252
viewing animation, 321
RayTracing, 670
Recording
keyframes, 472
Reducing
number of polygons, 513
Reference
surfaces, 670
Reflection, 196
Reflections
and rendering time, 238
Reflectivity
maps, 201
Reflectivity, 670
Refraction
parameters, 235
Refraction, 670
Refractive
index, 670
Relative
mode
compared to absolute, 11
transforming primitives in, 76
Renaming
nodes
in Information window, 264, 270
Render
Globals parameters, 234
Globals window
closing, 249
opening, 248
setting, 276
output size
setting, 249
quality
setting, 248
resolution
setting for autofly, 255
Stats window
closing, 248
opening, 247
Stats window, 236, 489
subdivisions
and rendering time, 238
type
and rendering time, 238
Rendered image
displaying, 41
Rendering 229-??
autofly, 257
comparing quality of, 252
creating raycast, 250
hardware, 211
low resolution
test render, 249
particle animation, 487
polygons, 515
preparing for, 558
QuickRendering
scenes, 85, 168
raycasting, 250
raytracing, 252
SDL files, 257
setting autofly start and end frames, 255
setting resolution for, 303
status line, 250
test
creating, 249
setting options for, 249
test, 276
torso, 445
Turbo Assist, 211
viewing in progress, 251
with maximum subdivisions, 247
with minimum subdivisions, 247
working with, 247-252
Rendering, 233, 670
adaptive subdivision of, 236
and SDL files, 233
animations, 287
hidden-line, 233
managing time, 237
particles, 473
properties of particles
setting, 473
QuickRender, 234
QuickRendering scenes, 203
raycast, 233
RayTrace, 234
still frames, 487
subdividing
faces surfaces during, 236
trimmed surfaces during, 236
subdivisions in, 235
time
and animation, 238
and anti-aliasing, 238
and backdrops, 238
and computer systems, 237
and geometry, 237
and image size, 238
and lights, 238
and number of objects in scene, 237
and reflections, 238
and render subdivisions, 238
and render type, 238
and shadows, 238
and textures, 238
and trimmed surfaces, 237
types of, 233
uniform subdivision of, 236
Renderings, 234
test
importance of, 237
Reparameterize, 670
Resetting
grid spacing, 74
patch precision, 224
Pivot point, 76
Resizing
view window, 85
window, 30
Resolution
window, 30
Rest Pose, 374, 385
Re-stitching
objects, 628
Restricting
X motion
in animation, 312
Z motion
in animation, 309
Retrieve
stages 44
Retrieving
files, 133
shelf, 25
texture, 226
Revealing
hidden surfaces, 164
Reversing
direction
of curves, 162, 166
of motion path, 299
surface normals, 187
Revolve
axis
editing position of, 94
history
editing, 94
surfaces
creating, 137, 171, 268
Revolve surface
for tumbler, 325
for wine glass, 325
Revolved
surfaces
creating, 93
RGB, 670
Rotate, 670
Rotating
ball, 315
directional light, 276
objects, 84
primitives, 82
Rotation
keyframes
setting, 315
Rotation axis
setting for turntable animation, 253
Round
surfaces
default radius, 190
using 189
Rounded
corners
creating, 153
Rounding
surface edges, 553
surfaces, 64
toy truck surfaces, 570
Run IK, 411

