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Lesson 30: Modeling a Ski Boot

In this lesson, parts of a pre-built ski boot model have been created based on an underlying sketch. Your task is to complete the bottom part of the Ski Boot design using the sketch to help you place boundary curves.

The goal of this lesson is to learn how to establish curves that are capable of yielding continuous surfaces. This means that the surfaces of the Ski Boot will maintain continuity with neighboring surfaces. To establish the necessary level of continuity, the Project tangent tool is required to prepare the curves that will define the surface regions while the Square tool is required to build the surfaces with continuity.

This workflow of preparing curves with the same level of continuity as you require in the upcoming surfaces is an important concept when modeling in Alias. If these curves are not projected properly, tools such as Square cannot achieve continuity when the surfaces are built. As usual, the quality of the curves defines the quality of the surfaces.

Initial Setup

Start from an empty workspace.

Open the existing file

  1. From the File menu, select Open. In the File Lister, click on Show list, then double-click on L30_SkiBoot.

    The file shows a partially modeled boot with a leg and foot component on separate layers. The foot and leg serve as guides to help create the boot model.

    Open a full-size Front window

  2. From the Layouts menu, select Front. This window can serve as the reference for the initial curve placement.

    Tip: You may need to dolly into the view to see the whole boot and the leg.

Opening an Image Plane

In Alias, image planes let you place reference drawings into the background. Each view window can display many image planes. Images can be sketches, scanned marker drawings, photographic references, or computer renderings. Image planes are used to establish proportions and ensure the spirit of a design translates into the computer model.

Create a new image plane

  1. From the File menu, select Import Image plane- .
  2. In the New Image Plane Options window, click on Dim Image. Set the RGB Offset to 0.15 and the RGB Mult to 0.5. Click Go.

    This dims the image so that the model and manipulators will be more visible in front of the image.

  3. In the File Lister, double-click on the PIX file named BootSketch.

    A new image plane appears in the Front window, with the BootSketch image on it. This is a useful reference to develop subsequent surfaces.

  4. Dolly and pan the view so that the full extent of the image plane can be seen.

    Adjust the placement of the image plane

  5. Select Pick Nothing then select Pick Object types Image Plane. Click-drag over the border of the image plane to select it.
  6. If the image is not in a close proximity to the wire model, select Xform Move and click-drag the image plane to move it into position behind the SkiBoot.
  7. If the image appears too large or small, select Xform Scale. Click drag with the left mouse button to scale it to the approximate size.

    You may have to Move and Scale the image plane several times to get a good match.

    Note: This image is being used as a visual guide to place curves into the model. There is no "exact" position for this image plane since it is being used for reference only.

    Open all modeling windows

  8. From the Layouts menu, select All windows (Studio). To place curves into the model, it is best to have all views open to determine whether the new curve is going into the correct place. As you work in one view, you should refer to another view window to confirm your click point.
  9. From the DisplayTgls menu, select Window Toggles Grid to hide the grid and provide better visibility of the curves and manipulators for the rest of the tutorial.

    Hide the outer surfaces of the boot

  10. Click and hold on the leg Layer button to bring up the layer pop up menu. Select Visible to hide the outer surfaces and detail components of the boot.
  11. From the foot Layer pop up menu, select Set state Inactive.

    Note: Changing the layer state to Inactive will prevent the surfaces from being snapped to, while allowing the foot to serve as a visual reference during the construction.

Curve Construction

Next, you trace the curve of the boot sketch using an edit point curve, with Uniform knot spacing. Edit point curves create an edit point every time you click. The advantage to drawing with edit points is that when you manipulate the CVs on the curve later, you get a smoother, more localized effect.

Change the Perspective view

  1. In the Perspective window, tumble, dolly, and track to see the following view:

    Select Curve Options

  2. Select Curves New Curves New Curve (edit pts)- . Click on Uniform as the Knot Spacing, and change the degree to 3. Click Go.

    Uniform knot spacing is used to help produce clean surfaces, with a minimum number of isoparms.

