Numerics
- 2D
- filleting, 121
- sketches
- preparing, 633, 635
- 3D
- models
- working with, 57
- projects
- workflow for, 1
- surfaces
- filleting, 149-151
A
- Absolute
- mode
- transforming primitives in, 75
- Absolute mode
- compared to relative, 11
- Action
- curves
- copying, 319
- editing, 467
- motion, 312
- defined, 661
- Window, 284-286
- window,
- opening, 311
- Active
- objects, 471
- windows, 661
- Adaptive
- subdivision
- of rendering, 236
- Adding
- bump map to shader, 226
- CVs
- to curves, 92
- ramp textures to shaders, 316
- Advanced
- modeling, 537-541
- Algorithm
- defined, 661
- Alias
- exiting, 42
- file structure, 12
- importing sketches to, 635
- launching
- from icon, 15
- from UNIX, 15
- menus, 1
- option windows, 5
- projects, 13
- quitting, 42
- Alias preferences
- editing, 29
- Align
- using
- to make curves curvature continuous, 600
- Ambient
- lights, 230, 666
- deleting, 320
- Analyse
- continuity of network, 603
- Anchors, 661
- Angle
- of revolution
- editing, 95
- Animating
- and adjusting normals, 483
- by adding wind force, 480
- cameras, 277, 286
- CVs, 286, 332
- environment shader, 302
- flask
- setup, 475
- lights, 286
- metamorphosis, 325
- morphing, 286
- particle collisions, 484
- shaders, 286
- smoke, 475
- wine glass shaders, 336
- Animation
- animating biped skeleton, 380
- autofly
- changing render resolution, 255
- setting start and end frames for, 255
- autofly, 253
- baking, 412
- bouncing motion, 310
- building biped skeleton, 369
- building skeletons
- overview 359
- chains 361
- character animation
- overview 359
- clusters 365
- assembling 366
- cluster editor 367
- constraints 364
- creating shaders for, 431
- cycling motion
- with offset 408
- cycling motion, 407
- cycling, 427
- deformation 365
- frames 367
- editing skeletons 360
- expressions, 339
- for design, 253-258
- glow 318
- hierarchical, 307-324
- inverse kinematics
- overview 359
- keyframe
- using, 289
- linking animations, 339
- modifying biped skeleton, 372
- motion path
- previewing, 289
- using, 289
- multi-chain solver 362
- parameters
- animating, 309
- copying, 322
- setting, 309
- play blasting, 428
- previewing with Play Blast, 328
- randomizing, 428
- raycasting, 304
- raytracing, 321, 434
- rendering autofly, 257
- Run IK, 411
- secondary motion, 339
- setting autofly options, 255
- setting joint limits 363
- setting turntable axis, 253
- setting turntable options for, 253
- setting up autofly, 254
- ShapeShifter 368
- single chain solver 361
- skeleton display options 360
- skeletons
- Rest pose 361
- syntax, 339
- turntable
- setting frames/revolution, 254
- turntable, 253
- using Run IK 363
- using SBD window, 255
- viewing autofly, 257
- viewing with Flipbook, 279
- viewing, 296, 297, 298
- wine glass
- applying time cycles, 335
- setting start and end, 335
- using Play Blast, 337
- with deformations, 415-434
- Animation, 281-287, 661
- and rendering time, 238
- hierarchical, 283-284
- parameters, 283, 661
- Animations
- playing with Flipbook, 287
- rendering, 287
- Anti-aliasing
- and rendering time, 238
- Render Globals parameter, 235
- Anti-aliasing, 661
- Applying
- animation time cycles, 335
- Area
- lights, 231, 666
- Arm
- attaching to skeleton, 438
- attaching to torso, 441
- building of, 436
- ASBD window
- grouping in, 396
- in animation, 394
- ASCII, 661
- Aspect
- ratio, 661
- Assembling
- CV set, 330
- Assigning
- shaders
- models, 271
- shaders to models, 271
- shaders, 205
- Attaching
- arm to skeleton, 438
- arm to torso, 441
- curves, 111, 162
- surfaces
- an example, 177-179
- torso to skeleton, 436
- with surface blend, 442
- Attributes, 661
- Autofly
- camera path
- selecting, 256
- evaluating models with, 253
- eye path
- selecting, 256
- options
- setting, 278
- preparing for, 254
- rendering animation, 257
- setting options for, 255
- setting render resolution for, 255
- setting start and end frames for, 255
- turning Create SDL option on, 256
- up motion path
- selecting, 256
- viewing animation, 257
- Axes
- deformation of, 423
- Axes, 661
- Axis
- lines
- on polygons, 489
- revolve
- editing position of, 94
B
- Backdrops
- and rendering time, 238
- Backdrops, 661
- Background color
- changing, 274
- Backgrounds, 661
- Baking, 412
- Ball
- projection, 198
- Beach ball
- deleting ambient light, 320
- beveled surface
- using Round 189
- Beveling
- text, 166-167, 291
- Biped skeleton
- animating, 380
- building with IK, 369
- constructing, 369
- modifying, 372
- Birail
- surfaces
- creating, 547
- tool, 539
- Birail surface
- toy truck
- building hood, 562
- Bit
- mapping, 662
- Bitmap, 662
- Blend curve toolbox
- more on constraint points, 653
- using, 639
- Blinn
- shaders, 196, 662
- Blurring
- parameter
- adjusting, 273
- Bones, 662
- Boolean
- operations
- modeling a clock with, 619-631
- operations, 540-541
- union
- creating, 623
- Booleans, 540
- Bottle
- modeling
- filleting surfaces, 556
- setup, 543
- Bouncing the Ball 310
- Boundary
- surfaces
- constructing from curves, 155
- creating, 137, 172, 176, 265
- grouping, 267
- B-spline
- curves, 661
- Buffers, 662
- Building
- Biped skeleton, 369
- of arm and torso, 436
- rounded corners, 153
- Bump
- mapping, 226, 662
- maps
- adding to shader, 226
- editing parameters of, 226
- maps, 200
C
- CAID, 662
- Camera
- changing active 46
- locking view, 635
- losing history, 138
- path
- selecting for autofly, 256
- projection, 199
- Cameras
- animating, 277
- components of, 255
- Cameras, 662
- animating, 286
- Casting
- shadows, 320
- Casting Shadows 320
- Chains
- multi-chain solver, in animation 362
- single chain solver, in animation 361
- Chains, 662
- Changing
- view
- in SBD window, 38
- with view icons, 33-35
- window views, 31
- Changing Parameters 312
- Channels, 662
- Character
- curves
- creating using construction planes, 634, 636-652
- Character builder
- attaching arm, 438, 441
- attaching torso, 436
- creating deformable texture, 444
- previewing animation, 435
- rendering, 445
- setting deformation parmaeters, 439
- surface tips, 436
- working with, 435-446
- Checker
- texture map, 317
- Choosing
- Text font, 165
- Chord
- length
- parameterization, 59
- Circle
- keypoint
- creating, 112
- ClayMate, 662
- Clipping, 662
- Closing
- Render Globals window, 249
- Render Stats window, 248
- Clusters 365
- assembling 366
- cluster editor 367
- Clusters, 662
