Combatants
Combatant is the individual player, representing a
nation, organization or group, commanding all units associated
with this player.
In the "Panama" scenario, four
combatants have been
defined (Panama, Nicaragua [guerilla], U.S. and Cuba) meaning
that this scenario is played for four players (or less if one
player assumes control of multiple combatants).
Note: For the moment, alliances are fixed within a
scenario and cannot be changed during play. It is being
considered making these more flexible, allowing the player to
switch alliance during game play in order to inject some
political aspects but this has not yet been implemented (or even
completely thought thru) at this point.
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Alliances
Alliances are used to group combatants. The
four combatants in the "Panama" scenario for example,
are grouped into two alliances, West/NATO with Panama and the
U.S. vs East/Warsaw Pact with Cuba and Nicaragua. Advantages
Combatants in an alliance profit from this
fact in a number of ways:
-
all intelligence (i.e. position of enemy
units) is shared
-
sealift, landing and
airlift capabilities
are shared (but not paratroop capabilities)
-
Power projection values are added and
ownership is then determined by comparing the strengths of
all combatants within the alliance.
Note: The last item needs some clarification
which is given on the "Ownership" page.
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