Airlifts
Airlifts allow the player to move units from one square to
another on the map without any distance or terrain limits and
costs. Both the start and the target square must have a property
with the "Airlift" attribute set to true. The
"Airport" property in the "Panama" scenario
is an example of an airlift property square, allowing the player
to move a unit from one of these squares to any other containing
this property. New scenarios may contain different or additional
terrain properties such as "landing strip" or even
"highway" with this attribute set.
Unit Limitations
Units also have an attribute indicating whether the may be
airlifted. Although most typical land-bound units can usually be
airlifted, heavy equipment might have this attribute disabled.
Check the scenario notes and unit type descriptions in each
scenario to find out what is allowed. Of course, if you are
playing a historic scenario, the American Civil War for example,
you won't find either terrain properties or units capable of
this move type.
Air Defenses
If enemy units with the "Air Defenses" attribute
are within striking distance of the starting or landing squares,
the airlift will be endangered and any damage that an airlifted
unit incurs will always be catastrophic, no armor or other
damage reduction will be applied and the unit will always be considered
lost.
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Paratroop Landings
Paratroop landings differ significantly from
airlifts. Although these also must start on a terrain with the
property attribute "Airlift" set, they can target any
terrain type with the "Paratroop Landing" attribute
set. In the "Panama" scenario for example, most land
squares with the exception of mountains and mountain peaks, are
possible landing areas. Paratroop
Units
Each unit type carries an attribute
"Paratroop allowed" which is set to yes or no. Only
units with this attribute set to "yes" can be used for
this purpose. The Panama scenario for example only allows a few
unit types, such as seals, to be air-dropped. Landing
Zones
Since only one unit is allowed per terrain
square, dropping paratroop units on occupied squares is not
possible. If the player drops his/her unit on a friendly unit
the airdrop will be considered aborted and could be repeated
in the next turn. If the square is occupied by an enemy unit,
the airdropped unit is considered lost. Also, if there are enemy
air defense units within firing range, these will engage the
airdropped unit and any damage the airdropped unit incurs will
be considered catastrophic and the unit lost. Limitations
As we know, a terrain square can contain only
at most one unit at a time. It then follows, that airlift and
paratroop drop capacities per turn are limited to the number of
squares with an airport (or other terrain properties with the
"Airlift" property set). Although multiple airports
would allow the player to coordinate an air-drop with multiple
units, this movement type will always be limited to a few units
per turn.
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