- Collisions
- of particles
- animating, 484
- Color
- maps, 662
- of ramp texture
- changing, 218
- value, 662
- Color, 196
- lighting parameter, 231
- Colors
- environment
- editing, 210
- shaders
- editing, 205, 206
- Comb
- plot of curve curvature
- an example, 584, 587
- Components
- picking
- using mask icons, 131
- Components, 663
- Composites, 663
- Compressing
- SBD, 39
- Computer
- system
- and rendering time, 237
- Concept
- modeling
- and StudioPaint, 635
- workflow for, 633-634
- Concept design
- ski boot setup, 579
- Conditional statements
- expressions, 350
- Configurations, 663
- Confirm
- boxes, 663
- Constraints
- aim constraints, adding to skeleton 409
- IK handles 364
- point constraints
- adding to skeleton, 400
- working with, 391-413
- Construction
- curves
- deleting, 140, 155, 159, 266
- hiding, 262
- history
- and curve editing, 606
- and surface creation, 96
- deleting, 97, 268
- editing with, 131, 263
- modifying, 261
- using, 63, 594
- Construction planes
- moving 51
- toggling 50
- using 49
- using to build character curves, 634, 636-652
- Contiguous, 663
- Continuity
- between curves
- ensuring, 600
- curvature, 538
- in Swept Control window, 563
- of curve networks
- analyzing, 603
- positional, 537
- surface, 537
- tangent, 538
- Continuity, 663
- Control window
- expressions, 355
- Controls
- showing on curves, 261
- Converting
- NURBS surfaces
- to polygons, 509
- Coordinate
- system, 663
- values
- entering, 11
- Copying
- attached curves, 163
- curves, 157
- equations, 345
- keyframes, 282, 294
- objects, 77
- primitives, 154
- shader parameters, 207
- shaders, 206
- Corners
- rounded
- creating, 153
- CourseWare
- opening directory, 29
- setting project, 29
- Create
- SDL option
- turning off, 254
- turning on, 256
- Creating
- "Alias" logo, 289
- boundary surfaces, 137
- deformable texture, 444
- particle set for smoke, 479
- point light, 243
- revolve surfaces, 137
- shaders, 204
- skinned surfaces, 133, 136
- Creating a Hierarchy 307
- Cross
- lines
- creating, 649-651
- crossref [email protected] 100
- Crv Curvature
- using Tgl crv curvature tool, 584, 587
- Cube primitive
- scaling, 70
- Cubic
- curves, 66
- projection, 198
- Cursor, 663
- Curvature
- constant in U and V parametric direction, 237
- continuity, 538
- evaluation of curve, 584, 587
- of surfaces
- and subdividing during rendering, 237
- Curve
- curvature evaluation, 584, 587
- Editor
- using, 107
- locator
- to determine parameterization, 59
- network
- adding and deleting curves in, 605
- adding another, 607
- continuity
- analyzing, 603
- tool, 540
- Networks tools
- creating surfaces with, 653
- modeling with, 597-618
- tips for using, 617
- Curve on surface,
- and trimming, 63
- creating, 144
- placing on surface, 145
- Curve on surface, 63, 663
- Curves
- attaching, 111, 162
- character
- creating using construction planes, 634, 636-652
- constructing tangent to surfaces, 583
- deformation, 417
- displaying controls on, 261
- modeling with, 581
- profile
- revolving, 416
- reversing direction of, 162, 166
- revolving, 268
- skinning into surface, 261
- static
- deleting, 295
- Curves, 58, 663
- action
- editing, 467
- adding
- to curve network, 605
- adding CVs to, 92
- attached
- copying, 163
- b-spline, 661
- chord length parameterization of, 59
- constructing boundary surfaces from, 155
- construction
- deleting, 140
- copying, 157
- cubic, 66
- degree 1
- building polysets with, 504
- degree of, 66
- deleting
- from curve network, 605
- deleting, 132
- drawing with CVs, 88
- drawing with edit points, 101
- duplicating, 157
- editing
- radius of, 121
- ensuring continuity between, 600
- hidden
- displaying, 136
- high degree, 537
- inserting edit points on, 614
- intersecting
- to build curve network, 597
- isoparametric, 666
- keypoint
- drawing, 112
- keypoint, 60
- mathematical descriptions of, 65-67
- mirroring, 111
- modifying
- methods for 60
- with CVs, 92
- modifying, 606
- networks of
- creating, 601
- NURBS
- building polysets with, 504
- NURBS, 66
- original, 668
- parameter, 668
- parameterization of, 58
- parametric, 66
- picking all CVs on, 163
- preparing to create surfaces from, 539
- profile
- picking, 134
- quality of, 64
- and CVs, 65
- sculpting
- adding to network, 613
- analyzing, 615
- editing, 616
- remapping, 617
- sculpting, 612
- tangency of
- ensuring, 109
- trimming, 114, 672
- uniform parameterization of, 58
- Customizing
- Tool Shelf, 5
- user interface, 5
- CV
- control
- turning on, 161, 164
- CV set
- assembling, 330
- naming, 330
- CVs
- animating, 332
- assembling into set, 330
- clusters of
- editing, 419
- grouping, 423
- naming, 420
- viewing in SBD window, 419
- lasso picking of, 163
- moving
- with grid snap, 163
- CVs, 67, 663
- adding to curves, 92
- and curve quality, 65
- animating, 286
- displaying, 98
- drawing curves with, 88
- moving, 93
- on curves, 58
- using to modify curves, 92
- using with ShapeShifter, 449
- Cycles
- animating, with offset 408
- in animation, 407
- Cycling
- animation, 427
- randomizing, 431
- Cylindrical
- projection, 198
D
- DAG node
- swapping position, 39
- DAG nodes
- in SBD windows, 255
- naming
- for hierarchical animation, 308
- Dag nodes
- states of, 8
- Dag nodes, 664
- Damp
- force type, 472
- Data
- files, 664
- Decal
- texture, 524
- Default
- defined, 664
- Deformation 365
- animating with, 415-434
- axes, 423
- curves, 417
- frames 367
- Deformation control
- setting parameters, 439
- Degree
- 1 curves
- building polysets with, 504
- 3
- curves, 537
- surfaces, 537
- of curves, 66
- Deleting
- ambient light, 320
- construction
- curves, 155, 159, 266
- history, 268
- construction curves, 140
- construction history, 97
- curves, 132
- glass tumbler, 327
- guides, 117
- point light, 243
- polygons, 504
- profile curves, 135, 327
- static curves, 295
- Density
- of geometry
- increasing, 614
- Design
- animation for, 253-258
- DFX, 664
- Diffusion, 196, 664
- Directional
- light
- rotating, 276
- lights, 230, 666
- Directories, 664
- Displacement
- mapping
- and polygon modeling, 490
- mapping, 224
- maps
- using
- to create polysets, 510
- maps, 200, 664
- Display
- of objects, 9
- of skeletons 360
- options
- setting, 90
- options for tools, 4
- wireframe, 9
- Display control options
- setting, 40
- Displaying
- CVs, 98
- edit points, 144
- hulls, 98
- rendered image, 41
- Dividing
