Super Power Investigation & Enforcement (SPIE) Officer
Basically, super-powered police officers, formed in an organization similar to SWAT to combat super power crimes.
Super Powers for the SPIE Officer: Roll on Table C of the Experiment Power Category (HU2, page 116).
Attribute Requirements: I.Q. and P.S. 10
Starting Age: 18
Base S.D.C.: 20
Martial Art Forms: None. Choose either Hand to Hand Basic or trade one secondary skill for the Hand to Hand Expert ( or trade two secondary skills for Hand to Hand Martial Arts.
Educational Level: Two Years of College or equivalent.
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
Available Skill Programs: Automatically receives the Police/Law Enforcement (Basic Cop) skill program with a +12% bonus to each of those skills. In addition, select three (3) Police skill programs. Also, select two (2) Basic skill programs.
Secondary Skills: Select any six (6)
Money: $3500
Income: Base pay as a SPIE Officer is $500 per week.
Level Advancement Bonuses: receive one new Secondary skill at 2nd, 4th, 6th, 9th, and 13th levels.
Social Contacts: The SPIE usually are well connected to other police agencies,. The character has a 33% chance of locating a former friend, acquaintance, or key figure of these groups. In addition most cops have dealt with criminals and crime organizations and can find an informant, major crime figure or former convicted felon (25% chance). Major police or other law enforcement agencies have a 20% chance of identifying the character and criminals have a 15% chance of identifying the character.

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