Grand Master Martial Artist N.P.C.
By Kuseru
Grand Masters are typically good for the sensei or teacher of the player group. They can also be used as NPC villians or as creators of new martial arts (ala the new Nightbane martial arts in Rifter#3....i.e. the creators of Bishoudo and Chiang Di Chuang; Bao Chan (the creator of Gen Kuei Do); Lei Meng (creator of Lei Feng Do); Luan-Mo-E; the creator of O-Ken Wa; the Vagabond (creator of Yung Huo Jen) and possibly Splinter form the TMNT rpg). Grand Masters typically speciallize in at least one fighting style and one mental style.
Special Abilities:
1. Feign Death, The Cleansing Spirit, and Positive Energy from HU's Ancient Master.
2. Additional Martial Art Powers: The Character can select one additional martial arts power from those available through each of his Primary Form(s) at levels one, five, ten, and fifteen (that means that a Grand Master with three Primary forms would select three new martial art power at those levels).
3. Grand Masters are also apt to have abilities from one of the following (if one of the following powers is chosen, reduce the number of Exclusive forms available by one):
Chi Magic: has all the abilities under P.C.C. skills and Wu Shih Magic & Spell Casting, but no additional martial arts, or skills.
Psionics: considered to have major psionics (25% chance) or minor psionics (75% chance).
Super Powers: determine Super Powers by rolling on the following table:
Roll Percentile dice
Roll Number of Super Abilities
01-15 One major super ability and three minor abilities
16-32 Four minor super abilities only (no major powers)
33-50 One major super ability and one minor ability
51-69 One major super ability and two minor abilities
70-86 Five minor super abilities (no major powers)
87-00 Two major super abilities (no minor powers)
Attribute Requirements: P.S.: 10, P.E.: 12, P.P.: 8.
Starting Age: 60 (this is based on the Dedicated Martial artists starting level with the average times to learn the martial arts added in.)
Base S.D.C.: 50+3D6
Martial Art Forms: Since these characters have spent their lives studying the martial arts, the character can select two primary forms (Exclusive, with those counting as two martial art forms (Thai Kick Boxing and Ninjutsu) taking up both slots.) And three (3) secondary forms (non-Exclusive). At the GM's option, all three secondary forms can be traded in for another Exclusive form. The Grand Master will have the following experience levels for his martial arts: First Primary Form: 1D4+4 levels of experience; Second Primary Form: 1D4+3 levels of experience; Secondary Forms/Third Exclusive Form: 1D4+1 levels of experience. NOTE: Grandmaster Martial Artists who create their own style will forfeit the appropriate 'slot' of available martial art forms for the new style.
Educational Level: Literate (can read and write native language), but without formal education. No education Bonus.
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
O.C.C. Skills: None, only those skills gained from martial art styles.
Secondary Skills: Select any four (4).
Money: $500 plus any weapons or equipment associated with the characters martial art styles.
Income: Weekly earnings are roughly $1000 a week as a martial arts instructor. Base pay at an agency is special, as the Grand Master is typically head of his own organization (typically considered a master martial arts school, 100 points are available for the creation of the Grand Master's 'school') . Assume that the Grand Master's salary is four times that of the feature selected for step N: Agency Salary.
Level Advancement Bonuses: receive one new Secondary skill at 3rd, 5th, 7th, 9th, 11th, and 13th.
Social Contacts: (Basically double the percentages of the Dedicated martial artist.) The character has a 50% chance of recognizing any other major figure in the martial arts world. There is only a 10% +5% chance per level of experience that the the character will have met the martial artist before. Recognizing martial artists from any of the character's Primary Form(s) is 90% for major figures and 30% for established practitioners (3rd level or higher). For the character's Secondary Forms, there is a 75% chance of recognizing the major figures and a 25% chance of recognizing established practitioners (3rd level or higher).

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