Cyber-Cop
The police variant of the Cyborg Soldier
Attribute Requirements: I.Q. 8 or higher
Starting Age: 20
Base S.D.C.: 25
Martial Art Style: Choose either Hand to Hand Expert (Agent) or Martial Arts (Agent) or can spend three (3) skill programs for one of the following Martial Art Styles: Tae Kwon Do Karate, Kyokushinkai Karate, Isshin-Ryu Karate, or Jujutsu.
Educational Level: Equal to about two years of college.
Superspy Modifications Available:
Cybernetics Option: All N&S cybernetics, Mutants in Orbit Bioware, and Rifts Cybernetics are available.
Bionics Option: Select Partial or Full Conversion Borg from Heroes Unlimited Second Edition or Rifts.
Man-Machine Option: Identical to the revised table for the Cyborg Soldier.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
Available Skill Programs: Automatically receives the Police/Law Enforcement (Basic Cop) skill program. In addition, select two (2) Police skill programs. Also, select one (1) Basic skill program.
Secondary Skills: Select any six (6).
Money: $12,000
Implant/Cyber Expense Account: $450,000
Income: Base pay as an agent is $1,200 per week.
Level Advancement Bonuses: Receive one new Secondary skill at 3rd, 6th, 8th & 12th levels.
Social Contacts: Cyber-Cops are usually well connected to other police agencies. The character has a 33% chance of locating a former friend, acquaintance, or key figure of these groups. In addition most cops have dealt with criminals and crime organizations and can find an informant, major crime figure or former convicted felon (25% chance). Major police or other law enforcement agencies have a 20% chance of identifying the character and criminals have a 15% chance of identifying the character.

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