Command
Most units will need to be in command, meaning they will need
to be within the range of a command vehicle. This range value
will differ from one scenario to the next but should probably be
somewhere between 4 and 8 squares. Every unit within this range
will be able to receive the commands submitted by the player.
Command Property
Not all units need to be in command to receive orders. Some
scenarios will contain units that are free to roam the map
without the need to be within the range of a command vehicle. In
"The Panama Gambit" for example, Guerilla and
Paramilitary units are exempt from the command structure.
Command Budget
There are also a number of units which, though they require a
command structure, are allowed to leave the command area for a
specified number of turns: the command budget. In the
"Panama" scenario, U.S. Seal units i.e. have a command
budget of 5 meaning they can be outside the reach of a command
vehicle for up to 5 turns without incurring any penalties.
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Command Units
Some units have the "Command" attribute identifying
them as command units. Each scenario has a different set of
command units so make sure you identify these.
Out of Command
If a unit is out of command (meaning out of reach of a
command unit and depleted any command budget it might have had)
the penalties are steep. Every order a player submits to such a
unit will have a 33% chance of getting through which means that
these units will usually be at the mercy of their opponents
without being able to receive orders to fire, attack or even
retreat.
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