Super Powered N&S Classes
Super Powered Martial Artist
The Super Powered Martial Artist is a new optional O.C.C. variant, that has developed super powers into martial art powers. With the exception of their super powers, the Super Powered Martial Artist is on par with Worldly Martial Artists in terms of Martial Arts studies.
Super Powers for the Martial Artist: The character learns to develop super powers rather than standard martial art powers.
Chi: The character's Chi is equal to the P.E. attribute. However, unlike other martial artists who have learned how to harness their chi (at least on some level), Psychic Martial Artists CANNOT manipulate their chi. Like all characters, they can have their chi depleted, and zero or negative chi has the usual effects.
Super Powers: To determine the character's super powers, take a look at what martial art powers would normally be available to the character's martial art style(s). If Weapon Katas are listed as part of the character bonuses, they remain unchanged. All reference to super power types are based on Kittenstomp's Random Tables of DOOM.
*In place of each Arts of Invisibility, the character can select one power from Stealth (Minor) Powers.
*In place of each Atemi power, the character can select one power from Augmented Biology or Extra/Enhanced Limbs (Minor) Powers.
*In place of each advanced Atemi, the character can select one power from Energy Expulsion or Energy Control (Minor) Powers.
*In place of each Martial Art Technique, the character can select one power from Matter Expulsion or Matter Control (Minor) Powers.
*In place of each Chi Kata (but not Special Kata), the character can select one power from Heightened Senses, Supervision, or Extrasensory Perceptions (Minor) Powers.
*In place of each Body Hardening Exercise (including the Demon Hunter ones), the character can select one power from Enhanced Attribute, Enhanced Structural Capacity or Impervious (Minor) Powers.
*In place of each Special Kata (but not Chi Kata), the character can select one power from Locomotion or Flight (Minor) Powers.
*In place of each Chi Mastery (including advanced Chi Mastery, but not including Chi Kata), the character can select one power from Mental Powers, Dimension Warping, or Physics Manipulation (Minor) Powers.
*In place of each Zenjoriki, the character can select one Major Power, with the exception of Natural Combat Ability.
No martial art powers (with the exception of Weapon Kata, if the GM approves) can be selected. Super powers cannot be traded in for basic skill programs.
Level advancement bonuses work the same way as initial super power selections.
Example: The character has selected the Aikido style. Instead of selecting two powers from Atemi or Chi Mastery and one Zenjoriki, the character would select two super powers from Augmented Biology, Extra/Enhanced Limbs, Mental Powers, Dimension Warping, or Physics Manipulation and one Major Power.
Chi bonuses: Where a chi bonus would normally occur for the martial art style, delete the chi bonus.
Notes on martial arts with special martial art powers and automatic selections of martial art powers:
*Bok Pai-Crane Stance Kata would become Winged Flight.
*Choy Li Fut Kung Fu-Bear Stance Kata would become Adhesion.
*Fu-Chia Pai Kung Fu-Instead of Karumi Jutsu, the character receives Weight Manipulation.
*Isshin Ryu Karate-Instead of the Bassai "Fortress Penetration" Kata, the character receives Super Burrowing.
*Kyoushinkai Karate-Instead of Tamashiwara, the character receives Gun Limb.
*Monkey Style-Instead of the Monkey Style Special Kata(s), the character can select can select super powers from the Animal/Natural Abilities (Minor) Powers.
*Shao-lin Kung Fu-Dragon Kata would become Flight: Energy.
*Thai Kick Boxing-Lightning Form Kata would become Slow Motion Control.
*Tien Hsueh Touch Mastery-Dim Mak becomes Disruptive Touch.
*Wu Shu T'sung PRC Kung Fu-Mao's Pride Kata becomes Super Bounce.
*An Yin Kung Fu-The mudra selections are replaced by the first four Special Abilities of the Ancient Master; Feign Death, The Cleansing Spirit, Positive Energy, and Channel & Unleash Physical Energy.
*Ba Gua Kung Fu-Ba Gua Circle Kata becomes Spin at High Velocity. Pun Gung Bi Weapon Kata is unchanged.
*Chao Ta Kung Fu-Greased Lightning Kata becomes Enhanced Leaping. Kung Sao Kata becomes Sliding. Ni Huei Kata becomes Side-Step.
*Gui Long Kung Fu-advanced Chi Sword Technique becomes Body Weapons.
*Hsien Hsia Kung Fu-Mind Walk becomes Intangibility. Calm Minds becomes Karmic Power. Two Minds becomes *Transferral/Possession. Spirit Burst becomes Re-Channel & Expel Energy. Discorporate becomes APS: Void.
*Hsing-I Kung Fu-Hua Chin becomes Power Weapon.
*Pao Chih-Replace the Animus Powers, Martial Art Powers, and Level Advancement Bonuses with the following:
1st: +2 to Roll with Punch/Fall/Impact
2nd: +1 attack per melee
3rd: Receives Alter Physical Structure: Wood
4th: +2 to Dodge
5th: +1 to strike
6th: Receives Alter Physical Structure: Fire
7th: +1 on Initiative
8th: +1 attack per melee
9th: Receives Alter Physical Structure: Stone
10th: +2 to Roll with Punch/Fall/Impact
11th: +1 to dodge
12th: Receives Alter Physical Structure: Metal
13th: +1 to strike
14th: Critical Strike from Behind
15th: Receives Alter Physical Structure: Water
*Triad Assassin Training-None. Triad Assassin training offers no super powers.
Attribute Requirements: As per Martial Art Style.
Starting Age: 15
Base S.D.C.: 30
Martial Art Forms: Select one martial art style.
Educational Level: Raised in a monastery or retreat, minimum skills.
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
Available Skill Programs: Character can select any two (2) Basic skill programs.
Secondary Skills: Choose any six (6).
Money: $1,000
Income: Character can teach martial arts for $150 a week. Base pay at an agency is $250 per week.
Level Advancement Bonuses: Receive one additional Secondary Skill at 4th, 8th, and 12th levels.
Social Contacts: The character has an 18% chance of recognizing any other major figure in the martial arts world. There is only a 5% chance that the character will have met the martial artist before. Both of the character's styles may have branches located throughout the world. In any of these places, the character has a 30% chance of tracking down a familiar person.

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