S

Sailboat
modeling project, 259
Saturation, 670
Saving
files
with textures, 228
files, 74, 141
shelf, 25
SBD
changing view, 38
compressing, 39
opening, 38
picking in, 39
window
opening, 271
picking primitives in, 147
selecting spotlights in, 240
using, 8
viewing CV clusters in, 419
SBD window
using DAG nodes in, 255
SBD, 670
Scale
amounts
staggering in Action window, 314
keyframes
setting, 314
Scaling
ball on impact, 313
cube primitive, 70
impact
in animation, 313
vertices on polygons, 502
Scaling, 670
Scene Block Diagram
window, 255
Scene Description Language
files, 251
Scenes, 670
Sculpting
curves
adding to network, 613
analyzing, 615
editing, 616
remapping, 617
curves, 612
SDL
files
and rendering, 233
for rendering, 278
raycasting, 279
files, 251
SDL files
rendering, 254
Seam
finding
on surface, 181
Secondary animation characteristics, 339
Selecting
camera path for autofly, 256
eye path for autofly, 256
Selection handles
adding general, 379
Set
Key Shape
and ShapeShifter, 447
planar
surfaces, 62
Set lister
opening, 332
Sets, 671
Setting
animation start and end, 335
autofly start and end frames, 255
CourseWare project, 29
deformation parameters, 439
display control options, 40
environment orientation, 69
fast in/fast out
for animation, 312
grid snap, 72
grid spacing, 73, 79
keyframes
for animation, 424
keyframes, 282
keyshape
of wine glass, 326
motion path, 297
QuickShade, 41
render output size, 249
render quality, 248
rotation keyframes, 315
scale keyframes, 314
test render options, 249
X keyframes
for animation, 313
Setting limits
Inverse kinematics, 377
Setting range
expressions, 349
Setting the Autofly options 255
Setting the Turntable Options 253
Setting Z keyframes
for animation, 310
Shaded display
using with wine glass, 328
Shader
particles emitted from a, 482
Shaders
adding noise to, 219
adding projection maps to, 273
adding ramp textures to, 316
animating, 336
assigning to individual polygons, 518
assigning to models, 271
assigning to objects, 299
assigning, 205
changing raytrace parameters of, 226
colors, editing, 206
copying
parameters of, 207
copying, 206
creating for ground plane, 317
creating, 204, 299, 431
editing
in Multi-lister 208
editing colors for, 205
editing parameters for, 205
editing parameters of, 299
editing, 272
environment
adding clouds to, 300
editing ground parameters of, 300
editing, 210
importing, 209
linking to objects
in Multi-lister, 217
parameters
copying, 207
editing, 205
Phong, 669
QuickRendering, 210
renaming, 206
selecting, 207
shader icons, 207
transparent, 209
working with, 203-213
Shaders, 195, 671
animating, 286
Blinn, 196, 662
displaying in Multi-lister, 195
emitting particles from, 473
environment, 201
Lambert, 196
Lightsource, 196
parameters of, 196
Phong, 196
projection
creating, 655
working with, 195-201
Shading
models, 195, 671
Shading, 671
Shadows
and rendering time, 238
casting, 320
for spotlight
turning on, 241
lighting parameter, 231
turning on, 321
Shadows, 671
ShapeShifter 368
ShapeShifter, 447-469
control sliders, 461
using, 458
Shelf
adding menu items to, 22
adding tools to, 22
changing icon position in, 23
creating a new, 21
removing an icon from, 23
renaming, 23
saving and retrieving, 25
setting options for tools in, 24
Shell
Intersect
Boolean operation, 619
performing, 627
Subtract
Boolean operation, 619
performing, 622, 627
Union
Boolean operation, 619
performing, 623
Shells, 540, 619
primitive
creating, 620
splitting, 625
subtracting surfaces from, 624
unstitching into trimmed surfaces, 541
Shinyness, 196
Simulation
sets, 472
Simulations
of particle animation
running, 486
setting up, 471
Skeleton Editor, 377
Skeletons
adding aim constraints 409
adding expressions, 403
adding IK handles 399
adding point constraints, 400
construction of 359
display options 360
editing 360
grouping geometry 392
Skeletons, 671
Sketches
importing as image planes, 635
preparing, 634
projecting unto surface, 634
Ski boot
creating Square surfaces for, 590-594
modeling
setup, 579
Skin
surfaces
creating, 173
Skin, 671
Skinned
surfaces
creating, 128, 133, 136, 156, 158, 262, 543
Skinning
curves into surface, 261
Slow
in/fast out
tangency, 285
Smoke
animating, 475
Smooth
shading, 671
tangency, 285
Smooth, 671
Snap
to middle of spans
when inserting edit points, 105
Solid
mapping
of textures, 197
projections, 198
texture mapping, 227
texture maps
converting to parametric maps, 658
textures, 671
converting to parametric maps, 199
Space
free
working in, 645
Special effects
lighting
creating with OptiF/X, 232
Specular
dropoff, 671
highlights, 196
reflection, 671
Speed
Decay
particles parameter, 474
particles parameter, 474
Range
particles parameter, 474
Spherical
projection, 198
Splines, 671
Splitting
shells, 625
Spot
lights, 230, 666
positioning, 232
view
looking at, 240
Spotlight
parameters, 232
Spotlights
adding, 239
in RayCast mode, 242
linking to objects, 242
penumbra of
modifying, 241
placing, 239
selecting in SBD window, 240
shadows for
turning on, 241
spread of
modifying, 241
turning into point light, 242
view component
moving, 240
Spread
spotlight parameter, 232
Square
surfaces
creating, 590-594
tool, 540
Square surface
construction history, 565
toy truck
building front fender, 562
construction history, 565
trimming, 568
Square surfaces
for ski boot, 590-594
Stage Editor
using 44
Stages
adding stages 44
building with, 574
merging, 46, 576
organizing work with 43
setting up 44
stage sets
saving 45
Stages, 672
Staggering
scale amounts
in Action window, 314
Stencil
mapping, 222
Stencil placement
editing
in placement window, 223
Step
tangency, 286
Stitching
surfaces, 621
StudioPaint
using in concept modeling, 635
Subdividing
faces
during rendering, 236
trimmed surfaces
during rendering, 236
Subtract
Boolean operation, 541, 619
performing on shell, 622, 627
Surface
continuity, 537
normals, 672
rounding edges of, 553
tools, 539
Surface blend
attaching with, 442
Surface normals
in bump mapping, 226
Surfaces
3D
filleting, 149-151
Æ Fillet surfaces
Æ Round 189
attaching
an example, 177-179
birail
creating, 547
boundary
constructing from curves, 155
creating, 137, 172, 176, 265
grouping, 267
building of arm and torso, 436
creating
and construction history, 96
creating, 62-63, 133-141, 539, 653
with Curve Networks tools, 653
curvature of
and subdividing during rendering, 237
defined, 672
editing
with hulls, 98
extruded
creating, 139
extruding, 127
faces
subdividing during rendering, 236
filleting, 64
grouping, 132
hidden
revealing, 164
hiding, 149, 161
high degree, 537, 665
intersecting, 146-148, 183
mapping, 220
modeling with, 61
moving, 138
non-rational, 667
NURBS
converting to polygons, 490
original, 668
patch precision of, 223
rational, 670
reference, 670
revolve
creating, 137, 171, 268
revolved
creating, 93
rounding, 64
set planar, 62
skin
creating, 173
skinned
creating, 128, 133, 136, 156, 158, 262, 543
square
creating, 590-594
stitching, 621
subtracting from shells, 624
templating, 161
texture mapping, 655
trimmed
and rendering time, 237
and subdividing during rendering, 237
subdividing during rendering, 236
trimmed, 672
trimming, 64, 148-149, 184, 553
Swapping
DAG node position, 39
Swept
tool, 539
Swept surface
building with continuity, 563
toy truck
building front bumper, 573
building front end, 567
Symetrical
modeling, 102
Syntax
expressions, 339

