| Conquering Nations |
| Jet Aircraft (JET) |
This aircraft unit is your basic defense and attack unit mainstay. Every player should have some sort of air-force to help protect their borders, to attack naval units or to provide air-cover. Air superiority is one of the major goals in any major engagement. With the next best range capability, it can move up to 4 zones, used in either initial or secondary movement. It may be used in "kamikaze" attacks; meaning regardless if it succeeds or fails, it won't be coming back to base. At a cost of 18 credits, it puts it out of reach of underdeveloped cities (Stage II or lower)... and can only be produced one at a time in any city other than the capital. It attacks with a 50% chance of success and defends with an even better chance, so the production is well worth it in the long run, but their use should be considered wisely, since anti-air artillery (AAA), surface-air missile units (SAM), corvettes (CRV), battleships (BTL) and carriers (CAR) all have the ability to shoot them down.... not to mention other aircraft. Optional Rules: The aircraft could be set up either as ground-attack, intercepter or multi-role. The first two are only able to hit specific targets while the latter can attack both, but with lower ratings (2 on d6 for attacking, 3 on d6 for defending). |