Bounty Hunter O.C.C.
By Kuseru
A special breed of Freelance Agent. Bounty Hunters are typically employed to hunt down criminals, rogue agents, and other wanted persons. Bounty Hunters specialize in tracking people down and bringing them back to their employer. Many Bounty Hunters are typically ex-military or espionage types, but some professional hunters or action seekers also try their hand at the business. Anarchists and evil aligned Bounty Hunters typically don't care if their targets are alive or dead, when they bring them back, and the employer must specify this for these unsavory types. Some Aberrant Bounty Hunters may make it a point to bring their targets back alive, whatever the cost. Most evil alignments and Anarchists also take no precautions against damage to property or bystanders, unless told otherwise. Good alignments and Unprincipled characters typically try to bring their targets back alive and try to minimize property damage and the loss of innocent lives.
Special Abilities: In Ninjas and Superspies there are three types of Bounty Hunters:
The Cyborg Hunter: These are Bounty Hunters who have opted for the edge of cybernetic enhancement. All cybernetics are selected/purchased from among Implants, Cyber-Attachments, and Cyber-Disguises.
The Skilled Hunter: Bounty Hunters with lots of professional training and are able to select more skill programs than the other types of Bounty Hunters
The Martial Hunter: Martial Hunters have trained in a martial art to assist them in capturing their prey. Select one martial art style from the following: Ch'in-na, Isshin Ryu Karate, Fu-Chiao Pai Kung Fu, Jujutsu, Lee Kwan Choo, Li-Chia Kung Fu, Mien-Ch'uan Kung Fu, Moo Gi Gong, Pao Pat Mei Kung Fu, Tae Kwon Do Karate, and T'ang-Su Karate from Ninjas & Superspies. If Mystic China is available add Bak Mei Kung Fu, Liang Hsiung Kung Fu (Bounty Hunters who study this style usually hunt down demons and monsters), and Triad Assassin (mostly for evil and anarchist types who don't care about damage to their targets or anything else).
Attribute Requirements: None.
Starting Age: 18
Base S.D.C.: 20
Martial Art Forms: See above.
Educational Level: Literate with a formal education.
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
O.C.C. Skills: Cyborg and Martial Hunters can select two (2) skill programs from among the categories of Espionage, Military, and Basic. Skilled Hunters select five (5) skill programs from among the categories of Espionage, Military, and Basic. All three Bounty Hunters can select an additional Basic skill program.
Secondary Skills: Select any six (6).
Money: $15,000 for Martial Hunters, $10,000 for Cyborg Hunters, $20,000 for Skilled Hunters.
Implant/Cybernetic Expense Account: Cyborg Hunter only: $450,000.
Income: The Income for Bounty Hunters is dealt with in two ways: A Bounty Hunter can make $400 a week if working for an agency or can make from $2500 to $1 million per contracted target.
Level Advancement Bonuses: receive one new Secondary skill at 3rd, 6th, 8th, and 12th levels.
Social Contacts: The character has a 20%+5% per level of experience chance of encountering a former employer, target, or acquaintance.

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