T

Tangency
fast in/slow out, 285
linear, 285
of curves
ensuring, 109
to surfaces, 583
slow in/fast out, 285
smooth, 285
step, 286
types, 285
Tangent
continuity, 538
Type
setting to Flat, 296
Tangent, 672
Template
geometry 46
Template, 672
Templating
geometry, 74
objects, 81
profile curves, 326
surfaces, 161
Test
rendering
scenes, 276
setting options for, 249
renderings, 237
Test render
creating, 249
Text
beveling, 166-167, 291
changing the string, 165
choosing font for, 165
Parameter window
opening, 165
placing with mouse, 166
setting letter spacing for, 166
ungrouping, 290
Text editor
expressions, 353
Texture
map
checker, 317
mapping
effects, 200-201
world space, 673
mapping, 215-228
surfaces, 655
maps
parametric
converting solid into, 658
solid
converting to parametric maps, 658
maps,
bump, 200
combining, 201
displacement, 200
reflectivity, 201
transparency, 201
placement
turning on, 219
placement object
picking, 220
transforming, 227
positioning objects
toggling, 273
projecting onto polygons, 520
ramp
creating, 217
solid
mapping of, 227
Texture placement objects
hiding, 220
picking, 227
Textures
creating for torso, 444
editing parameters of, 227
layering, 273
parameters
editing, 225
picking from file lister, 225
procedural, 669
projection, solid, 216
retrieving, 226
solid, 671
Textures, 196
and rendering time, 238
mapping, 196
parametric mapping of, 197
placing, 199
projection of, 198
solid
converting to parametric maps, 199
mapping of, 197
working with, 195-201
Texturing
polygon models, 517-535
using decal sheet, 524
Tgl
crv curvature
an example, 584, 587
Time
slider
playing animation with, 296
Slider, 472
slider, 281
Time cycles
applying, 335
Tips
for using Curve Networks tools, 617
Toggle
construction planes 50
template
in lesson 46
Toggling
polygon mode, 490
Tool
icons, 3
palette, 2
shelf
customizing, 5
Tools
display options for, 4
Torso
attaching to arm, 441
attaching to skeleton, 436
building of, 436
rendering, 445
Toy truck
building with stages, 574
construction history
with square tool, 565
front bumper
creating with swept, 573
front end
creating with swept, 567
front fender
creating with square, 562
hood
creating with birail, 562
modeling
setup, 561
quick rendering square surface, 564, 565
quick rendering swept surface, 568
rounding surfaces, 570
trimming surfaces, 568
Tracking
into view, 32
Tracking tool
using, 32
Transformations
modeling with, 57
Transforming
primitives
in absolute mode, 75
in relative mode, 76
texture placement object, 227
Translation, 672
Transparency
maps, 201, 672
Transparency, 672
Transparent
shaders, 209
Triangular
polygons, 489
Trimmed
surfaces
and rendering time, 237
and subdividing during rendering, 237
subdividing during rendering, 236
surfaces, 672
Trimming
and curves on surface, 63
curves, 114, 672
lines, 114
surfaces, 64, 148-149, 184, 553
Triplanar
projection, 199
Tumble
view, 672
Tumble tool
using, 32
Tumbling
into view, 32
Turbo Assist
using with light-lister, 243
Turbulence
adding to particle system, 479
Turning on
CV control, 161, 164
spotlight shadows, 241
texture placement, 219
Turntable
create SDL option
turning off, 254
evaluating models with, 253
options window
opening, 253
setting frames/revolution, 254
setting options for, 253
setting rotation axis, 253
Turntable, 672

