Mad Scientist O.C.C.
By Kuseru
I love these guys! The mad scientist is the ultimate gizmoteer, building all kinds of machines depending on their whims. Mad Scientists are often found working for the military, companies that market tons of new products, or organizations bent on world conquest. Optional: Roll three times on the Random Insanity table or roll once on the multiple personality table.
Attribute Requirements: A minimum I.Q. of 11 and M.E. of 10 is required (not so much resistance to insanities, but more of the willpower to persevere with their research, regardless of the cost), an I.Q. of 14 or higher is recommended.
Starting Age: 18
Base S.D.C.: 10
Martial Art Forms: None, choose either Hand to Hand: Basic or spend one secondary skill for Hand to Hand: Expert, or two secondary skills for Hand to Hand: Martial Arts.
Educational Level: Special Training; add +5% to all skills gained from the Gizmoteer skill Programs.
Superspy Modifications Available: None.
Base Minimum Skills: Basic Math, Speak Native Language, Literacy: Native Language.
O.C.C. Skills: Character can select four Gizmoteer skill programs and two skill programs from the following: *Forensics (medical), Medical Doctor (medical), *Medical Researcher (medical),*C4I (military), Electronic Warfare (military), Information Gathering (espionage), Security Specialist (espionage), or any basic skill program.
Secondary Skills: Select eight (8) secondary skills.
Money: $250,000. Note: This character may opt to spend some of his money on Cybernetics, this either occurs at character creation and is paid for from the initial funds or the character must acquire the money and locate a facility capable (and willing) to handle the implantation process.
Implant/Cybernetic Expense Account: None.
Income: $3000 base pay working for an agency. May make up to five times as much working freelance.
Level Advancement Bonuses: receive one new Secondary skill at 3rd, 6th, 9th, 12th, and 15th levels.
Social Contacts: Due to the character's varying interests, encountering someone they know is 20%+3% per level of experience.

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