Journal of Quests
Written by the Guild of Cormanthyrian Freedom
Welcome to the Journal of Quests, a complete up-to-the-minute online record of the Awakening Campaign. Click on the entry of your choice below to read about the deeds of the Guild of Cormanthyrian Freedom.  Study up young scholar, the tides of darkness are approaching rapidly!

                               
Current List of Journal Entries
I.      Introduction to the Journal The DM explains the use of this journal                     
II.     The Early Days   Ahh.. An explorating into the roots of the Campaign                   
III.    Tavern in the Damn Mountains    The Guild joins forces for the first time to rid a mountain of pests      
IV.    Shieldmeet   Chaos, lies and assassinations errupt during Essembra's biggest festival
V.     Desperate Measures Essembra's industrial quarter experiences a loss of fish and an attack of merfolk
VI.    Desperate Measures (Opie's Version) Same adventure, different storyteller
VII.  Gibberling Hunt A light-hearted vacation from adventuring earns the Guild a great number of smelly pelts
VIII. Tip of the Iceberg   The Guild is unwillingly drawn into an epic war where no path is certain
IX.   The Prophecy of the Fallen One A prophetess lends her skill of scrying to track down an evil entity
X.    And the Blood Thickens   The Guild's first defeat in a cavern of dark foundation
XI.   Road to Brindinford      Zebo's past, present, and future are brought into question in an abandoned stronghold
XII. The Speaker in Dreams   The town of Brindinford is threatened by tyranny and complete ruin
XIII. Ghosts of the Past   The thirteenth adventure is one of great danger stemming from an evil in the Guild's past
The Ashen Siege Series
XIV. The Vezera Inquisition D'Amico, the Deep Gnomes and the Fallen One track Vezera through Cormyr
XV. Storming the Court Opie, Reshei, and Laela navigate the Underdark and the Elven Court in search of Jezz
XVI. The Lord's Men Zebo and Argo keep Essembra's farms safe and the Guard force well-fortified
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XVII. Fear Ultimatum   Jezz the Lame comes to Essembra at last, bearing threats and the fiery Laela
XVIII. Midnight Raid   D'Amico Vega tricks the party into attacking a Dwarven settlement for a dark god's promise
XIX. Servants of the Blood Moon    The Elven Court bleeds and dies as a new power comes to the Realms
XX. The Quest for Tilverton  Vezera's at it again in the last tower remaining of a city that has been crushed by magic
XXI. The Feast of the Moon     The annual celebration on the last day of autumn is disrupted by a dangerous killer
XXII. Awakening: Chasing the Sun The Great Search is coming to a close. The party crosses the Great Desert.
XXIII. Awakening: The Mines of Tethyamar
XXIV. The Awakening
XXV. Epilogue
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