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Lesson 5: Surface Construction

In the last lesson you learned how to use curves to create basic surfaces. This lesson shows you how to use a variety of surface construction tools to model a 35mm camera.

You start by retrieving the construction curves needed to build the camera. This lets you focus on constructing surfaces with the different surface tools available. Although you won't create any curves in this lesson, remember that all surfaces are built from curves drawn in 3D space.

The following surface creation tools are used: Boundary, Skin, Revolve, Extrude, and Set planar surface.

Initial Planning

Throughout this project, you'll look at how the placement of profile curves affects the nature of the isoparms on the surface geometry. Start by retrieving the wire file containing the construction curves and details of the camera.

Open a wire file

  1. From the File menu, select Open and choose the file called L05_Camera. If prompted, click Yes to delete all objects, shaders, views and actions.

    Several profile curves appear in a full screen Perspective view window. These profile curves are used to create the front and back of the camera.

    The Layers Bar lists a series of layers. The DefaultLayer is highlighted as active. The camera body layer is visible and contains the displayed curves. The rest of the layers are invisible and contain curves and details that will be used later in the tutorial.

  2. Click once on the camera body layer to select it as the active layer, indicated by a highlighted band.

Creating Skinned surfaces

The Skin function creates a surface from two or more curves. Skinning is similar to stretching canvas over the poles of a tent. You use Skin to create the front and back of the camera out of a series of profile curves.

Edit the Skin options.

  1. Select Surfaces Skin- . In the Skin option box, click to turn Create History off. This lets you create the skinned surfaces without linking the construction curves to the resulting surface. Click Go.

    Note: Although history is a useful tool for editing surfaces, it is not always required. You can turn history off from the option boxes of all surface creation tools.

    Pick the profile curves.

  2. Alias prompts you to select the first item. In the Perspective window, click on curve A, as shown in the following picture.

  3. You are prompted to select a second item. Hold down the Shift key and continue to pick the profile curves in the direction of the arrows for a total of 10 curves, ending at curve B. The surface is constructed as you select each subsequent curve.

    Tip: If you accidentally pick one of the back curves, click again to deselect it.

  4. When you have selected the 10 curves, click on the Surfaces Skin tool. The first skin surface is created.

    Create a second curved surface.

  5. With the Skin function still selected, click on the nine back curves, moving from curve C to D.
  6. Select Pick Nothing when finished.

    The resulting surfaces are defined by horizontal and vertical flow lines. These isoparms each correspond to an edit point on the original curves.

    Delete the original profile curves.

  7. Select Pick Nothing then select Pick Object.
  8. Click-drag a pick box around the two surfaces and the profile curves.
  9. Click on one of the horizontal isoparms on each of the surfaces to unpick them.

  10. From the Delete menu, select Del active to delete the original construction curves.

    Tumble the Perspective view.

  11. Select Cameras World Move camera Tumble. Click-drag in the Perspective view to look at the surfaces from above.

    The side and top surfaces of the camera are created by skinning between two profiles.

    Note: The Skin tool has been expanded to incorporate the functionality of the Patch tool of earlier Alias versions.

    Skin the two ends of the camera.

  12. Select Surfaces Skin. Click on edge isoparms E and F to create the skin.
  13. Click on edge isoparms G and H to create a second skinned surface.

    Note: These construction curves are horizontal isoparms from the skin surfaces. You can use isoparms as curves for any of your surface creation tools. This lets you connect separate surfaces easily into a more continuous surface.

    Tumble the Perspective view.

  14. Select Cameras World Move camera Tumble and click-drag to view the surfaces from the side.

    Skin the top of the camera.

  15. Select Surfaces Skin. Click on isoparm I and then isoparm J, to create the top surface of the camera.

    Skin the bottom of the camera.

  16. Click on the Surfaces Skin tool again to start a new surface. Click on isoparm K and L to create the second skinned surface.

A continuous surface for the camera body is created from the six skinned surfaces.

Change Layer options.

  1. Select PickNothing, then Pick Object. Click and hold on the camera top layer button to display its pop-up menu and select Visible. Six curves are displayed.
  2. Click once on the camera top Layer button to highlight it as the construction layer.
  3. From the Layouts menu, select All Windows All (Studio) to return to a four-window view. You will work first with the four curves on the top of the camera.
  4. From the camera body pop-up menu, select Set State Inactive. The surfaces of the camera body now serve as a visual reference, but cannot be selected or modified.

    Note: If you want to snap to the surfaces of the camera body, but not modify them, you can set the state to Reference.

Creating a Boundary Surface

Next, you create a Boundary surface. This kind of surface uses three or four curves that all meet at their ends. The control dial molding at the top of the camera is built with the Boundary tool.

