Edit > Zero transforms

Updating Geometry Underneath a DAG Node


Purpose

Applies the transformations of a hierarchy to the geometry underneath it.

How to Use

1
Select one or more nodes anywhere in the hierarchies.
Tip: Use the SBD window to make it easier to select the nodes.
2
Select Edit > Zero transforms.
All DAG nodes from the selected nodes down to their leaf nodes have their scales set to 1.0 and their translations and rotations set to 0.0 (to verify this, use Windows > Information > Information window). The transformations are accumulated and applied to the leaf node's geometry. Nothing should move in worldspace.
Leaf nodes that have no geometry, such as lights and cameras, have their translate values set to compensate for the new transformations.




Copyright © 1998, Alias|Wavefront, a division of Silicon Graphics Limited. All rights reserved. Please send questions or comments regarding the documentation to:
[email protected]