- surfaces into regions
- with the Trim divide tool, 148
- Dolly tool
- using, 31
- Dolly, 664
- Dollying
- into view, 31
- Drag
- force type, 472
- Drag, 664
- Drawing
- curves on surfaces, 63
- Dropoff
- spotlight parameter, 232
- Duplicating
- curves, 157
- isoparms, 157
- DXF models
- importing, 512
- DXF/OBJ files
- importing, 490
E
- Eccentricity, 664
- Edges
- adding, 503
- removing, 507
- Edit
- point
- curves
- modeling with, 581
- points
- curves drawing, 101
- displaying, 144
- inserting on curves, 614
- inserting, 104
- points, 58, 664
- Editing
- Alias preferences, 29
- bump map parameters, 226
- CV clusters, 419
- environment shader, 210
- shader parameters, 205
- shaders
- in Multi-lister, 208
- texture parameters, 227
- textures, 225
- with construction history, 131
- Emitting
- particles, 473
- End-effectors, 664
- Environment
- animating glow, 318
- Editor, 471
- forces, 471
- maps, 664
- setting orientation of, 69
- shader
- editing, 210
- shader, 201
- Evaluating
- curve curvature, 584, 587
- Evaluating models
- with autofly, 253
- with turntable, 253
- Exiting
- Alias, 42
- Expressions
- adding to IK skeletons 403
- conditional statements, 350
- control window, 355
- copying equations, 345
- description, 339
- entering, 342
- in Action Window, 286
- more advanced 346
- more advanced, 346
- relating parameters 341
- relating, 341
- syntax, 339
- trigonometric functions
- setting range, 349
- using, 348
- using text editor, 353
- working with, 339-357
- Extrude, 664
- Extruded
- surfaces
- creating, 139
- Extruding
- polygons, 495, 497
- surfaces, 127
- Eye path
- selecting for autofly, 256
F
- Faces, 63, 664
- planar
- creating, 127
- subdividing during rendering, 236
- Fast
- in/fast out
- setting for animation, 312
- in/slow out
- tangency, 285
- Render, 664
- File
- lister
- picking textures from, 225
- using, 13
- structure
- in Alias, 12
- File lister
- opening, 28
- Files
- retrieving, 133
- saving, 74
- with textures
- saving, 228
- Files, 664
- Fillet
- bottle surfaces, 556
- Fillet surfaces
- Round surface 189
- Filleting
- 2D curves, 121
- surfaces
- in 3D, 149-151
- surfaces, 64
- Finding
- seam
- on surface, 181
- Flask
- setting up animation, 475
- Flat
- Tangent Type option, 296
- Flipbook
- adjusting frame rate for, 280
- character builder animation, 435
- logo animation, 289
- setting frame rate for, 304
- using to play animations, 287
- using to view animation, 257
- viewing animation with, 279, 304
- Fog
- adding to scene, 274
- OptiF/X parameter, 233
- Font
- choosing, 165
- Fonts, 665
- Force
- objects, 471
- Forces
- adding to particles, 472
- damp, 472
- drag, 472
- environment, 471
- gravity, 472
- lights as, 471
- magnet, 472
- types of, 472
- wind, 472
- Fractals, 665
- Frame
- buffers, 665
- Frame rate
- Flipbook
- setting, 304
- Flipbook, 280
- Frames
- for deformations 367
- revolution
- setting for turntable animation, 254
- Frames, 281
- Free
- space
- working in, 645
G
- Gamma
- correction, 665
- Generation
- of particles, 472
- Geometry
- and rendering time, 237
- density of
- increasing, 614
- templating, 74
- untemplating, 85, 270
- geometry
- templating 46
- Glass tumbler
- deleting, 327
- Global
- animation parameters, 283
- Glow
- animating, 318
- attributes
- setting, 318
- effects
- adding to scene, 244
- simulating flame, 243
- OptiF/X parameter, 232
- Grab, 665
- Gradient, 665
- Gravity
- force type, 472
- simulating with force objects, 471
- Grid
- snap
- placing primitives with, 72, 73
- setting, 72
- using to move CVs, 163
- using to place CVs, 88
- spacing
- resetting, 74
- setting, 73, 79
- Grids, 665
- Ground
- plane
- creating shaders for, 317
- moving models above, 270
- shaders parameters, 300
- Grouping
- boundary surfaces, 267
- CV clusters, 423
- geometry to skeleton, 392
- objects, 80
- primitives, 78
- surfaces, 132
- Guides
- deleting, 117
H
- Hair
- as particles, 473
- Halo
- effects
- adding to scene, 244
- simulating flame, 243
- OptiF/X parameter, 233
- Handles
- Inverse kinematics
- adding to skeleton, 399
- Hard
- point
- models
- building, 634
- points
- establishing, 633
- Hermite, 665
- Hidden
- curves
- displaying, 136
- surfaces
- revealing, 164
- surfaces, 665
- Hidden-line
- rendering, 233
- Hiding
- construction curves, 262
- surfaces, 149, 161
- texture placement objects, 220
- Hierarchical
- animation, 283-284
- Hierarchical animation, 307-324
- Hierarchies, 665
- High
- degree
- curves, 537
- surfaces, 537, 665
- History
- losing
- if surfaces moved, 138
- Hot keys
- using, 26
- HSL, 665
- HSV, 665
- Hue, 665
- Hulls
- displaying, 98
- editing surfaces with, 98
- Hulls, 665
I
- Icons
- for
- controlling view, 9
- tools, 3
- launching Alias from, 15
- IGES, 665
- IK handles
- adding to skeleton 399
- Image
- File Output
- Render Globals parameter, 234
- planes
- importing sketches as, 635
- using as reference during modeling, 579
- size
- and rendering time, 238
- Images
- resolution of, 665
- Impact
- scaling
- in animation, 313
- Importing
- DXF models, 512
- DXF/OBJ files, 490
- shaders, 209
- Importing Curves for an Autofly 254
- In-betweening, 665
- Incandescence, 196
- Information
- line, 666
- window
- placing primitives with, 72
- renaming nodes in, 264, 270
- Information window
- attribute fields
- using to edit curve, 125
- Inserting
- edit points, 104
- Intensity
- lighting parameter, 231
- of lights
- changing, 276
- Interface
- customizing, 5
- for Alias, 1
- Intersect
- Boolean operation, 541, 619
- performing on shell, 627
- Intersecting
- curves
- to build curve network, 597
- surfaces, 146-148, 183, 552
- Inverse
- kinematics, 666
- Inverse kinematics
- adding aim constraints to skeleton 409
- adding expressions to skeletons, 403
- adding point constraints, 400
- adding secondary movement, 383
- building biped skeleton, 369
- chains 361
- IK Handles, 374
- Rest Pose, 374, 385
- Run IK 363
- selection handles, 379
- setting limits, 377
- skeletons
- creating, 369
- modifying, 372
- Skeleton Editor, 377
- working with, 369-389
- Invisible objects
- making visible, 47
- Isoparametric
- curves, 666
- Isoparms
- duplicating, 157
- Isoparms, 666
J
- Joining
- curves
- at keypoints, 117-119
- Joints
- building skeletons 359
- setting limits 363
- Joints, 666
K
- Keyframe 289
- Keyframes
- copying, 294
- randomizing, 430
- rotation
- setting, 315
- scale
- setting, 314
