New Optional Ninjas & Superspies O.C.C.s

Martial Artist O.C.C.s
Cyber Martial Artist
Grand Master Martial Artist
Ninja
Psychic Martial Artist
Super Powered Martial Artist

Espionage Agent O.C.C.s
*Cyber Agent: Okay, this is basically unchanged, however, I recommend using the cybernetics/bionics availability of the Cyber Martial Artist (above) instead of the existing one. I should also note that both the Wired Agent & the Gadgeteer Agent lose their Cybernetic Superspy modifications.
Psychic Agent
Super Agent

Police O.C.C.s
Bounty Hunter
Cyber-Cop
Magestalker
Police
Psychic Detective
Super Power Investigation & Enforcement (SPIE) Officer

Criminal O.C.C.s
Cyberpunk
Mountebank
Prestidigitator
Professional Assassin
Super Villain
Western Drug Dealer (For Palladium Fantasy)

Mercenary O.C.C.s
Battle Mage
*Cyborg Soldier: Again, basically unchanged, with the same recommendation as the Cyber Agent and some new options for the Man-Machine variant:
01-15 Full Cranial Damage (see N&S, page 56)
16-30 Massive Body Trunk Damage (see N&S, page 56)
31-45 Right Side Destroyed (see N&S, page 56)
46-60 Left Side Destroyed (see N&S, page 56)
61-70 Lower Extremities Destroyed. I don't know why this wasn't included in the original, since it seems the most likely occurrence for soldiers stepping on land mines. Both Legs have been blown off. Unlimited Cyber-Attachment replacements are available, so long as they're within Expense Account limits. Additionally, a total of two Body Cavity Implants can be purchased. Implant/Cyber Expense Account: $550, 000.
71-80 Bionic Implants (see HU2, page 118)
81-90 Bionic Weapon System (see HU2, page 119)
91-00 Bionic Sensor System (see HU2, page 119)
Psiber-Knight (for Rifts)
Psi-Soldier
Super Soldier

Gizmoteer O.C.C.s
Psychic Gizmoteer
Hacker Gizmoteer
Mad Scientist

Magic N&S Classes: Basically I used the HUGMG Spell list to work from, however any S.D.C. spell invocation system (i.e. HU2, BTS1, Nightspawnbane, etc) is easily used for these magic classes. Rifts/MDC setting spells require some conversion.
*Geomancer: See Mystic China. It's noted here to provide a magic class with both magic and martial arts.
*Arcanist: See BTS-1 or alternatively, the Sorceror O.C.C. from Nightspawnbane. It's provided here for a basic magic class.

New Cybernetic Class Options & Revisions
Cybernetics, Bio-Systems, and Bionics Availability & Modifications
:
Ninjas & Superspies: Cyber-Attachments, Cyber-Disguises, & Cyber-Implants; reduce the price of all items by 30%.
Heroes Unlimited Second Edition: Bionics; unchanged.
Aliens Unlimited Galaxy Guide: New Bionic Systems; Double all prices.
Mutants in Orbit: Bioware; Triple all prices
Rifts Bionics Sourcebook (or individual Rifts books containing Bionics such as the Main Book, Japan, Warlords of Russia, New West, Triax, Canada, Underseas, Coalition Wars One. HOWEVER, Magic Bionics & Psionic Enhancements are unavailable): Cybernetics & Bionics; Double all prices, Convert M.D.C. on a one-to-one basis to S.D.C. for damages and damage capacity, A.R. modifications as follows:
Cyber-Armor, unchanged
Partial Conversion Bionics, A.R. & S.D.C. as per HU2
Full Conversion Bionics, A.R. & S.D.C. as per HU2
Body Transplant Bionics, A.R. & S.D.C. as per HU2
LL-SB Light Labor Slave Borg Armor, A.R. 9
LE-B1 Light Espionage Armor, A.R. 11
LI-B2 Light Infantry Armor, A.R. 14
MI-B2 Medium Infantry Armor, A.R. 16
HI-B3 Heavy Infantry Armor, A.R. 18
Deep-Sea Environmental Body Armor, A.R. 18
Homemade M.D.C. Armor, Unavailable.
Fury Beetle Armor, Unavailable.
Triax Extra Armor Plating, A.R. +1 for man-sized, +2 for horse-sized
Russian Head Collar & Hood, A.R. 7
Russian Helmet and/or Face Plate, A.R. 6
Russian Cyber Shield, Human-sized, A.R. is NA
Russian Cyber Shield, Giant-Sized, A.R. is NA
Specific Cyborg Chassis (i.e. Triax, Coalition, Japan, Bandito Arms, Free Quebec, Sovietski & Warlords of Russia) are unavailable.

The Cyborg P.E./Chi Conundrum: You know you love it. Here's how it works. Even with a Brain Transplant Cyborg, there's still something alive in the cyborg. Hence the Cyborg has Chi. There's no debate about this. It's a simple fact deriving from the following statements:
1) Heroes Unlimited Second Edition, page 104: "...the only differences are the living brain..." Which indicates that the brain is alive.
2) Revised Ninjas & Susperspies, page 16: "All living beings have Chi."
From these two statements it is a given fact that Cyborgs have Chi. Since we know this to be true, we can take this a step further, (from Revised N&S, page 16) "P.E., the character's Physical Endurance, is the main "battery" of Chi." Which tells us, since all cyborgs have Chi, that all cyborgs have a P.E. attribute to determine that Chi. Naturally it follows that since cyborgs have P.E., they also have Hit Points. Welcome to the wonderful world of Ninjas & Superspies.

Experience Tables

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