Information
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Technology
---Armor
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---Ranged
---Guided
---Artillery

Disclaimer
This site is for roleplay purposes only. Any use of these technologies without the consent of the Web Master is prohibited. All information upon this site is considered classified 'in character.' Any use of knowledge and 'recon' gained from this site 'in character' is voided.

Contact Us:
Ryan Blackwolf (Webmaster)

Guided Weapons

Torpedoes
Torpedoes are mainly ship weapons. The Only mobile suits equipped with these in the Neverwinter arsenal are the aquatic mobile suits. Torpedoes pack the most firepower of any guided weapon. With this however comes a downside. Torpedoes are faster, but less maneuverable than missiles. They are very ineffective against enemy mobile suits, except in an aquatic environment, and are mainly used against capital ships. Most torpedoes surround themselves in a plasma casing upon launch. Many modifications are available for these. One original modification that is Neverwinter Exclusive is the Phasic Modification, which allows the Torpedo to phase into subspace, increasing its speed, and allowing it to evade all forms of anti-missile fire and subvert all single phased shields, and even the hull, though sometimes into the hull, which causes immense hull damage.
Modifications:Phasic, ECCM, Armored, Enveloping, Overloaded

Missiles
Missiles do not pack the same payload as Torpedoes. They are smaller, and faster and more maneuverable. This makes them ideal for targeting smaller moving targets, such as mobile suits and fighters. The upside to this is that a ship can carry more missiles than they can torpedoes, and they are more efficient weapons for mobile suits than a large torpedo.
Modifications:MIRV, ECCM, Armored, Enveloping, Overloaded

Rockets
Rockets work off of the same basic functions that missiles do. However, they lack guidance. Rockets are faster, due to less weight going to warhead space, and more going to fuel. They pack more firepower than missiles, due to more weight going to a warhead than to a guidance package. However, they do not carry as much payload as Torpedoes do. They are ideal for larger targets, that cannot move fast enough to evade, and make excellent area affect weapons.
Modifications:MIRV, Armored, Enveloping, Overloaded

Ion Discharge Warhead
This warhead creates an Ion Discharge shockwave in a small controlled area, working in exactly the same way that the Rifle bolt does. Enveloping this warhead, makes it especially effective against shielded ships, as the Enveloping modification attacks all sectors of a shield, weakening it as a whole, instead of just a small area.

Plasma Warhead
Plasma Warheads are the most affective warhead that can be equipped upon a missile, rocket, or torpedo. Upon detonation they release one of the hottest substances known to man, to tear through the armor, making it naturally armor piercing. However, its effectiveness is short-lived against shielded vessels, causing minimal damage to these. These warheads cannot be enveloped.

Inferno Warhead
The Inferno warhead is equipped with a Napalm warhead that is used upon rockets and missiles equipped on mobile suits. Ships do not use these weapons. Upon detonation they ignite the napalm and spread it out over a large area. The Napalm is not as hot as plasma, but burns much longer, and reacts less with a material. Most low grade armors are melted within a few seconds, higher grades take longer. Inferno Napalm is an oxidizing material when exposed to heat, and can be used outside of an oxygen rich atmosphere, and can only be extinguished using a certain chemical.

Seismic Warhead
This warhead is most affective in area affect situation. Upon detonation this weapon releases sonic energies outwards in a large area. Shields do nothing to stop this weapon. From there, at these high frequencies, materials are vibrated around in such a manner, as to split, tearing the molecules apart from the material. This causes massive amounts of damage to hulls and armor.

Gravity Warhead
High amounts of graviton energies are released in an implosion, causing anything within the area of affect of this weapon to collapse in towards the extreme pull of this weapon. Only Graviton Shields stop this affect, so long as they are not working in the same direction as the area of affect.

 

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