- setting for animation, 424
- Keyframes, 281, 666
- copying and pasting, 282
- recording, 472
- setting with ShapeShifter, 464-467
- setting, 282
- Keyframing
- objects, 292
- Keypoint
- circle
- creating, 112
- curves
- drawing, 112
- curves, 60
- Keypoints
- joining curves at, 117-119
- Keyshape animation
- playing, 327
L
- Label
- mapping
- adjusting parameters of, 273
- Lambert
- shaders, 196
- Lasso
- picking, 163
- Launching
- Alias
- from icon, 15
- from UNIX, 15
- Layering
- textures, 273
- Layers
- adding new 54
- assigning objects to layers 48
- changing construction layer 49
- creating layers 48
- using, 48
- Leaf
- nodes, 666
- Lesson files
- merging, 31
- Letter
- spacing
- for text, 166
- Life Span
- particles parameter, 474
- Light
- editor
- opening, 244
- lister
- opening, 239, 276
- particles emitted from a, 475
- types, 229-231
- Light glows 243
- Lighting
- adding lights, 239
- glow effect, 244
- halo effect, 244
- working with, 239-245
- Lighting, 229
- parameters of, 231
- scenes, 229-??
- special effects
- creating with OptiF/X, 232
- Lights
- changing intensity of, 276
- directional
- rotating, 276
- linking, 242, 243
- unlinking
- from objects, 243
- Lights, 666
- ambient, 230, 666
- and rendering time, 238
- animating, 286
- area, 231, 666
- directional, 230, 666
- editing in Multi-lister, 229
- emitting particles from, 473
- linear, 231, 666
- point, 230, 666
- positional, 666
- spot, 230, 666
- using as forces, 471
- volume, 231
- lIghts, 229
- Lightsource
- shaders, 196
- Limits
- on joints 363
- Linear
- lights, 231, 666
- tangency, 285
- Lines
- drawing parallel, 115
- trimming, 114
- Link editor
- pick list, 242
- using, 242
- Linking
- objects to shaders
- in Multi-lister, 217
- point light to object, 243
- spotlights to objects, 242
- Linking lights 242
- Local
- animation parameters, 283
- Locking
- camera view, 635
- Logo animation
- modeling logo, 289
- previewing, 289
- Looking at
- spot view, 240
- Losing history
- if surfaces moved, 138
M
- Magnet
- force type, 472
- Mapping
- bit, 662
- bump, 226
- bumps, 662
- displacement, 224
- labels
- adjusting parameters for, 273
- solid projections, 216
- solid textures, 227
- stencil, 222
- surfaces, 220
- textures onto polygons, 517-535
- textures, 196, 215-228
- Maps
- color, 662
- displacement, 664
- environment, 664
- transparency, 672
- Marking
- menus, 6
- Marking menus
- using, 27
- Masks, 667
- Mass
- Properties
- an example, 186
- Matte, 667
- Menu
- bars, 667
- Menus
- for Alias, 1
- marking, 6
- Merge
- stages, 46
- Merging
- lesson files, 31
- stages, 576
- vertices on polygon, 507
- Metamorphosis
- animating with, 325
- Mirroring
- curves, 111
- surfaces, 155, 158, 180
- Mode
- absolute
- compared to relative, 11
- transforming primitives in, 75
- relative
- compared to absolute, 11
- transforming primitives in, 76
- Modeling
- advanced, 537-541
- background information about, 57-67
- bottle
- setup, 543
- building curves for, 581
- coordinates, 667
- for package design, 543-560
- intersecting surfaces, 552
- rounding surfaces, 553
- sailboat project, 259
- ski boot
- setup, 579
- symetrical objects, 102
- toy truck
- building with stages, 574
- setup, 561
- trimming surfaces, 553
- using Project tangent tool, 583
- windows
- working with, 6
- with Boolean operations, 619-631
- with Curve Networks tools, 597-618
- with design constraints, 543
- with polygons, 489-491, 493
- with stages, 574
- Models
- assigning shaders to, 271
- hard point
- building, 634
- presenting, 658
- raycasting, 559
- Modifiers, 667
- Modifying 372
- Biped skeleton, 372
- spotlight penumbra, 241
- spotlight spreads, 241
- Monochrome, 667
- Morphing
- animating, 286
- Motion
- dynamics, 471-472
- path
- selecting for autofly, 256
- paths, 284, 667
- Motion path
- animation, 289-305
- creating, 297
- reversing direction of, 299
- setting, 297
- Mouse
- described, 667
- using
- to pick objects, 11
- to place primitives, 71
- to place text, 166
- with Tool Shelf, 5
- Move
- construction planes 51
- Moving
- CVs
- with grid snap, 163
- CVs, 93
- model
- above ground plane, 270
- pivot point, 76, 83
- spotlight view components, 240
- surfaces, 138
- text pivot points, 291
- vertices on polygons, 501
- Multi-lister
- icon display mode, 209
- light lister
- opening, 239
- linking objects to shaders in, 217
- opening, 41, 215
- picking
- objects from, 216
- using shaders in, 203, 204
- Multi-lister, 195
- using for lights, 229
- Multi-sided
- surfaces
- creating, 540
N
- Naming
- CV clusters, 420
- CV set, 330
- DAG nodes
- for hierarchical animation, 308
- Network
- of curves
- adding another, 607
- Networks
- of curves
- creating, 601
- Noise
- adding to ramp, 221
- adding to shaders, 219
- creating effects with, 219
- Non planar
- polygons, 503
- Non-planar
- polygons, 491
- Non-rational
- CVs, 663
- surfaces, 667
- Normals
- adjusting for particle animation, 483
- polyset
- checking, 509
- reversing
- on surfaces, 187
- Normals, 667
- N-sided
- polygons, 489, 503
- tool, 540
- NTSC, 667
- Number
- of objects in scene
- and rendering time, 237
- NURBS
- curves
- building polysets with, 504
- curves, 66
- surfaces
- converting to polygons, 490, 509
- NURBS, 667
O
- Objects
- active, 471
- assigning shaders to, 299
- copying, 77
- display of, 9
- force, 471
- grouping, 80
- keyframing, 292
- linking point lights to, 243
- passive, 471
- picking
- from Multi-lister, 216
- picking, 11, 35
- re-stitching, 628
- rotating, 84
- templating, 81
- unlinking light from, 243
- unstitching, 628
- wireframe display of, 9
- Objects, 667
- Open
- stages 44
- Opening
- Action window, 311
- CourseWare, 29
- file lister, 28
- light editor, 244
- light lister
- in Multi-lister, 239
- Multi-lister, 41, 215
- Render Globals window, 248
- Render Stats window, 247
- SBD window, 38, 271
- set lister, 332
- Text Parameter window, 165
- OptiF/X, 232
- Option
- boxes, 667
- windows
- in Alias, 5
- organizing models with stages 43
- Orienting
- environment, 69
- Original
- curves, 668
- surfaces, 668
- Orthographic
- views, 7
- windows, 668
P
- Package design
- and modeling with contraints, 543
- bottle
- setup, 543
- modeling for, 543-560
- PAL, 668
- Palette
- of tools, 2
- Palette, 668
- Parabola, 668
- Parallel
- lines
- drawing, 115
- Parameter
- curves, 668
- windows, 668
- Parameterization
- chord length, 59
- determining
- with curve locator, 59