    Start the first curve

  3. In the Top window, press the Ctrl and Alt keys together to temporarily turn on Curve snapping and click and hold on the outer rim of the sole base. Without releasing the mouse button, drag the mouse to move the edit point.

    Notice how the edit point adheres to the piece of geometry that you selected using Curve snapping.

  4. Check in all four views to make sure the initial curve point is on the sole base and at the center of the model as shown above, then release the mouse button to start your first curve.

    End the first Curve

  5. In the Perspective window, click on the Zoom icon of the camera tools to display the zoom window. Position the zoom box over the front area of the inside surface of the boot.

  6. Press the Ctrl and Alt keys together to use Curve snapping again. Click and hold on the lower rim of the inside surface of the boot.

    Without releasing the mouse button, drag the mouse to move the edit point until it lies at the exact center of the boot. You'll know that you have the right point when you cannot drag anymore. Note that the sole and inner surface of the boot are broken into four surfaces each.

    Place your edit point curve at the end of the quarter pieces. Release the mouse button.

    You now have a straight line between the sole and the inner surface of the boot. However, this single span curve still needs modification to match the shape of the boot in the image plane drawing.

    Insert edit points to the curve

  7. Select Object edit Insert. Pick the new curve. At the prompt type in 0.25 as the curve parameter
  8. Click Go. This will create an edit point at a parameter value of 0.25.
  9. Move the insertion icon to a parameter value of 0.75
  10. Click on Go to insert an edit point at this location.

Project Tangent

Now you have entered a straight curve which has its ends snapped to the existing geometry. You must, however, align the curve with the curvature of the geometry that it is snapped to. The Project Tangent tool can be used to modify the straight curve into a suitable surfacing element that matches the image plane reference, while at the same time aligning with the surrounding surfaces.

Project Tangent at the sole

  1. Select Curve Edit Project Tangent. At the prompt, click on your new curve near where it touches the sole of the boot.
  2. At the second prompt, click on the outer rim of the sole base surface near the initial curve.The project tangent manipulator appears.

    In the Front window you can see that the curve has been modified to become tangent to the sole base but is not projecting enough to match the sketch behind.

  3. Click the square indicator of the project tangent manipulator to highlight it in white.

  4. Using the left mouse button, click-drag in the Front window to scale the tangent so that the curve is a closer match to the toe of the boot sketch.

    The curve is now aligned with the outgoing curvature of the sole base. This makes any future surface tangent with the sole base geometry.

    Project Tangent at the bridge

  5. Select Curve Edit Project tangent. At the prompt, click on the curve near where it touches the inner surface of the boot.
  6. At the second prompt, click on the lower edge of the inner surface of the boot, near the initial curve. You may need to use the Zoom camera tool to ensure that you pick the edge of the surface and not one of the inner surface isoparms.

    The project tangent manipulator appears and the curve is now tangent to the surface.

  7. The tangency at this point works well without adjustment, so select Pick Nothing to complete the curve.

    The curve does not yet match the profile of the boot sketch, but you will evaluate the curve before continuing to refine its shape.

Evaluating the curve

Curve evaluation is important in determining the quality and eventual success of your curves. The Tgl crv curvature tool allows you to quickly access your curve, graphically showing undesirable characteristics such as dips and bumps.

Invoke the curve evaluation tool

  1. From the DisplayTgls menu, select Object Toggles Image planes to temporarily hide the background boot sketch.
  2. From the Layouts menu, select Front.
  3. Select Pick Object and click on the new curve.
  4. Select Evaluate Tgl crv curvature - .
  5. Make sure the that the Density type is set to Per Span and the Display to Comb + outline. Set the Density Value to 20. Click on Go.

    At this point, you should notice that there are discontinuances or "breaks" in the comb plot that relate directly to the position of the edit points along the curve.

    Note: The curve evaluation tool produces a graphical comb plot that projects a series of lines perpendicular to the tangency of the curve, the length of which corresponds to the curvature of the curve at the given points. The shape and smoothness of the comb plot are directly related to the quality of the curve and the resulting surface.

Pick CVs to adjust comb plot

  1. With Nothing picked, select Pick CV and click on the third CV of the curve.
  2. Select Xform move and drag the CV back and forth with the middle mouse button in the front window.

