Conquering Nations
Unit Ratings
                         STB     ATT     DEF    AAR     WGT   COST
                         ---     ---     ---    ---    ---     ---     ---
LAND UNITS
Infantry (INF)                    2      2      1       1       2
Marines (MAR)                     3      2      1       1       3
    +2 on attack when landing onto land-zone from transport in adjacent sea-zone.
Anti-Air Art (AAG)                -      2      1       2       5
Arm. Pers. Carr (APC)             2      2      2       2       6
    Automatically unloads units when in combat zone.
Light Tank (LBT)                  3      2      2       2       7
Artillery (ART)                   2      3      1       2       8
Surface-Air (SAM)                 -      2      1       2       9
Main Tank (MBT)                   3      2      2       3      11
Mobile Rocket (MRL)       d6      3      1      1       2      14
    Can attack units in adjacent zones, hitting with 1 on d6

AIR UNITS
Trans Heli (TRH)          d8              1      1      2       2      10
Attack Heli (ATH)         d8              3      2      2       2      13
Jet Aircraft (FTR)        d6              3      4      4       3      18
Bomber Aircraft (BMB)     d6      d10     4      1      6       X      23

NAVAL UNITS
Landing Ship (LST)       d10              -      1      2              12
    Carries only 1 infantry or 1 marine unit.  Carried units do not defend.
Corvette (CRV)           d10              2      3      2              16
Frigate (FRG)             d8              2      3      2              19
Transport (TRS)           d8              -      1      2              20
     Carries up to 3 in total weight.  Carried units do not defend.
Submarine (SSK)           d8              3      2      2              21
Destroyer (DES)           d6      d4      2      2      2              22
    Has +1 defense as long as submarines are present in same combat zone.
Carrier (CAR)             d6              1      3      2              24
    
Can carry up to three air units, composed of fighters and helicopters.
Battleship (BTL)          d6      d8      4      4      2              26
    Can attack enemy units in adjacent land-zone, hitting with 1 on d6.
All units use a d10 for their hit die.  Click on the unit names to see brief descriptions, with a Legend at the bottom.
Updated on 10.08.2005
LEGEND:
DIE = Hit Die for Combat Rolls   (See ATT/DEF)
ATT - Attack Rating - Number must be same or lower "to hit" defending units
DEF - Defend Rating - Number must be same or lower "to hit" attacking units
MV - Movement Rating (in zones)
WGT - Unit weight - Used to determine possible transporting combinations
COST - Cost in credits to produce
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