- uniform, 58
- Parameterize, 668
- Parameters
- animating, 312
- changing for raytracing, 226
- for animation, 283
- for particles, 473-474
- of lighting, 231
- of shaders, 196
- of spotlights, 232
- Parameters, 668
- Parametric
- curves, 66
- equations, 668
- mapping
- of textures, 197
- maps
- converting solid texture maps into, 658
- converting solid textures into, 199
- surface patches, 668
- texture mapping, 668
- Particle
- animation
- adding turbulence, 479
- adding wind force, 480
- and collisions, 484
- previewing, 476, 478
- rendering, 487
- running simulations, 486
- using to create smoke, 475
- attribute parameters
- editing, 477, 484
- set
- creating, 479
- Particle animation
- adjusting normals for, 483
- creating set, 479
- flask
- setup, 475
- Particle system
- creating flask animation, 475
- Particles, 472-474, 475-488
- /Sec
- particles parameter, 473
- adding forces to, 472
- creating, 472-473
- emitted from a light, 475
- emitted from a shader, 482
- emitting, 473
- from lights, 473
- from shaders, 473
- generation of, 472
- hair as, 473
- parameters for, 473-474
- rendering, 473
- setting rendering properties of, 473
- Passive
- objects, 471
- Pasting
- keyframes, 282
- Patch
- precision
- of surfaces, 223
- resetting, 224
- Patches, 668
- Paths
- animated, 669
- motion, 284
- Penumbra
- of spotlight
- modifying, 241
- spotlight parameter, 232
- Perspective
- view
- QuickRendering, 220
- views, 7
- windows, 669
- Phong
- shaders, 196, 669
- Pick
- boxes, 669
- Picking
- components
- using mask icons, 131
- CVs using lasso, 163
- in SBD window, 39
- objects
- in Multi-lister, 216
- in SBD window, 147
- objects, 11, 35
- profile curves, 134
- texture placement object, 220, 227
- textures
- from file lister, 225
- Pivot
- point
- moving, 76, 83
- resetting, 76
- points, 57
- Pivot point
- text
- moving, 291
- Pix
- files, 669
- Pixels, 669
- Placing
- point light, 243
- spotlights, 239
- text, 166
- textures, 199
- Planar
- faces
- creating, 127
- polygons, 491
- projection, 198
- Play Blast
- Torso animation, 445
- using to view animation, 428
- using, 328, 337
- Playback
- controls, 282
- Playing
- animation
- from time slider, 296
- keyshape animation, 327
- Point
- light
- creating, 243
- deleting, 243
- placing, 243
- turning spotlight into, 242
- lights
- linking to objects, 243
- lights, 230, 666
- Polygon
- editing tools, 490
- modeling tools, 489
- Polygons
- assigning shaders to individual, 518
- texture mapping, 520
- texturing, 517-535
- Polygons, 489
- axis lines on, 489
- converting NURBS surfaces to, 490, 509
- deleting, 504
- extruding, 495, 497
- modeling with, 489-491, 493
- non planar and n-sided, 503
- N-sided, 489
- planar and non-planar, 491
- positioning, 500
- quadrilateral, 489
- reducing number of, 513
- rendering, 515
- triangular, 489
- types of, 489
- verifying count of, 503
- working with, 493-516
- Polylines, 66
- drawing, 123
- Polynomials, 65
- Polysets
- adding windows to, 499
- checking normals on, 509
- editing, 501
- prelighting, 535
- texture mapping, 520
- texturing, 517-535
- Positional
- continuity, 537
- lights, 666
- Positioning
- projection maps, 219
- spotlights, 232
- window, 30
- Prelighting
- polysets, 535
- Preview
- options, 660
- Previewing
- character builder animation, 435
- particle system, 476, 478
- with play blast, 328
- Primitive
- shells
- creating, 620
- Primitives
- copying, 154
- grouping, 78
- modeling with, 57, 69-85
- placing
- with grid snap, 72, 73
- with Information window, 72
- with mouse, 71
- rotating, 82
- scaling, 70
- Primitives, 669
- Procedural
- textures, 669
- Profile
- curves
- deleting, 135
- picking, 134
- revolving, 416
- Profile curves
- deleting, 327
- templating, 326
- Project
- tangent tool
- modeling with, 583
- Projecting
- sketches
- unto surface, 634
- texture
- onto polygons, 520
- textures, 198
- Projection
- map
- adding to shader, 273
- creating, 215
- maps
- positioning, 219
- shaders
- creating, 655
- surface placement, 215
- Projections
- ball, 198
- camera, 199
- cubic, 198
- cylindrical, 198
- planar, 198
- solid, 198
- spherical, 198
- triplanar, 199
- Projects
- 3D
- workflow for, 1
- concept of in Alias, 13
- Prompt
- line
- using, 11
- Line History button, 11
- Proportional
- modification
- setting options for, 143
Q
- Quadrilateral
- polygons, 489
- Quality
- of rendering
- comparing raycast and raytrace, 252
- Query/Edit
- example of use, 592
- Quick
- rendering
- scenes, 85
- rendering scenes, 168
- QuickRender
- rendering, 234
- QuickRender, 669
- QuickRendering
- animation, 301
- lighted scene, 244
- models, 594
- perspective view, 220
- scene, 243
- scenes, 203
- shaders, 210
- torso, 445
- toy truck
- square surface, 564, 565
- swept surface, 568
- QuickShade
- setting, 41
- QuickShade, 669
- QuickWire, 669
- Quitting
- Alias, 42
R
- Ramp
- adding noise to, 221
- texture
- changing color of, 218
- changing noise, 221
- changing ramp interpolation, 218
- changing ramp type, 218
- creating, 217
- textures
- adding to shaders, 316
- Ramps, 669
- Randomizing
- animation keyframes, 430
- animation, 428
- Rational
- CVs, 663
- geometry
- compared to non-rational, 60
- creating, 60
- surfaces, 670
- Raycast
- rendering, 233
- Raycasting
- animation of particle system, 487
- animation, 304
- limitations, 251
- models, 559
- scenes, 250
- SDL files, 279
- RayCasting, 670
- RayTrace
- rendering
- changing parameters for, 226
- rendering, 234
- Raytracing
- animation, 434
- animations, 321
- Limits
- Render Globals parameter, 235
- scenes, 252
- viewing animation, 321
- RayTracing, 670
- Recording
- keyframes, 472
- Reducing
- number of polygons, 513
- Reference
- surfaces, 670
- Reflection, 196
- Reflections
- and rendering time, 238
- Reflectivity
- maps, 201
- Reflectivity, 670
- Refraction
- parameters, 235
- Refraction, 670
- Refractive
- index, 670
- Relative
- mode
- compared to absolute, 11
- transforming primitives in, 76
- Renaming
- nodes
- in Information window, 264, 270
- Render
- Globals parameters, 234
- Globals window
- closing, 249
- opening, 248
- setting, 276
- output size
- setting, 249
- quality
- setting, 248
- resolution
- setting for autofly, 255
- Stats window
- closing, 248
- opening, 247
- Stats window, 236, 489
- subdivisions
- and rendering time, 238
- type
- and rendering time, 238
- Rendered image
- displaying, 41
- Rendering 229-??