    The comb plot updates with the repositioning of the CV. Although through careful manipulation of the CVs, you can eventually smooth out some of the breaks, more successful results can be obtained with a higher degree curve.

Recreate the curve

In order to simplify the resulting geometry, reconstruct the curve as a degree 5 curve.

Delete the curve

  1. Select Pick Object and click on the curve.
  2. From the Delete Menu, select Del active to delete the curve.

    Build a degree 5 curve

  3. From the Layouts menu, select All windows All (Studio).
  4. Select Curves New Curves New Curve (edit pts)- . Keep the Knot Spacing set to Uniform and change the Curve Degree to 5. Click Go.
  5. Press the Ctrl and Alt keys, click and hold on the outer rim of the sole base, and position the curve point at the same location as with the original curve.
  6. With the Ctrl and Alt keys pressed, click on the lower edge of the inner surface of the boot to lock to this curve. Move the cursor and position the second edit point to the same location as the original curve.

Note: Since the degree 5 curve has more CVs than the degree 3 curve, there is no need to insert extra edit points.

Project Tangent at the ends

  1. From the DisplayTgls menu, select Object Toggles Image planes to show the Boot sketch.
  2. Select Curve Edit Project Tangent. Click the new curve and then the outer edge of the sole of the boot.

    The project tangent manipulator appears and the curve is projected tangent to the sole.

  3. In the front window, click on the square icon of the manipulator to highlight it in white. Click-drag to scale the tangency of the sole so that the curve better matches the profile of the boot sketch toe.

  4. Select Curve Edit Project Tangent again. Click on the new curve and then on the lower edge of the inner surface of the boot near the end point of the curve. Use the Zoom camera tool in the perspective window to make sure that the edge of the surface is selected and not one of the inner isoparms.
  5. Click the square icon of the project tangent manipulator. In the front window, click-drag to scale the tangent until the curve better matches the boot sketch.

    Notice how the degree 5 curve created a better match to the profile without a lot of CV manipulation

  6. From the Display menu, select Object Toggles Image planes to hide the boot sketch.

Evaluate and edit the curve

With the more complex degree 5 curve, you can now edit it into shape. The goal is to create a curve that matches the image plane and provides a good curve evaluation plot. For this reason you will edit the curve's CVs while the curve plot is active.

Invoke the curve evaluation tool

  1. From the Layouts menu, select Front.
  2. Select Pick Object and click on the new curve.
  3. Select Evaluate Tgl crv curvature- . Change the Density Value to 50 and click Go. Since the degree 5 curve has only one span, a larger density value is needed.

    The comb plot is now a lot smoother. This is because the curve has a single span. Single span curves will not have breaks in their curvature plot, but will still need tweaking in order to reduce or eliminate dips and bumps or abnormalities in the curve. Moreover, curves of degree higher than 3 will produce smooth curvature plots even over multiple spans. The plot should be a smooth transitional form representing the gradual increase or decrease in curvature.

  4. Select Pick Point Types CV and click on the third CV.
  5. Select Xform Move and move the CV until the comb plot starts to smooth out.
  6. Select the fourth CV and move it accordingly to help smooth out the plot.

  7. From the Display menu, select Tgl image planes, and if necessary, move the position of the CVs to provide a closer match to the profile.

    The resulting curve should provide both a good match of the profile of the boot sketch and a smooth comb plot.

    Note: Do not use this method to change the second and fifth CVs as they are needed to maintain tangency with the corresponding surfaces. If they must be moved, use the Curve Edit Project Tangent tool, and select the square icon of the manipulator to scale the tangency. This will move the CVs along the tangent axes.

  8. Select Pick Object and click on the curve to select it.
  9. Select Evaluate Tgl crv curvature to turn off the comb plot.
  10. From the Display menu, select All windows All (Studio).

Create three more curves

You now draw three more curves so that you can create a series of surfaces for the boot. You draw the back curve first and then delete the image plane. You then draw two side curves. Using Project tangent for each curve insures that surface alignment and tangency can be maintained later.

