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The Creative Muse: Stories of Creativity & Innovation

Madhukar Shukla


  • Preface
  • Introduction

    STORIES:

  • Discoveries about Creativity
  • Laws Of Planetary Motion
  • Electricity From Clouds
  • Band-Aid
  • Pneumatic Tyres
  • Gummed Paper
  • The Trap Of Paradigm
  • Invention Of Sewing Machine
  • Just-In-Time System
  • Transmission of Nerve Impulses
  • Printing Press
  • Dangers Of Locomotives
  • Flashlight
  • Lawn Mower
  • Phonograph
  • Rubber Heels
  • The Periodic Table
  • Discovery Of Electromagnetic Fields
  • The Tao Of Physics
  • Congenital Impact of Rubella
  • Typewriter
  • The Theory Of Evolution
  • The Benzene Ring
  • The Wreck Of Titanic
  • Wagner's Rheingold
  • Underwater Construction
  • Search For The "Hidden Likeness"
  • Fermi & Nuclear Fission
  • Cash Register
  • Discovery Of Current Electricity
  • Cure Of Diabetes
  • Boolean Algebra
  • Principle Of Photosynthesis
  • Ball Point Pen
  • The X-Ray
  • The Fuschian Functions
  • Safety Glass
  • The Creative Triggers
  • Why Aeroplanes Cannot Fly
  • The "Brownies" Of Stevenson
  • The Blunder That Founded 3M
  • Invention Of AC Motor
  • Discovery Of Teflon
  • Toynbee's The Study Of History
  • Inventors' Blindness
  • The Excitement Of Creativity
  • Electric Fan
  • How Typhus Gets Transmitted
  • Proof Of The Big Bang
  • Mathematical Theory Of Chance
  • Coleridge's Kubla Khan
  • Vulcanisation Process
  • Structure Of The Crystals
  • The Compulsion To Create
  • 3M's Post-It Note Pads
  • Ice Cream Cones
  • The Structural Theory Of Atom
  • IBM And Computers
  • Helicopter
  • How Experts Resist Ideas
  • Creative Reveries Of Enid Blyton
  • Predictions In Gulliver's Travels
  • Float Glass Technology
  • Principle Of Immunisation
  • Journey Into Unknown
  • The Genius Of Karl Fredrich Gauss
  • Jean Coceteau's The Knights Of The Round Table
  • Neon Light
  • Transistor Radios
  • Precocious Minds?
  • The Masterpiece Of Sir Walter Scott
  • The "Fraud" That Changed The World
  • The "99% Perspiration"
  • Xeroxing
  • The Poem Of Stephen Spender
  • The Anatomy Of Inspiration
  • Travellers' Cheques
  • Edison's Fraud
  • Awe, Wonder And Alienation
  • The Logic Of Irrational

  • Epilogue: Themes & Patterns
  • IBM & the Computers


    Innovation lies not only in creating a product, but also in finding a use for it. This latter part, i.e., finding an application of a creative product, requires equal insight and innovation, as the following story shows.

    World's first computer was produced by Univac in 1940s for scientific research. It was hailed as a scientific marvel, because of its stupendous capacity to perform 5000 calculations per second. The company aimed to sell its product to the universities and research institutions. Surprisingly, it was not the scientific community, but the business organisations, which responded to this machine.

    Ironically, even when the business demand for the computer started increasing, Univac ignored the message. It did not want to "demean" its product by selling it to non-scientific users. IBM, on the other hand, with its technically inferior model saw the potential. It made changes in its computer design, trained its programmers for business, and attained the market leadership.


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