Conquering Nations
Anti-Air Artillery (AAA)
COST:  5 Credits
RATINGS:  Hit Die d8(DEF  2), MV 1, WGT 1
SPECIAL ABILITIES:  First-Strike
SPECIAL RESTRICTIONS:  Defense Only, Hits Air Units Only

     This is the cheapest form of anti-air defense for a land-zone.  It's a must for low-stage cities or for protecting the player's capital.  At a cost of 5, it's the third lease expensive unit, but very weak overall.  They do hit incoming air 25% of the time.
     On defense, it hits with a combat roll of a 1 or a 2 on a d8.
     One of it's real advantages is the first-strike against enemy aircraft and helicopters passing through or attacking.  This means that during the initial combat, air units are destroyed on a successful "hit" roll; before the can attack, unload troops or bomb.  Anti-air artillery is only used for defense.  It is unable to hit land- or naval-units at all.
     For a complete anti-air defensive solution, combine with surface-to-air missile launchers (SAM) and jet aircraft (JET) in the same zones as well as corvettes (CRV) in adjacent sea-zones. 
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