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Micro
There is a wonderful concept called micro that gives an expert player a HUGE advantage over a newbie. Micro is the precision movements of units to give you an edge in battles. You can try out your micro in a UMS map called "Micro Wars". Someone has 3 goons and is being attacked by 3 zealots that are fully upgraded. Who will win this battle? If you don't know then at least can you decide how many goons the zealots will kill or how many zealots the goons will kill?
If the goons are in the hands of an expert, the goons will probably not even be damaged. The zealots will be placed with a newbie that is just watching this battle. Lets say all 3 zealots attack goon #1. The expert player moves the goon back. The zealots still targeting it follows it. The other 2 goons are still standing and they are still attacking. The computer AI makes the 3 zealots change target since goon #1 is not attacking. The 2 zealots head for goon #2 while the other heads for goon #3. Goon #1 stops moving and starts attacking again. Meanwhile the other 2 goons back up a little and the zealots follow. This process is repeated until all 3 zealots are dead. This is just one battle. After many battles like this the newbie will wear out and lose. That was 6 units. Not many battles will be only 6 units. Micro is most important in the early game
Masses vs Masses
If you have 2 people with 20 goons each the one will micro skill will win the battle largely. If you take 6 goons and concentrate all that firepower onto one of the enemies' goons you will kill it very quickly. Now he has one less unit to attack with. 20 less damage will be dealt to your force. Keep doing this and you can find you have 8 goons left while they are wiped out. This is a huge advantage. After killing off their army, you can send these into their base and raise some hell. If you both let the goons attack whoever they want, you might be left with 3 if you are lucky. Can't do much if you attack.
Ranged + Melee vs Melee
Here's one for early zerg defense. You have a sunken colony and 6 zerglings. You get attacked by 2 zealots. Lure the zealots to your colony with the lings but don't attack. The zealots will begin to attack the colony. Then, kill the zealots with the 6 lings while it is busy hitting the colony. Your lings will live and your colony will suffer minimal damage. If your opponent specifically targeted your lings with the zealots you can run circles around the colony. The zealots will mindlessly follow while they are hurt by the colony. Your lings will live and suffer no damage. If you have zealots and goons and are attacked by lings, your zealots can lure the lings and run circles around the goons. The goons will attack while the lings mindlessly follow the zealot.
You have succeeded in using micro if you end up with more units left than you normally should. It is a skill that is most useful in the early game. Here are the guidelines:
-Let your defense (cannons, sunkens, other ranged units) do the work while your melee is used as bait.
-Concentrate your firepower one enemy unit at a time. This is how 20 hydras defeat 12 battlecuisiers. The faster you kill a unit, the less total damage your enemy is able to do to you.
-Kill the damaged units first if possible.
-As a counter to the above, move your damaged units to the back where the enemy can't kill it unless it slaughters itself running through the lines of fire.
-As a counter to the zealots vs goons example above, manually switch the zealot's target as the goon moves away so it doesn't follow it. This results in less damage received and you will kill at least 2 goons.
-The 2 main things you want to do is: 1)concentrate on killing one enemy at a time, 2)Let all your units take an even amount of damage by retreating damaged units or ones that are being attacked.
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