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  Fire and Shell
Attack
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Attacking

Enemy units can be engaged in one of two ways: they can be fired upon (including small arms, artillery, bombing) and they can be attacked. An attack order is issued indirectly by simply attempting to move a unit into a square occupied by an opponent.

 

An attack can have one of three possible outcomes:

 

  • The advancing unit is repulsed
  • The unit being attacked retreats
  • The unit being attacked is destroyed.

 

Which of the three possible results occur will be decided by the attacked unit. Any unit receiving more than 30% losses, will automatically retreat, allowing the attacking unit to advance. Also, if the defending unit is in a formation type that allows an orderly retreat, the unit will always do so regardless of the losses.

 

Attacking Strength

 

All units have a "Strength", a "Damage" and an "Attack Strength" value (unless they are units incapable of attacking)

 

Strength: The number of men or vehicles (usually values between 100 and 2000)

 

Damage: A value between 0 and 1 denoting the fire power of the unit (see "Fire")

 

Attack Strength: A value between 0 and 1 giving the strength of an attack.

 

 

Example: A unit (A) is comprised of 1000 men (strength), a damage value of 20% (Damage) and an Attack Strength of 120%.

 

Should this unit fire on an opponent, the losses in the opponent unit would be 200 men (1000 x 20%) (Note: Other variables such as armor or terrain have been ignored in this sample)

 

Should the unit decide to attack, this fire value (200) will be multiplied by the "Attack Strength" value, in this case 120%) giving the unit an attack value of 240 (losses in opponent ranks).

 

Although this might seem a bit complicated, it does allow the definition of different units types: A unit type "Sharpshooters" for example might have a high damage value so that it can inflict heavy losses when firing but a very low attack strength multiplier since it isn't designed for trench warfare.

 

 

 

 

 

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