- autofly, 257
- comparing quality of, 252
- creating raycast, 250
- hardware, 211
- low resolution
- test render, 249
- particle animation, 487
- polygons, 515
- preparing for, 558
- QuickRendering
- scenes, 85, 168
- raycasting, 250
- raytracing, 252
- SDL files, 257
- setting autofly start and end frames, 255
- setting resolution for, 303
- status line, 250
- test
- creating, 249
- setting options for, 249
- test, 276
- torso, 445
- Turbo Assist, 211
- viewing in progress, 251
- with maximum subdivisions, 247
- with minimum subdivisions, 247
- working with, 247-252
- Rendering, 233, 670
- adaptive subdivision of, 236
- and SDL files, 233
- animations, 287
- hidden-line, 233
- managing time, 237
- particles, 473
- properties of particles
- setting, 473
- QuickRender, 234
- QuickRendering scenes, 203
- raycast, 233
- RayTrace, 234
- still frames, 487
- subdividing
- faces surfaces during, 236
- trimmed surfaces during, 236
- subdivisions in, 235
- time
- and animation, 238
- and anti-aliasing, 238
- and backdrops, 238
- and computer systems, 237
- and geometry, 237
- and image size, 238
- and lights, 238
- and number of objects in scene, 237
- and reflections, 238
- and render subdivisions, 238
- and render type, 238
- and shadows, 238
- and textures, 238
- and trimmed surfaces, 237
- types of, 233
- uniform subdivision of, 236
- Renderings, 234
- test
- importance of, 237
- Reparameterize, 670
- Resetting
- grid spacing, 74
- patch precision, 224
- Pivot point, 76
- Resizing
- view window, 85
- window, 30
- Resolution
- window, 30
- Rest Pose, 374, 385
- Re-stitching
- objects, 628
- Restricting
- X motion
- in animation, 312
- Z motion
- in animation, 309
- Retrieve
- stages 44
- Retrieving
- files, 133
- shelf, 25
- texture, 226
- Revealing
- hidden surfaces, 164
- Reversing
- direction
- of curves, 162, 166
- of motion path, 299
- surface normals, 187
- Revolve
- axis
- editing position of, 94
- history
- editing, 94
- surfaces
- creating, 137, 171, 268
- Revolve surface
- for tumbler, 325
- for wine glass, 325
- Revolved
- surfaces
- creating, 93
- RGB, 670
- Rotate, 670
- Rotating
- ball, 315
- directional light, 276
- objects, 84
- primitives, 82
- Rotation
- keyframes
- setting, 315
- Rotation axis
- setting for turntable animation, 253
- Round
- surfaces
- default radius, 190
- using 189
- Rounded
- corners
- creating, 153
- Rounding
- surface edges, 553
- surfaces, 64
- toy truck surfaces, 570
- Run IK, 411
S
- Sailboat
- modeling project, 259
- Saturation, 670
- Saving
- files
- with textures, 228
- files, 74, 141
- shelf, 25
- SBD
- changing view, 38
- compressing, 39
- opening, 38
- picking in, 39
- window
- opening, 271
- picking primitives in, 147
- selecting spotlights in, 240
- using, 8
- viewing CV clusters in, 419
- SBD window
- using DAG nodes in, 255
- SBD, 670
- Scale
- amounts
- staggering in Action window, 314
- keyframes
- setting, 314
- Scaling
- ball on impact, 313
- cube primitive, 70
- impact
- in animation, 313
- vertices on polygons, 502
- Scaling, 670
- Scene Block Diagram
- window, 255
- Scene Description Language
- files, 251
- Scenes, 670
- Sculpting
- curves
- adding to network, 613
- analyzing, 615
- editing, 616
- remapping, 617
- curves, 612
- SDL
- files
- and rendering, 233
- for rendering, 278
- raycasting, 279
- files, 251
- SDL files
- rendering, 254
- Seam
- finding
- on surface, 181
- Secondary animation characteristics, 339
- Selecting
- camera path for autofly, 256
- eye path for autofly, 256
- Selection handles
- adding general, 379
- Set
- Key Shape
- and ShapeShifter, 447
- planar
- surfaces, 62
- Set lister
- opening, 332
- Sets, 671
- Setting
- animation start and end, 335
- autofly start and end frames, 255
- CourseWare project, 29
- deformation parameters, 439
- display control options, 40
- environment orientation, 69
- fast in/fast out
- for animation, 312
- grid snap, 72
- grid spacing, 73, 79
- keyframes
- for animation, 424
- keyframes, 282
- keyshape
- of wine glass, 326
- motion path, 297
- QuickShade, 41
- render output size, 249
- render quality, 248
- rotation keyframes, 315
- scale keyframes, 314
- test render options, 249
- X keyframes
- for animation, 313
- Setting limits
- Inverse kinematics, 377
- Setting range
- expressions, 349
- Setting the Autofly options 255
- Setting the Turntable Options 253
- Setting Z keyframes
- for animation, 310
- Shaded display
- using with wine glass, 328
- Shader
- particles emitted from a, 482
- Shaders
- adding noise to, 219
- adding projection maps to, 273
- adding ramp textures to, 316
- animating, 336
- assigning to individual polygons, 518
- assigning to models, 271
- assigning to objects, 299
- assigning, 205
- changing raytrace parameters of, 226
- colors, editing, 206
- copying
- parameters of, 207
- copying, 206
- creating for ground plane, 317
- creating, 204, 299, 431
- editing
- in Multi-lister 208
- editing colors for, 205
- editing parameters for, 205
- editing parameters of, 299
- editing, 272
- environment
- adding clouds to, 300
- editing ground parameters of, 300
- editing, 210
- importing, 209
- linking to objects
- in Multi-lister, 217
- parameters
- copying, 207
- editing, 205
- Phong, 669
- QuickRendering, 210
- renaming, 206
- selecting, 207
- shader icons, 207
- transparent, 209
- working with, 203-213
- Shaders, 195, 671
- animating, 286
- Blinn, 196, 662
- displaying in Multi-lister, 195
- emitting particles from, 473
- environment, 201
- Lambert, 196
- Lightsource, 196
- parameters of, 196
- Phong, 196
- projection
- creating, 655
- working with, 195-201
- Shading
- models, 195, 671
- Shading, 671
- Shadows
- and rendering time, 238
- casting, 320
