Psi-Soldier
The result of the military's attempt to produce psychic warriors for the battlefield.
Psionic Powers of the Psi-Soldier:
Roll on the following Table to determine psychic powers:
01-20 Zapper; Impervious to Electricity, Sense Electricity, Electrical Aura & Radiate Electricity, Electricity Absorption, I.S.P. and P.P.E. (Psyscape, pages 81-82) Note: convert all Mega-Damage on one-to-one basis to S.D.C. for all Zapper powers.
21-40 Psi-Slayer; Sleepwalk, Locate & Track Mark, Telekinetic Air Walk, Psi-Dagger (convert Mega-Damage on one-to-one basis to S.D.C.), Other Psionic Powers, I.S.P. and P.P.E. (Psyscape, pages 71-73)
41-60 Psi-Warrior; Levels of Experience & Power, I.S.P. and P.P.E. (Psyscape, pages 78-79)
61-80 Fire Walker; Burning Touch, Commune with Fire, Fire Awareness/Sense Fire, Fire Knowledge, Resistant to Fire, Sense Temperature, Closed to the Supernatural, P.P.E., I.S.P., Recovering I.S.P., and Selecting Physical Psychic Abilities. (BTS2, pages 44-45
81-00 Psi-Slinger; Energy Expulsion, Psychic Weapons, Energy Conversion, and Other Psionic Powers (New West, pages 98-99) Note: convert all Mega-Damage on one-to-one basis to S.D.C. for all Psi-Slinger powers.
Attribute Requirements: I.Q. 10 and M.E. of 10
Starting Age: 24
Base S.D.C.: 20
Martial Art Styles: None. Choose either Hand to Hand Basic or trade one secondary skill for the Hand to Hand Expert or trade two secondary skills for Hand to Hand Martial Arts.
Educational Level: Military Academy Graduate.
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
Character automatically receives the Basic Military Skill Program with the Psi-Soldier Skill Program (new). The character also selects two (2) Military Skill Programs and any one (1) Basic Skill Programs.
Secondary Skills: Select any five (5).
Money: $6,500
Income: Base of $400 a week from an agency.
Level Advancement Bonuses: Receive one new Secondary Skill at 3rd, 5th, 7th and 10th levels.
Social Contacts: The character keeps track of both sides of the magic war, both the magic organizations, and the military and magical forces of the various governments. As a result character can recognize most prominent spell caster along with the major commanders of anti-magic and magic units (30%). Keeping a very low profile, the character has a 2% chance of ever being recognized.
Psi-Soldier Skill Program
Detect Ambush (+15%)
Detect Concealment (+15%)
Land Navigation (+10%)
Tracking (+10%)
Select two (2) Lore skills from the following list, with a +10% bonus for each: Demons & Monsters, Entities & Ghosts, Faerie & Creatures of Magic, Paranormal & Psionics, Religion, and Superstitions.
Take four (4) Weapon Proficiencies from the following list: W.P. Knife, W.P. Axe, W.P. Crossbow, W.P. Flamethrower, W.P. Grenade, W.P. Black Powder, W.P. Assault Rifle, W.P. Energy Rifle, W.P. Energy Pistol, W.P. Dart Pistol, and W.P. Shotgun.

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