Enter an Edit point curve

  1. In the perspective window, use the tumble, dolly and tracking icons to view the boot from the back.
  2. Select Curves New Curves New Curve (edit pts). In the Perspective window, press the Ctrl and Alt keys together and click and hold on the outer rim of the sole base.
  3. Drag the mouse to move the edit point to the end of the quarter segment at the center of the sole. Release the mouse button to place the edit point.

  4. While pressing the Ctrl and Alt keys, click and hold on the bottom rim of the inner surface of the boot. Drag to the end of the quarter segment and release to enter the second edit point of the degree 5 curve.

    Project Tangent at both ends of the curve

  5. From the Display menu, select Object Toggles Image planes to show the boot sketch.
  6. Select Curve Edit Project Tangent. Click the new curve near the top, then on the lower edge of the surface near the curve.

    Click again on the curve to select it, then on the outer edge of the sole near the curve. The curve is now tangent to both surfaces.

    Adjust CVs on the curve

  7. Select Pick Nothing, then Pick Point types CV. Click the two middle CVs on the new curve.
  8. Select Xform Move. In the Front window, drag to the right to match the curve to the boot sketch.

  9. To evaluate the resulting curve, select Evaluate Tgl crv curvature (the whole curve must be picked to turn on the curvature plot) and continue to modify the CVs. Do not modify the second or fifth CVs or you will break the tangency.

    Remove the image plane

  10. Select Pick Nothing then select Pick Object types Image plane. Click the image plane in the Front window.
  11. From the Delete menu, select Del active to remove the sketch. It is no longer needed to match curves.

Draw a curve for one side of the boot

  1. In the Perspective window, tumble and track the view to see the side of the boot
  2. Select Curves New Curves New Curve (edit pts). In the Perspective window, press the Ctrl and Alt keys and enter one curve end point at the outer edge of the sole quarter segment and the second end point on the lower edge of the inner boot surface.

    Tip: Remember to click-drag to the ends of the quarter segments. If you don't find the ends, you won't be able to create surfaces later.

  3. Select Curve Edit Project Tangent. Click the new curve, then on the lower edge of the leg surface.
  4. Click again on the new curve, then on the outer edge of the sole to project the tangent.
  5. Select Pick Point types CV. Click the two middle CVs of the new curve.
  6. Select Xform Move and in the Right window, move the CVs to create a smooth round curve.

Draw a curve for the other side of the boot

  1. In the Perspective window, tumble and track the view to see the other side of the boot.
  2. Select Curves New Curves New Curve (edit pts). Construct a curve on this side similar to the other curve
  3. Select Curve Edit Project Tangent, and project the tangent of the new curve from both surfaces.
  4. Select Pick Point types CV and select the two middle CVs.
  5. Select Xform Move. In the Right window, move the CVs to create a smooth round curve.

Surface Construction

With the curves in place that describe the form of the boot, you can now use the Square function to create the surfaces. Square is a powerful tool that lets you reconcile four boundary curves into a single surface. With Square, you can ensure that continuity with neighboring surfaces is seamless.

Create Square surface

  1. Select Pick Nothing. In the Perspective window, tumble and dolly the view to see the front of the boot area.

  2. Select Surfaces Boundary surfaces Square-. Click clockwise on each of the four curves, as shown in the figure above. When you finish, the curves are labeled and the square surface is constructed.

  3. In the Square Control window, the four selected curves appear in the fields labeled 1 to 4. Since you want the two side edges of the surface to remain on their construction curves, click on the button labeled Free beside curves 2 and 4 and select the Fixed Boundary option.
  4. Select Tangent for the remaining two curves that are edges of the existing surfaces. The diagram now shows the tangency at the edges and the new surface.
  5. Click on Rebld beside curve 3.

    Note: The Rebuild option allows the specified curves to be modified to account for the difference in parameterization of the opposing boundary curves. This often produces more simplified surfaces, depending on the complexity of the context.

  6. Click on Rebld beside curve 1 and curve 4.

    The label on curve 1 indicates that tangent continuity has failed along this boundary. Open the Promptline History window. The Square tool warned that it couldn't achieve continuity within tolerance. To fix this problem, you need to increase the tolerance.

