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Armor

Each unit has an "Armor" value which expresses, in %, the casualties it will incur when fired upon or attacked. To be exact, units posses four armor values named front, side,  rear and top armor so casualties will be higher where the armor is weaker. In the "Panama" scenario for example, a Russian T-55 tank has a front armor of 70%, side armor of 50%, rear and top armor of 30%. If fired upon from the side with a strength of 250, the armor will deflect half of that fire power leaving 125 casualties to be dealt with.

 

Example (see right): Unit A is facing north and is being fired upon by four enemy units. The table lists the casualties which will be incurred by the unit depending on the position of the enemy in relation to the orientation of the unit.

 

 

 

 

Border Line Shots

Extending a diagonal from the unit under fire shows where the armor sides end. Unit C is still engaging from the front while unit B is clearly hitting the opponent form the flank. For units directly on the armor border line, the armor value most advantageous to the defender will be chosen (in this example that would be the front armor).

 

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