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Power Projection

Note: To understand this concept you will need to be familiar with "Ownership".

 

Most terrain types have an owner property showing which combatant is in possession of the square. Exceptions could be, dependent on the scenario, deep sea squares or similar terrain types. In order to determine the ownership of a square, most units have a power projection value assigned which defines how strongly and how far they are able to project their power/influence.

 

Example:

 

Image 1 shows a unit with a power projection value of 5 and a power projection distance of 5. Therefore the square where the unit is located has a value of 5, other squares lesser values depending on the distance to the unit (which always decreases linearly).

 

If we assume an enemy unit in the vicinity (image 2), this unit will also have power projection values assigned. Assuming no other units are in the area, the values for both sides are compared in every square which will determine the owner of the square (image 3).

 

Most terrain squares also have a base value associated with a combatant. For example, if a terrain square has a value of .2 assigned to the combatant "Cuba", this terrain will be Cuban-held until an enemy unit can project enough power in the area to top this value. If we assume that the yellow squares in image 3 (right) where both units project the same amount of power, are originally owned by blue with a value of 0.1, that would then be enough to tilt ownership towards blue (image 4). 

 

Comment 1: Base values assigning squares to a combatant are usually low, somewhere between 0.1 and 0.5 so that this territory will only remain in the possession of the original owner as long as no enemy units are near by. Some scenarios though might use very different base values: A "Nicaragua" scenario (not yet available) will have base values of 2 or even 4 or 5 for a specific region where the Sandinista fighters are home-based, thus showing great popular support in this area and forcing any invader to assign large and powerful troops to this area in order to "conquer" it.

 

Comment 2: Although low base values are easily topped by any unit moving into the area, it also means that this territory will revert back to the original owner as soon as the unit exits the region. This could force an attacker to leave behind occupying forces in order to hold on to conquered territory.

 

Comment 3: 

You will see units popping up in individual scenarios with very different power projection values. In the "Panama" scenario for example, an early version of an AWACS is available on the U.S. side which has a low power value of 2 but a projection distance of 25, thus possibly establishing control over a very large but unoccupied area. Even propaganda units could be defined which have no fire power and little sight range and movement, but very high power projection values.

 

 

 

 

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