Psychic Agent O.C.C.
By Kuseru
These characters are psychics who have been recruited and trained by various agencies to lend their psionic abilities the international espionage arena. They are typically employed to interrogate prisoners, infiltrations, assassinations, and information gathering.
Psychic powers for the Psychic Agent:.
Base I.S.P.: Roll 5D6 plus the character's M.E. attribute. The character receives another 2D4 I.S.P. per level of experience after first.
P.P.E.: Most of the Psychic's P.P.E. has been expended in the development of psychic abilities. The remaining P.P.E. base is only 2D4.
Chi: The character's Chi is equal to the P.E. attribute. However, unlike other characters who have learned how to harness their chi (at least on some level), Psychic Agents CANNOT manipulate their chi. Like all characters, they can have their chi depleted, and zero or negative chi has the usual effects.
Saving throw versus psionic attack: As a Master psychic, the character needs a 10 or higher to save vs psionic attack.
Psionics: At first level, the character can select three powers from the categories of Physical, Sensitive, and Healer. The character can also select one power from the Super category. The character can select one additional lesser power (Physical, Sensitive, or Healer) at levels 3, 6, 9, 12, and 15 and one new Super power at levels 3, 5, 9, and 12.
Attribute Requirements: I.Q. and M.E. of 11 or higher.
Starting Age: 20
Base S.D.C.: 10
Martial Art Forms: None. Choose either Basic Hand to Hand (Agent) or trade one Secondary skill for Expert Hand to Hand (Agent), or two Secondary skills for Martial Arts Hand to Hand (Agent).
Educational Level: Special Training
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
O.C.C. Skills: The Character gets the Lore Skill Program and can select two Espionage or Military skill programs and two Basic Skill programs.
Secondary Skills: Select any six (6).
Money: $25,000
Income: Base pay is $1,000 a week from the character's agency.
Level Advancement Bonuses: Receive one new Secondary skill at 4th, 8th , and 12th, levels.
Social Contacts: The character has studied the international psychic community enough to recognize famous psychics (30%). The character's espionage training gives him the ability to recognize famous criminals (20%), known espionage agents (10%), and important political figures (20%).

Hosted by www.Geocities.ws

1