  7. Select Preferences Construction options....Open the Tolerances section then the Continuity section and set Continuity Angle to 0.15. Minimize this control window. You must now delete the square surface and repeat step 2 to rebuild it using the new tolerance.

    Because the inner surface of the boot is so complex, it should be rebuilt so that the new surface can better match the various boundary conditions. Rebuilding curve 4 creates cross isoparms and provides a better indication of the shape of the surface.

    Note also that the number and concentration of the isoparms of the new surface change with each option selected. The resulting surface is quite complex due to the nature of the existing surfaces to which the new surface is being created tangent to.

Check the properties of the existing surfaces.

  1. Select Pick Nothing to finish the construction of the square surface.
  2. Select Object Edit Query edit.
  3. With the right mouse button, click and hold on the existing surface of the inner leg that the new surface is built tangent to.

    An information box appears showing the nature of the selected surface. The new surface is highlighted in blue to indicate that it is linked to construction history.

    Note that the Degree of the surface is [3,3]. This surface uses only degree 3 geometry, therefore the new surface requires extra isoparms to match. If both were degree 5, cleaner surfaces would result. This explains much of the complexity of the new surface.

  4. Click and hold on the other surfaces and curves in the model. The existing surfaces are all degree 3.

    During the construction of a model, it may be easier and faster to use degree 3 curves and surfaces. In addition, these curves and surfaces may undergo considerable modification through the development of the design, thereby leading to overly complex surfaces.

    These surfaces are adequate for quick design and evaluation, but the model may need to be rebuilt with higher degree curves for further refinement and production.

Build next Square Surface

  1. Select Pick Nothing. In the Perspective window, tumble and dolly to get closer to the back of the boot area.

  2. Select Surfaces Boundary surfaces Square-. In the Square Control window, change Curve 2 to TANGENT, turn off Rebld beside Curve 4 and leave the other settings as shown.

  3. Click clockwise on each of the four curves as shown below. When you are finished, the curves are labeled and the surface is constructed.

    You can see that once again, Square failed to achieve tangent continuity as indicated by the labels on curves 1, 2 and 3. To fix this, change the Continuity Angle tolerance to 0.9 and rebuild the surface.

    Note: The necessary tolerance values were determined by using the Evaluate Continuity Surface continuity tool to test the boundaries. See the book Nurbs Modeling in Alias for more details.

    Build two more square surfaces

    Follow this process to construct the next two square surfaces. Make sure the set continuity and rebuild options correspond to the order that the curves are selected. Set the continuity of the fourth surface to be tangent to the first square surface. This means that all four chosen curves should display tangency.

    The following diagrams illustrate how the third and fourth surfaces look.

When you have finished, you have a series of continuous surfaces.

Construction History

As you learned in Lesson 4, Construction History is a function that links a surface to its original construction curves so that an edit made to the curve affects the surface. You can choose whether or not you use history when you build a surface, but after the surface is moved, history is lost. The four Square surfaces you just created are all built with History turned on. By playing with one of the construction curves, you can update the surfaces.

Select and move a CV

  1. Select Pick Point Types CV and select one of the CVs of the boot's toe.
  2. Select Xform Move and click drag in the Front window to move the CV up.

    When you release the mouse button, Alias begins recalculating History and the Square surfaces update. Also, because the subsequent surfaces were developed from this surface, they update as well.

  3. From the Edit menu, select Undo to undo the move.

Quick Rendering the Model

Now that you have assembled all the elements together, you can reveal and make active all the geometry and Quick render the entire model. Buckles and other finishes have been added.

Untemplate all the geometry

  1. Click and hold on the Leg layer button and select Visible from the pop up menu. Click again and select Set state Pickable. This allows the other parts of the model to be rendered. The foot layer can remain inactive so that it is not rendered.

    Change views and Quick Render

  2. In the Perspective window, tumble and dolly the camera into an appropriate view.
  3. From the Render menu, select Quick render to quick render the scene.

Conclusion

In this lesson you have learned how to:



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