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| Journal of Quests | ||||||||||||||
| Written by the Guild of Cormanthyrian Freedom | ||||||||||||||
| Welcome to the Journal of Quests, a complete up-to-the-minute online record of the Awakening Campaign. Click on the entry of your choice below to read about the deeds of the Guild of Cormanthyrian Freedom. Study up young scholar, the tides of darkness are approaching rapidly! Current List of Journal Entries I. Introduction to the Journal The DM explains the use of this journal II. The Early Days Ahh.. An explorating into the roots of the Campaign III. Tavern in the Damn Mountains The Guild joins forces for the first time to rid a mountain of pests IV. Shieldmeet Chaos, lies and assassinations errupt during Essembra's biggest festival V. Desperate Measures Essembra's industrial quarter experiences a loss of fish and an attack of merfolk VI. Desperate Measures (Opie's Version) Same adventure, different storyteller VII. Gibberling Hunt A light-hearted vacation from adventuring earns the Guild a great number of smelly pelts VIII. Tip of the Iceberg The Guild is unwillingly drawn into an epic war where no path is certain IX. The Prophecy of the Fallen One A prophetess lends her skill of scrying to track down an evil entity X. And the Blood Thickens The Guild's first defeat in a cavern of dark foundation XI. Road to Brindinford Zebo's past, present, and future are brought into question in an abandoned stronghold XII. The Speaker in Dreams The town of Brindinford is threatened by tyranny and complete ruin XIII. Ghosts of the Past The thirteenth adventure is one of great danger stemming from an evil in the Guild's past The Ashen Siege Series XIV. The Vezera Inquisition D'Amico, the Deep Gnomes and the Fallen One track Vezera through Cormyr XV. Storming the Court Opie, Reshei, and Laela navigate the Underdark and the Elven Court in search of Jezz XVI. The Lord's Men Zebo and Argo keep Essembra's farms safe and the Guard force well-fortified -------------------------------------- XVII. Fear Ultimatum Jezz the Lame comes to Essembra at last, bearing threats and the fiery Laela XVIII. Midnight Raid D'Amico Vega tricks the party into attacking a Dwarven settlement for a dark god's promise XIX. Servants of the Blood Moon The Elven Court bleeds and dies as a new power comes to the Realms XX. The Quest for Tilverton Vezera's at it again in the last tower remaining of a city that has been crushed by magic XXI. The Feast of the Moon The annual celebration on the last day of autumn is disrupted by a dangerous killer XXII. Awakening: Chasing the Sun The Great Search is coming to a close. The party crosses the Great Desert. XXIII. Awakening: The Mines of Tethyamar XXIV. The Awakening XXV. Epilogue |
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