Terrain Properties
Terrain properties are the infrastructure on a terrain
square. Any building or other "improvement" of a
terrain square is a property (the only exceptions are road and
rail lines which are handled and discussed separately). Every
terrain square can have at most one property assigned to
it.
Property types will change from one scenario to the next but
a number of them will probably be present in most if not all
scenarios. Cities, towns, harbors and bridges are all examples
of available properties but the player will have to check each
scenario to find out which have been defined. the
"Panama" scenario for example contains a property
named "Locks" in order to map the three lock systems
of the Panama Canal.
Economic Points
Most properties have economic point assigned which are
discussed in detail in the "Economy" section.
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Supply Points
Some terrain properties also have supply point assigned which
are discussed in detail in the "Supply" section.
Armor Points
A number of terrain properties (such as forts) also have
armor points assigned, increasing the armor values for units
stationed on that square (see also "Armor")
Sight Range
Some properties also increase the sight range of any unit
stationed on that square (see also "Sight Range").
Power Projection
A number of properties will also augment the power projection
values of a unit stationed on the same terrain square. Squares
such as "Airport" and "Harbor" in the
"Panama" scenario give units stationed there a much
higher power projection value (see also "Power
Projection")
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