Attacking
Enemy units can be engaged in one of two ways: they can be
fired upon (including small arms, artillery, bombing) and they
can be attacked. An attack order is issued indirectly by simply
attempting to move a unit into a square occupied by an opponent.
An attack can have one of three possible outcomes:
- The advancing unit is repulsed
- The unit being attacked retreats
- The unit being attacked is destroyed.
Which of the three possible results occur will be decided by
the attacked unit. Any unit receiving more than 30% losses, will
automatically retreat, allowing the attacking unit to advance.
Also, if the defending unit is in a formation
type that allows an orderly retreat, the unit will always do so
regardless of the losses.
Attacking Strength
All units have a "Strength", a "Damage"
and an "Attack Strength" value (unless they are units
incapable of attacking)
Strength: The number of men or vehicles (usually
values between 100 and 2000)
Damage: A value between 0 and 1 denoting the fire
power of the unit (see "Fire")
Attack Strength: A value between 0 and 1 giving the
strength of an attack.
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Example: A unit (A) is comprised of 1000 men
(strength), a damage value of 20% (Damage) and an Attack
Strength of 120%.
Should this unit fire on an opponent, the losses in the
opponent unit would be 200 men (1000 x 20%) (Note: Other
variables such as armor or terrain have been ignored in this
sample)
Should the unit decide to attack, this fire value (200) will
be multiplied by the "Attack Strength" value, in this
case 120%) giving the unit an attack value of 240 (losses in
opponent ranks).
Although this might seem a bit complicated, it does allow the
definition of different units types: A unit type
"Sharpshooters" for example might have a high damage
value so that it can inflict heavy losses when firing but a very
low attack strength multiplier since it isn't designed for
trench warfare.
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