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Learning by Example
Introduction
  Fire and Shell
Attack
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  Sealift

 

Learning by Example - Fire and Shell

 

To fully understand how to fire on an enemy unit and what casualties can be expected, a number of items have to be considered:

 

1) Is the unit able to fire ? Most units can take an opponent under fire but there are some exceptions which can differ from one scenario to the next. In the "Panama Gambit" for example, supply and command units cannot fire. Look in the unit information page (by either clicking the unit on the map or in the Order of Battle) to find out.

 

2) Is the unit in supply ? If a unit is not supplied and has depleted its supply budget, then it cannot fire. Look in the unit information page (by either clicking the unit on the map or in the Order of Battle) to find out. 

 

3) Is the enemy within firing range ? All units have a minimum and maximum firing range so the enemy will need to be within these ranges. Look in the unit information page (by either clicking the unit on the map or in the Order of Battle) to find out. 

 

If all of the above can be answered with "yes", then the unit is able to take the opponent under fire. The next step would be to look at the way casualties are calculated after a fire command.

 

Example: Unit A (1000 men) fires on Unit B (1000 men)

 

  • Damage: Unit A has a damage value of 20% meaning that it will inflict 200 casualties (20% of its own strength). If that were all that mattered, unit B would have just lost 200 men.

  • Elevation: Units on higher ground can inflict more damage. Assume that Unit A is on a hill (elevation = 2) and unit B is on a grassland square (elevation = 0). Each point of elevation adds (or subtracts) 10% from the damage inflicted. In this example, unit B would now loose 240 men since it is two elevation points below unit A (200 + (20% x 200)) = 240.

  • Formation (A): Unit formation also influences fire power. In the "Panama Gambit" scenario for example, a column formation allows the unit to move faster but at the cost of only 50% of its fire power). Assume unit A is in a skirmish formation which has a damage multiplier of 80%. Therefore, unit B will suffer 240 x 80% = 192 losses.

  • Armor: Unit B is not defenseless. It has armor values which protect it to some extent from damage. Assume unit B is an infantry brigade with an armor value of 20%, meaning the armor can stop 20% of the damage. therefore, unit B now can assume losses of 192 x 80% = 154. (all results will always be rounded up or down)

  • Formation (B): Not only unit A is in a specific formation that can help or hinder it in firing. Unit B is also deployed in a formation type which will influence the casualties it will have to take. Assume Unit B to be in a column formation with an armor value of 50%. this means that whatever armor this unit has, it will be degraded by 50% while in this formation. In the previous paragraph, we had set the armor value of unit B at 20%. In a column formation this value would be degraded by 50% leaving only 10% armor: 240 x 90% = 173.

 

Please don't get discouraged reading thru all of this. Remember that the math is done by the Engine and that you will only need to remember the basics:

 

  • firing from higher ground is of advantage

  • Formation of units can greatly influence damage calculation

  • Armor values assist the target unit in minimizing damage.

 

 

 

 

 

 

 

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