- for spotlight
- turning on, 241
- lighting parameter, 231
- turning on, 321
- Shadows, 671
- ShapeShifter 368
- ShapeShifter, 447-469
- control sliders, 461
- using, 458
- Shelf
- adding menu items to, 22
- adding tools to, 22
- changing icon position in, 23
- creating a new, 21
- removing an icon from, 23
- renaming, 23
- saving and retrieving, 25
- setting options for tools in, 24
- Shell
- Intersect
- Boolean operation, 619
- performing, 627
- Subtract
- Boolean operation, 619
- performing, 622, 627
- Union
- Boolean operation, 619
- performing, 623
- Shells, 540, 619
- primitive
- creating, 620
- splitting, 625
- subtracting surfaces from, 624
- unstitching into trimmed surfaces, 541
- Shinyness, 196
- Simulation
- sets, 472
- Simulations
- of particle animation
- running, 486
- setting up, 471
- Skeleton Editor, 377
- Skeletons
- adding aim constraints 409
- adding expressions, 403
- adding IK handles 399
- adding point constraints, 400
- construction of 359
- display options 360
- editing 360
- grouping geometry 392
- Skeletons, 671
- Sketches
- importing as image planes, 635
- preparing, 634
- projecting unto surface, 634
- Ski boot
- creating Square surfaces for, 590-594
- modeling
- setup, 579
- Skin
- surfaces
- creating, 173
- Skin, 671
- Skinned
- surfaces
- creating, 128, 133, 136, 156, 158, 262, 543
- Skinning
- curves into surface, 261
- Slow
- in/fast out
- tangency, 285
- Smoke
- animating, 475
- Smooth
- shading, 671
- tangency, 285
- Smooth, 671
- Snap
- to middle of spans
- when inserting edit points, 105
- Solid
- mapping
- of textures, 197
- projections, 198
- texture mapping, 227
- texture maps
- converting to parametric maps, 658
- textures, 671
- converting to parametric maps, 199
- Space
- free
- working in, 645
- Special effects
- lighting
- creating with OptiF/X, 232
- Specular
- dropoff, 671
- highlights, 196
- reflection, 671
- Speed
- Decay
- particles parameter, 474
- particles parameter, 474
- Range
- particles parameter, 474
- Spherical
- projection, 198
- Splines, 671
- Splitting
- shells, 625
- Spot
- lights, 230, 666
- positioning, 232
- view
- looking at, 240
- Spotlight
- parameters, 232
- Spotlights
- adding, 239
- in RayCast mode, 242
- linking to objects, 242
- penumbra of
- modifying, 241
- placing, 239
- selecting in SBD window, 240
- shadows for
- turning on, 241
- spread of
- modifying, 241
- turning into point light, 242
- view component
- moving, 240
- Spread
- spotlight parameter, 232
- Square
- surfaces
- creating, 590-594
- tool, 540
- Square surface
- construction history, 565
- toy truck
- building front fender, 562
- construction history, 565
- trimming, 568
- Square surfaces
- for ski boot, 590-594
- Stage Editor
- using 44
- Stages
- adding stages 44
- building with, 574
- merging, 46, 576
- organizing work with 43
- setting up 44
- stage sets
- saving 45
- Stages, 672
- Staggering
- scale amounts
- in Action window, 314
- Stencil
- mapping, 222
- Stencil placement
- editing
- in placement window, 223
- Step
- tangency, 286
- Stitching
- surfaces, 621
- StudioPaint
- using in concept modeling, 635
- Subdividing
- faces
- during rendering, 236
- trimmed surfaces
- during rendering, 236
- Subtract
- Boolean operation, 541, 619
- performing on shell, 622, 627
- Surface
- continuity, 537
- normals, 672
- rounding edges of, 553
- tools, 539
- Surface blend
- attaching with, 442
- Surface normals
- in bump mapping, 226
- Surfaces
- 3D
- filleting, 149-151
- Æ Fillet surfaces
- Æ Round 189
- attaching
- an example, 177-179
- birail
- creating, 547
- boundary
- constructing from curves, 155
- creating, 137, 172, 176, 265
- grouping, 267
- building of arm and torso, 436
- creating
- and construction history, 96
- creating, 62-63, 133-141, 539, 653
- with Curve Networks tools, 653
- curvature of
- and subdividing during rendering, 237
- defined, 672
- editing
- with hulls, 98
- extruded
- creating, 139
- extruding, 127
- faces
- subdividing during rendering, 236
- filleting, 64
- grouping, 132
- hidden
- revealing, 164
- hiding, 149, 161
- high degree, 537, 665
- intersecting, 146-148, 183
- mapping, 220
- modeling with, 61
- moving, 138
- non-rational, 667
- NURBS
- converting to polygons, 490
- original, 668
- patch precision of, 223
- rational, 670
- reference, 670
- revolve
- creating, 137, 171, 268
- revolved
- creating, 93
- rounding, 64
- set planar, 62
- skin
- creating, 173
- skinned
- creating, 128, 133, 136, 156, 158, 262, 543
- square
- creating, 590-594
- stitching, 621
- subtracting from shells, 624
- templating, 161
- texture mapping, 655
- trimmed
- and rendering time, 237
- and subdividing during rendering, 237
- subdividing during rendering, 236
- trimmed, 672
- trimming, 64, 148-149, 184, 553
- Swapping
- DAG node position, 39
- Swept
- tool, 539
- Swept surface
- building with continuity, 563
- toy truck
- building front bumper, 573
- building front end, 567
- Symetrical
- modeling, 102
- Syntax
- expressions, 339
T
- Tangency
- fast in/slow out, 285
- linear, 285
- of curves
- ensuring, 109
- to surfaces, 583
- slow in/fast out, 285
- smooth, 285
- step, 286
- types, 285
- Tangent
- continuity, 538
- Type
- setting to Flat, 296
- Tangent, 672
- Template
- geometry 46
- Template, 672
- Templating
- geometry, 74
- objects, 81
- profile curves, 326
- surfaces, 161
- Test
- rendering
- scenes, 276
- setting options for, 249
- renderings, 237
- Test render
- creating, 249
- Text
- beveling, 166-167, 291
- changing the string, 165
- choosing font for, 165
- Parameter window
- opening, 165
- placing with mouse, 166
- setting letter spacing for, 166
- ungrouping, 290
- Text editor
- expressions, 353
