Police O.C.C.
By Kuseru
Police are the common public law enforcers of many nations. Characters who play the Police O.C.C. are typically either freelance agents who have police training or Police officers who are involved in a case or mission and have been assigned as liaisons to espionage or military agencies.
Attribute Requirements: None.
Starting Age: 18
Base S.D.C.: 25
Martial Art Forms: None, choose either Hand to Hand: Basic or spend one secondary skill for Hand to Hand: Expert, or two secondary skills for Hand to Hand: Martial Arts.
Educational Level: Technical Training.
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
Available Skill Programs: Automatically receives Basic Police Skill Program. Choose four (4) skill programs from the following: Advanced Pilot (Basic), Basic Military (Military), Beat Cop (Espionage), Communications (Basic), Detective (Espionage), Forensics (Medical), Information Gathering (Espionage), Journalist (Basic), Mechanical (Basic), Surveillance Specialist(Espionage), Swat Team Member(Espionage), Undercover Cop (Espionage).
Secondary Skills: Select six.
Money: $10,000
Implant/Cybernetic Expense Account: None.
Income: Base pay equal to 400$ a week.
Level Advancement Bonuses: Receive one new Secondary skill at levels 2, 4, 6, 8, 10, 12, & 14.
Social Contacts: The police usually are well connected to other police, the F.B.I., other national agencies, Interpol, and the local and national government. The character has a 33% chance of locating a former friend, acquaintance, or key figure of these groups. In addition most cops have dealt with criminals and crime organizations and can find an informant, major crime figure or former convicted felon (15% chance in country of origin, and 5% everywhere else). Major police or other law enforcement agencies have a 20% chance of identifying the character and criminals have a 15% chance of identifying the character.

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