Min and Max Range
Units are limited by their weapons range. These values define
how near or far the target unit must be in order to take it
under fire. Typical values for infantry troops would be 1 to 3
allowing the unit to fire on an enemy 1 to 3 squares removed.
Other weapon types, especially artillery, will have values of 2
or 3 (min) to 5 or more (max).
Range Loss
The "Range Loss" concept attempts to simulate the
loss of accuracy when firing on units at a greater distance.
Range Loss is a percentage value defining the amount of fire
power lost per square. In the example on the right, Unit A, with
a strength of 500 and a damage value of 50%, fires on unit B
which is 3 squares removed. Due to the longer distance, the
casualties for unit B will not be 250 but only 200.
Comment: Remember that formation, orientation, terrain types
and armor also impact the casualty count but these are discussed
separately.
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