- Texture
- map
- checker, 317
- mapping
- effects, 200-201
- world space, 673
- mapping, 215-228
- surfaces, 655
- maps
- parametric
- converting solid into, 658
- solid
- converting to parametric maps, 658
- maps,
- bump, 200
- combining, 201
- displacement, 200
- reflectivity, 201
- transparency, 201
- placement
- turning on, 219
- placement object
- picking, 220
- transforming, 227
- positioning objects
- toggling, 273
- projecting onto polygons, 520
- ramp
- creating, 217
- solid
- mapping of, 227
- Texture placement objects
- hiding, 220
- picking, 227
- Textures
- creating for torso, 444
- editing parameters of, 227
- layering, 273
- parameters
- editing, 225
- picking from file lister, 225
- procedural, 669
- projection, solid, 216
- retrieving, 226
- solid, 671
- Textures, 196
- and rendering time, 238
- mapping, 196
- parametric mapping of, 197
- placing, 199
- projection of, 198
- solid
- converting to parametric maps, 199
- mapping of, 197
- working with, 195-201
- Texturing
- polygon models, 517-535
- using decal sheet, 524
- Tgl
- crv curvature
- an example, 584, 587
- Time
- slider
- playing animation with, 296
- Slider, 472
- slider, 281
- Time cycles
- applying, 335
- Tips
- for using Curve Networks tools, 617
- Toggle
- construction planes 50
- template
- in lesson 46
- Toggling
- polygon mode, 490
- Tool
- icons, 3
- palette, 2
- shelf
- customizing, 5
- Tools
- display options for, 4
- Torso
- attaching to arm, 441
- attaching to skeleton, 436
- building of, 436
- rendering, 445
- Toy truck
- building with stages, 574
- construction history
- with square tool, 565
- front bumper
- creating with swept, 573
- front end
- creating with swept, 567
- front fender
- creating with square, 562
- hood
- creating with birail, 562
- modeling
- setup, 561
- quick rendering square surface, 564, 565
- quick rendering swept surface, 568
- rounding surfaces, 570
- trimming surfaces, 568
- Tracking
- into view, 32
- Tracking tool
- using, 32
- Transformations
- modeling with, 57
- Transforming
- primitives
- in absolute mode, 75
- in relative mode, 76
- texture placement object, 227
- Translation, 672
- Transparency
- maps, 201, 672
- Transparency, 672
- Transparent
- shaders, 209
- Triangular
- polygons, 489
- Trimmed
- surfaces
- and rendering time, 237
- and subdividing during rendering, 237
- subdividing during rendering, 236
- surfaces, 672
- Trimming
- and curves on surface, 63
- curves, 114, 672
- lines, 114
- surfaces, 64, 148-149, 184, 553
- Triplanar
- projection, 199
- Tumble
- view, 672
- Tumble tool
- using, 32
- Tumbling
- into view, 32
- Turbo Assist
- using with light-lister, 243
- Turbulence
- adding to particle system, 479
- Turning on
- CV control, 161, 164
- spotlight shadows, 241
- texture placement, 219
- Turntable
- create SDL option
- turning off, 254
- evaluating models with, 253
- options window
- opening, 253
- setting frames/revolution, 254
- setting options for, 253
- setting rotation axis, 253
- Turntable, 672
U
- U,V
- parametric space
- working in, 10
- surface direction, 61
- reversing, 61
- tip for remembering, 61
- Ungrouping
- text, 290
- Uniform
- parameterization
- of curves, 58
- subdivision
- of rendering, 236
- Union
- Boolean operation, 541, 619
- performing on shell, 623
- UNIX
- launching Alias from, 15
- Unlinking
- light and object, 243
- Unstitching
- objects, 628
- Untemplating
- geometry, 85, 270
- Up
- motion path
- selecting for autofly, 256
- User
- interface
- customizing, 5
- for Alias, 1
- Using
- construction planes 49
- dolly tool, 31
- hot keys, 26
- layers, 48
- marking menus, 27
- Play Blast, 328
- stages 43
- tracking tool, 32
- tumble tool, 32
- view icons
- to change views, 33-35
- view icons, 33
V
- Values
- of colors, 662
- Values, 673
- VDAFS, 673
- Vertex
- normals, 673
- Vertices
- defining polygons with, 489
- merging on polygon, 507
- moving/scaling on polygons, 501
- Vertices, 673
- View
- dollying into, 31
- icons
- changing views with, 33-35
- using, 33
- icons, 9
- resizing, 85
- tracking into, 32
- tumbling into, 32
- Viewing
- animation, 296, 297, 298
- autofly, 257
- CV clusters
- in SBD window, 419
- rendering in progress, 251
- Viewing the Rendered Animation 257
- Views
- orthographic, 7
- perspective, 7
- Visibility
- hiding objects 47
- Visible 47
- toggling invisible objects, 47
- Volume
- lights, 231
- measurement
- of a bottle, 186
W
- Wind
- force
- adding, 480
- force type, 472
- Window
- changing views, 31
- locking camera view in, 635
- positioning, 30
- resizing, 30
- setting resolution, 30
- Windows
- active, 661
- adding to polysets, 499
- modeling
- working with, 6
- orthographic, 668
- parameter, 668
- perspective, 669
- SBD
- using, 8
- Wine glass
- animating CVs, 332
- animating shaders, 336
- animating, 325
- applying animation time cycles, 335
- assembling CV set, 330
- deleting profile curves, 327
- deleting tumbler, 327
- naming CV set, 330
- opening set lister, 332
- playing animation, 327
- revolve surface, 325
- setting animation start and end, 335
- setting keyshape, 326
- shaded display, 328
- templating profile curves, 326
- using Play Blast, 328
- using play blast, 337
- wireframe display, 329
- Wireframe
- display of objects, 9
- Wireframe display
- returning to, 329
- Wireframes, 673
- Workflow
- for 3D projects, 1
- for concept modeling, 633-634
- World
- space
- texture mapping, 673
- space, 673
- World, 673
X
- X keyframes
- setting for animation, 313
- X motion
- restricting
- in animation, 312
- Xform, 673
- XYZ
- coordinate space
- working in, 10
Z
- Z keyframes
- setting
- for animation, 310
- Zooming, 673
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