Objectives
The objective of this web site is to document and accompany
the creation of a PBeM-Engine for the use at Yahoo! and other
web-space providers. Therefore the ultimate goal is to provide
all members with an application that enables them to run their
own PBeM games at their own sites with their own scenarios,
maps, terrain, units, ... .
For this purpose, a number of games will be run in an
extended beta-test in 2004 for which we still require players.
If you are interested Select the green menus (right) to
learn more about the Engine of click the "Membership"
button on the left to find out how to join.
Schedule
Although still a bit shaky at this point, a preliminary
schedule has been set up for the completion of the application:
- 01/12/2003 - Web-site published
- 01/12/2003 - Discussion group opens
- 15/01/2004 - Final version of instructions / rules
for beta tests published
- 20/01/2004 - Boot-camp for training missions for
all players begin
- 01/02/2004 - Players matched to alliances and
combatants for beta-games
- 10/02/2004 - Pre-beta-games begin (number of games
determined by amount of members, approx. 10 moves / 20 days)
- 01/03/2004 - Game results, bugs, corrections and
suggestions tabulated
- 01/04/2004 - Candidate release ready for final
tests
- 15/04/2004 - Final game test including all players
in one large scenario (approx. 20 moves / 40 days)
- 01/06/2004 - Results compiled
- 01/07/2004 - Version 0.9 released to all interested
members
- 01/11/2004 - Feedback from all game admins running
their own PBeM site.
- 01/12/2004 - Version 1.0 released
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Using this Site
Until the 15th of January 2004, when this site will be completed
for the first beta-campaigns, all content and links are subject
to change. Linked pages are highlighted in blue showing which
menu items in the left and right sidebars are available.
Instruction and rules will be added until mid January but are
placed online as early as possible to invite comments and
suggestions.
Game Instructions
For the duration of the test games, all game instructions are
grouped into three areas on the sidebars.
How to Play (blue)
A group of pages in a top-to-down order explaining the
general game concept, administrative steps (i.e. signing in and
submitting unit orders) and key concepts such as moving units or
issuing fire commands.
Concepts (yellow)
An alphabetical list by subject of all game concepts and
rules.
Learning by Example (pink)
A number of pages examining specific situations or tasks
showing how the game concepts interact.
Participation
In order to test the PBeM modules which have been created
(and those that still need to be written), we are looking for
volunteers to participate in a number of games beginning January
2004. If after reading through the sections on this site, you
would like to participate in creating and debugging the engine,
click the "Membership" menu on the left and follow the
instructions to sign on.
Latest additions
01.11.03 - "The
Panama Gambit" scenario
04.11.03 - Turn-Chart
and Decision Trees
15.11.03 - "Academy
Training Grounds" scenario
16.11.03 - Order
Form added to "Academy"
scenario
18.11.03 - Simplified DB-Layout
(includes only core tables)
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