U

U,V
parametric space
working in, 10
surface direction, 61
reversing, 61
tip for remembering, 61
Ungrouping
text, 290
Uniform
parameterization
of curves, 58
subdivision
of rendering, 236
Union
Boolean operation, 541, 619
performing on shell, 623
UNIX
launching Alias from, 15
Unlinking
light and object, 243
Unstitching
objects, 628
Untemplating
geometry, 85, 270
Up
motion path
selecting for autofly, 256
User
interface
customizing, 5
for Alias, 1
Using
construction planes 49
dolly tool, 31
hot keys, 26
layers, 48
marking menus, 27
Play Blast, 328
stages 43
tracking tool, 32
tumble tool, 32
view icons
to change views, 33-35
view icons, 33

V

Values
of colors, 662
Values, 673
VDAFS, 673
Vertex
normals, 673
Vertices
defining polygons with, 489
merging on polygon, 507
moving/scaling on polygons, 501
Vertices, 673
View
dollying into, 31
icons
changing views with, 33-35
using, 33
icons, 9
resizing, 85
tracking into, 32
tumbling into, 32
Viewing
animation, 296, 297, 298
autofly, 257
CV clusters
in SBD window, 419
rendering in progress, 251
Viewing the Rendered Animation 257
Views
orthographic, 7
perspective, 7
Visibility
hiding objects 47
Visible 47
toggling invisible objects, 47
Volume
lights, 231
measurement
of a bottle, 186

W

Wind
force
adding, 480
force type, 472
Window
changing views, 31
locking camera view in, 635
positioning, 30
resizing, 30
setting resolution, 30
Windows
active, 661
adding to polysets, 499
modeling
working with, 6
orthographic, 668
parameter, 668
perspective, 669
SBD
using, 8
Wine glass
animating CVs, 332
animating shaders, 336
animating, 325
applying animation time cycles, 335
assembling CV set, 330
deleting profile curves, 327
deleting tumbler, 327
naming CV set, 330
opening set lister, 332
playing animation, 327
revolve surface, 325
setting animation start and end, 335
setting keyshape, 326
shaded display, 328
templating profile curves, 326
using Play Blast, 328
using play blast, 337
wireframe display, 329
Wireframe
display of objects, 9
Wireframe display
returning to, 329
Wireframes, 673
Workflow
for 3D projects, 1
for concept modeling, 633-634
World
space
texture mapping, 673
space, 673
World, 673

X

X keyframes
setting for animation, 313
X motion
restricting
in animation, 312
Xform, 673
XYZ
coordinate space
working in, 10

Z

Z keyframes
setting
for animation, 310
Zooming, 673


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