Super Soldier
The super soldier is an experiment which is a deliberate attempt to create a superior, human fighting machine. The focus is usually on tapping into the vast human potential. Unlike Heroes Unlimited super soldiers, these are only super powered end-products.
Super Powers for the Super Soldier: Use the following revised Supersoldier Ability table, If the same old super soldier ability (from HU2) is rolled more than once, ignore it and reroll, new entries can be rolled more than once, however, reroll the same result on the indicated sub-table. Roll four times:
01-10 Attempted to Increase Physical Agility and Dexterity (see HU2 , page 118)
11-20 Attempted to Increase Physical Speed (see HU2 , page 118)
21-30 Mind and Body are more attuned (see HU2 , page 118)
31-40 Attempted to make a natural weapon (Roll once on the Matter Expulsion sub-table from Kittenstomp's Random Tables of DOOM)
41-50 Attempted to make the subject Impervious to something (Roll once on the Impervious sub-table from Kittenstomp's Random Tables of DOOM)
51-60 Brain Boost (see HU2 , page 118)
61-70 Physical Transformation (see HU2 , pages 118-119)
71-80 Attempted to Enhance the Biology of the Subject (Roll percentile, 01-50% Roll once on the Enhanced Structural Capacity sub-table, 51-00% Roll once on the Augmented Biology sub-table, both from Kittenstomp's Random Tables of DOOM)
81-90 Attempted to make an Energy Weapon (Roll once on the Energy Expulsion sub-table from Kittenstomp's Random Tables of DOOM)
91-00 Uncanny Targeting & Throwing (see HU2 , page 119)
Attribute Requirements: I.Q. 8 or higher
Starting Age: 20
Base S.D.C.: 30
Martial Art Forms: None. Choose either Hand to Hand Martial Arts or Hand to Hand Assassin.
Educational Level: Equal to about two years of college.
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
Available Skill Programs: Character automatically receives the Basic Military Skill Program. Also select any two (2) additional Military Programs, and one (1) General Skill Program.
Secondary Skills: Select any six (6).
Money: $12,000
Income: Base pay as an agent is $1,200 per week.
Level Advancement Bonuses: Receive one new Secondary skill at 3rd, 6th, 8th & 12th levels.

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