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Mecha Readouts

Technical Information

 

Mecha Information:

The Shinsei Industries VF-17 Nightmare was the first full production variable fighter built for the UN Spacy to incorporate a frame and hull constructed with radar absorbent materials as well as a low-radar signature design.  Long used primarily by small elite teams of pilots, the Nightmare is being seen more and more often on the battlefield.  This is primarily due to the reduced cost of Nightmare parts, while simultaneously the costs for the newer advanced tactical fighters continues to rise.

The VF-17D is the standard mecha assigned to the Heartbreakers squadron, while it squad leaders each fly the VF-17S.  The Nightmare's stealth profile and heavy armor allows the Heartbreakers to act not only as independent forward scouts, but as the Rim Expeditionary Forces' primary assault squadron.

Mecha Statistics:

ARMOR

Head-60  Main Body-500  Arms-200   Legs-300   Wings-200   Arm Shields-200

PERFORMANCE

Fighter mode:

  • Max flight level speed at 10,000 m: Mach 4

  • Max flight level speed at 30,000 m: Mach 21

GERWALK mode:

  • Max surface level speed: 90 kph

  • Max flight level speed: 470 kph

Soldier mode:

  • Max surface level speed: 100 kph

  • Max operational underwater depth: 120 m

MASS

  • Empty: 11,850 kg

  • Standard T-O: 14,800 kg

ARMAMENTS

35mm Autocannon Gunpod

  • Primary purpose Assault

  • Secondary purpose Dogfighting

  • Range: 1,500 m

  • Damage: 3D6, 1D6x10/burst

  • Payload: 400 rounds (40 bursts), 1 extra clip

Anti-aircraft Lasers (2) (4 on the 17S)

  • Primary purpose: Defense

  • Range: 800 m

  • Damage: 4D6

  • Payload: Unlimited

Medium-bore Laser Cannons (2)

  • Primary purpose: Dogfighting

  • Range: 1000 m

  • Damage: 1D4x10

  • Payload: Unlimited

Small-bore Laser Cannons (2)

  • Primary purpose: Dogfighting

  • Range: 1000 m

  • Damage: 1D4x5

  • Payload: Unlimited

Optional Gunpod Beam Adapter

  • NOTE: Replaces Gunpod ammunition clip, must be in Soldier mode to load and use

  • Primary purpose: Assault

  • Range: 4,000 m

  • Damage: 1D6x100

  • Payload: 1

Internal Missile Bays (2)

  • Primary purpose: Dogfighting

  • Missile type: Any short-ranged missile

  • Payload: 6 per launcher, 12 total

Pin Point Barrier (PPB)

  • NOTE: A PPB can be used to parry an attack. All damage is dealt to the PPB if a parry is successfully executed.

  • Damage capacity: 150

  • Recharge rate: 50/round

Parrying Shields (2)

  • NOTE: The parrying shields can be used to parry an attack. All damage is dealt to the shields if a parry is successfully executed. Note that the VF-17's parrying shields are also its vertical stabilizers. In fighter mode, the loss of one shield will cause a -1 to dodge, while the loss of both shields will cause a -3 to dodge.

  • Damage capacity: 200 (Impervious to Chaingun fire

Hand to Hand Combat

  • Punch (light): 4D6

  • Punch (heavy): 6D6

  • PPB Punch: 1D4x10

  • Kick (light): 5D6

  • Kick (heavy): 7D6 (upon successful execution, target suffers -2 initiative)

  • Charge/tackle: 7D6 (upon successful execution, target automatically loses initiative)

AVIONICS

  • Controls: Sidestick controller and multi-position throttle w/6 finger tappets.

  • Sensors: Hybrid sensor-TV camera and radar sensor dome w/rear periscope in head-turret, radar in dorsal antennae on head-turret, FLIR and TV camera in lower nose, conformal sensors in leading edge of wings

  • Interface: Cockpit wraparound imaging screens, 3 MFDs.

  • Communications: IFF and UHF antennae in nosecone unit, UHF/TACAN antennae and IFF/UHF datalink antennae in vertical stabilizer.

  • Special: Stealth construction and coating.

COMBAT BONUSES

Actions +3   Strike +2   Dodge(soldier) +3   Dodge(GERWALK) +4   Dodge(fighter)+7
Autododge +1(atmosphere) +3(space)   Parry(GERWALK/soldier) +3   Critical strikes same as pilot

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