6

Standard Editing Operations

In this Section:


Edit Menu Summary


The Edit menu provides tools to edit animations and objects.

Edit > For information...
Undo Undoing Actions on page 209
Reinvoke last Reinvoking the Last Function on page 210
Cut Cutting, Copying, and Pasting Objects on page 211
Copy
Paste
Cut keyframes Keyframe Animation in Animating in Alias
Copy keyframes
Paste keyframes
Duplicate channels Copying Channels From One Object to Another in Animating in Alias
Overlay skeleton Copying and Pasting Skeletal Animation and Attributes in Animating in Alias
Mirror Making a Mirror Copy on page 212
Duplicate object Duplicating Objects on page 215
Ungroup Ungrouping Objects on page 225
Group Grouping Objects on page 221
Zero transforms Updating Geometry Underneath a DAG Node on page 187
Rest pose Defining a Rest Pose for IK Skeletons in Animating in Alias
New selection handle Creating Selection Handles on page 229
New cluster Creating Clustersin Animating in Alias book
New set Creating Sets on page 274
IK handles on/off Turning IK Handles On and Off in Animating in Alias
Constraints on/off Turning Constraints On and Off in Animating in Alias





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