Supply
Most units will need to be in supply, meaning they will need
to be within the range of a supply unit. This range value
will differ from one scenario to the next but should probably be
somewhere between 6 and 10 squares. Every unit within this range
will be able to receive supplies needed to fire, attack and
move..
Supply Property
Not all units need to be in supply. Some
scenarios will contain units that are free to roam the map
without the need to be within the range of a supply unit. In
"The Panama Gambit" for example, Guerilla and
Paramilitary units are exempt from the supply structure.
Supply Budget
There are also a number of units which, though they require
supply, are allowed to leave the supply area for a
specified number of turns: the supply budget. In the
"Panama" scenario, U.S. Seal units i.e. have a supply budget of 5 meaning they can be outside the reach of a
supply unit for up to 5 turns without incurring any penalties
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Supply Units
Some units have the "Supply" attribute set identifying
them as supply units. Each scenario has a different set of
supply units so make sure you identify these.
Out of Supply
If a unit is out of supply (meaning out of reach of a supply unit and depleted any
supply budget it might have had)
the penalties are steep. The unit will be unable to fire or
attack and all movement is restricted to a maximum of one
square per turn.
Supply Points
Supply units themselves are also limited in their radius of
action. They are dependent of receiving the supply they need to
distribute by remaining reasonably close to a supply center.
Since this touches on the economic aspects of the game, it is
discussed separately in more detail.
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