Create a Boundary surface.

  1. Select Surfaces Boundary surfaces Boundary. When the system prompts you to select first curve, pick one of the curves on the top of the camera as the first boundary curve.
  2. Click on the three remaining curves, in either a clockwise or counter-clockwise direction, to complete the boundary surface.

Creating Revolved Surfaces

Two revolved surfaces are used for the Camera dials, and a third for the camera lens.

  1. In the Front view window, use the dolly and pan tools to view the two curves at the base of the camera near the origin. They have been placed here so they can be revolved around the Z-axis.

    Revolve the two curves.

  2. Select Surfaces Revolve- . Using the Z-axis, change the Axes to Global. Keep Create History turned on. Make sure that the Sweep Angle is set to 360 degrees.

  3. Click Go.
  4. Click on profile curve A to create a surface.
  5. Click on curve B to create the second dial.

    Move the surfaces.

  6. With Nothing selected, select Pick Object. In the Front window click on the larger dial on the left side of the vertical axis.
  7. Select Xform Move and enter -1.1, 0.02, 2.75. You are told that history will be deleted if you move this surface.
  8. Click on Yes.

    Note: If you move the surfaces separately from the original construction curves, you lose all history.

  9. Click directly on the small dial, also on the left side of the vertical axis. Click Yes to delete history.

    Tip: Xform Move lets you unpick one object and pick a new object at the same time.

  10. Type the coordinates 1.2, 0.08, 2.75 to place the dial. This puts a dial at each end of the boundary surface. You can delete the profile curves that are still at the origin later.
  11. Select Pick Nothing to unpick the objects. Next, you work on the camera lens.

    Revolve the Camera lens profiles.

  12. Select Pick Object. Click and hold on the lens layer button to display its pop-up menu and select Visible. Three curves are displayed.
  13. Click once on the lens Layer button to highlight it as the construction layer.
  14. Dolly and pan the view in the Right window to locate the two profile curves within the camera body.
  15. Select Surfaces Revolve- . In the Revolve Options box, set the Axis to Y. Make sure that Axes is set to Global. Click on Create History to turn it off. You don't need it.

    Click Go. Now click on the two areas of the curve group separately to create the camera lens.

    Alias revolves surfaces one at a time, with grouped curves chosen piece by piece. In the Front window, notice how this revolve creates an open surface the same size as the distance of the profile curves from the line of the Y-axis.

    Move the camera lens.

  16. Select Pick Nothing then select Pick Object. Click on the two resulting revolve surfaces.
  17. Select Xform Move and type the values 0.3, -1.3, 1.2 to position the lens.
  18. Use the tumble tool in the Perspective window to create a frontal view looking down at the camera.

Creating an Extruded Surface.

Now, you can create the camera's hand strap by extruding a circular profile along a path.

Tumble to see the camera's side.

  1. Use the tumble tool in the Perspective window to look at the side of the camera.
  2. Select Pick Object. Click and hold on the hand strap layer button to display its pop-up menu and select Visible. Two curves are displayed.
  3. Click once on the hand strap Layer button to highlight it as the construction layer.

    Extrude the profile along the path.

  4. Select Surfaces Swept surfaces Extrude. Click on the small circle as the profile, then click on the Go button in the lower right corner. You are prompted to select a path.
  5. Click on the extrusion path (the hand strap curve) to create the strap. It is displayed in lime green, indicating that construction history is being used.

Cleaning up the model

You clean up the model by untemplating parts of it and deleting all construction curves. This also deletes any history associated with those curves. In general, if the model is fairly complete and you don't expect to change surfaces, then deleting the construction curves is recommended. It makes the model easier to work with.

Set all Layers to Pickable.

  1. Select Pick Nothing, then Pick Object.
  2. Select Set State Pickable from the camera body Layer button.

    Remove all construction curves.

  3. Select Pick Component- and click everything to Off. Click Curves to On.

    This is an alternate method to using the component icons on the left of the prompt line.

  4. Click Go. Click-drag a pick-box around the whole model to select the original construction curves.
  5. From the Delete menu, select Del Active to delete history and remove unnecessary geometry from your file.

    Show detail pieces of the camera.

  6. Click and hold on the details Layer button. Select Visible from its pop-up menu.

    Previously constructed geometry that you use to add finishing touches to the camera is displayed.

    Save the model

  7. From the File menu, select Save as. In the File Lister enter the name Camera_finish. Always remember to save your work after it is completed.

Conclusion

You have seen how to turn profile curves into surfaces using a variety of surface construction tools. When you create your own models you should have an understanding of the limitations and strengths of these surface-creation tools. The next lesson shows you how to modify surfaces to add more detail to the camera.



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