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Mecha Information:
First
developed during Project Supernova, the VF-19 Excalibur is arguably the
fastest and most maneuverable fighter in the UN Spacy's arsenal (with the
possible exception of the VF-22). Using a mixture of radar absorbent
and conventional materials in its construction, as well as a sophisticated
Electronic Counter Measures system, the VF-19 is virtually undetectable by
modern sensory systems.
A number of variants of the Excalibur have been released, from the VF-19A
which was designed to perform best in the atmosphere of a planet, to the
Phantoms' own VF-19F which is more at home in space. With the
addition of FAST and augmentation packs, the Excalibur has proven to be a
true multi-role fighter, allowing the Phantoms to be able to excel in a
wide variety of mission profiles.
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Mecha
Statistics:
ARMOR Head-50
Main Body-250 Arms-150 Legs-200
Wings-150 Shield-200 PERFORMANCE
Fighter mode:
-
Max
flight level speed at 10,000 m:
Mach 5
-
Max
flight level speed at 30,000 m:
Mach 25
GERWALK
mode:
Soldier
mode:
MASS
-
Empty:
8,550 kg
-
Standard
T-O: 10,700 kg
ARMAMENT
55mm Autocannon Gunpod
-
Primary
purpose
Assault
-
Secondary
purpose
Dogfighting
-
Range:
1,500 m
-
Damage:
4D6, 1D6x10/burst
-
Payload:
200 rounds (20 bursts), 2 extra clips
Anti-aircraft
Laser Cannons (2)
(4 on the 19S)
-
Primary
purpose:
Defense
-
Range:
800 m
-
Damage:
4D6
-
Payload:
Unlimited
Anti-aircraft
Beam Gun (rear facing)
-
Primary
purpose:
Defense
-
Range:
600 m
-
Damage:
1D4x10
-
Payload:
Unlimited
Wing-Mounted
Fixed Laser Cannons
(2)
Internal
Weapon Bay (2)
-
Short-ranged
missiles: 24
per bay
-
Medium-ranged
missiles: 6
per bay
-
Long-ranged
missiles: 1
per bay
Underwing
Hardpoints (4)
-
Short-ranged
missiles: 6 per hardpoint
-
Medium-ranged
missiles: 3
per hardpoint
-
Long-ranged
missiles: 1
per hardpoint
-
Light
bomb: 4 per
hardpoint
-
Medium
bomb: 2 per
hardpoint
-
Heavy
bomb: 1 per
hardpoint
-
Rocket pod: 1
per hardpoint
Pin
Point Barrier (PPB)
Parrying
Shield
Hand
to Hand Combat
-
Punch
(light): 3D6
-
Punch
(medium): 4D6
-
Punch
(heavy): 5D6
-
PPB
Punch: 1D4x10
-
Kick
(light): 4D6
-
Kick
(medium): 6D6
(upon successful execution, target suffers -1 initiative)
-
Kick
(heavy): 7D6
(upon successful execution, target suffers -2 initiative)
-
Charge/tackle:
6D6 (upon successful execution, target automatically loses initiative
AVIONICS
-
Controls:
Sidestick controller and multi-position throttle w/6 finger tappets.
-
Sensors:
Hybrid sensor-TV camera and radar sensor dome w/rear periscope in
head-turret, two FLIR cameras in nose blisters, radome in nosecone
unit.
-
Interface:
Cockpit wraparound imaging screens.
-
Communications:
IFF and UHF antennae in nosecone unit, UHF/TACAN antennae and IFF/UHF
datalink antennae in vertical stabilizer.
-
Special:
Active Stealth Electronic Counter-Measures
COMBAT
BONUSES
Actions
+3 Strike +3 Dodge(soldier) +4
Dodge(GERWALK) +5 Dodge(fighter) +8
Autododge +3 Parry(GERWALK/soldier) +3
Critical strikes same as pilot
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