Formations
The term "Unit" as used in this game, actually
refers to a group of men and vehicles, usually of regiment or
brigade strength. Therefore, all "units" will have the
option of choosing a formation for their men/vehicles.
Formations generally allow the unit to trade fire power and
armor for mobility, although any other number of formation types
are feasible. Although the player will have to check the
scenario to see which formation types are available, a number of
standard types will usually be allowed:
Line: A standard formation for advancing units
Column: A formation used to move units quickly but
usually associated with high losses should they run into
opposition.
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In the "Panama"
scenario, these and other formation
types have been defined and associated with different armor,
fire power and movement
cost values.
Note: Remember to always check scenario notes since
formation types may change drastically. A scenario playing the
Napoleonic or Peloponnesian Wars for example, will surely have
many and more complex formation options.
Note: All formations have an "Auto-Retreat"
option which, if true, prompts the unit to retreat if attacked,
thus taking only 50% of the losses it would normally incur. This
allows for defensive and rear-guard actions by weaker
combatants.
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