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General Protoss Strategy

Protoss has the smallest number of front-line attackers. Most games will rely on you to use goons, zealots, and if you're not lazy, dropships with reavers and dt's. Protoss uses the most support and advanced units of all 3 races. You must have at least cosairs or arbiters. Choose at you discretion. Arbiters are very heavy on the gas and will cause you to use masses of zealots. One of protoss' greatest disadvantage is the long cooldown their units have. Ensnare is most effective on protoss. It is better to attack fast and do less damage than attack slow but do more damage. Protoss units are strong but slow. Arbiters are not a good choice if your opponent builds up on air units. Either way, it is best to later obtain the other. Upgrade all the energy additions for units you use. The cosair upgrade is the most important since then you will able to launch 2 webs out of each. Webs are a great substitute for storm. If enemies can't attack you, it's not any different than being dead right? The web stays out longer and you can use it against buildings. The cosairs themselves will be the anti air unit.

Protoss Strategy
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