Road and Rail
Some terrain squares may have road and / or rail service.
These are shown as blue (road) and red (rail) lines traversing
the square. Road and rail lines allow units to move through
these terrain squares without incurring speed penalties.
Example
The three units on the right (A, B, and C) all intend to move
north across the mountain ridge. They all have movement values
of 15 limiting the distance they are able to travel.
Unit A does not have access to any road or rail service and
will move:
- 1st square north (hill) at a cost of 3 movement points (2
for traveling through grasslands + 1 for moving uphill) [see
note]
- 2nd square north at a cost of 4 movement points (3 for traveling
through hilly terrain + 1 for moving uphill)
- 3rd square north at a cost of 4 movement points (5 for traveling
through mountain terrain - 1 for moving downhill)
- 4th square north at a cost of 2 movement points (3 for traveling
through hilly terrain - 1 for moving downhill)
So unit A will need 13 movement points to bridge the mountain
range, thus consuming most of the points for that turn.
Units B and C have road and rail service so terrain penalties
do not apply (but elevation changes do). If road and rail moves
are calculated with 1 point, both units will reach the northern
grassland squares with only 4 points spent allowing them to
continue on in the same turn.
Note 1: Movement cost regarding terrain type will
always be counted by examining the square where the unit begins
movement, not the target square)
Note 2: Movement cost for terrain, road and rail may vary from one scenario to the next so the player will need to
check the scenario notes to see which values apply.
Comment: If you consider this carefully, you will note
that is even possible to move down a hill ending up with more
net movement points. Moving down a steep mountain on a road or
rail would cost 1 movement point but the unit would also gain
points by moving downhill, allowing the unit at the foot of the
hill to travel farther then if they had started at the bottom.
This could be very useful either in launching surprise attacks
or retreating recon units which were positioned on mountain
squares.
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