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While the
ground level has many defences, this faction takes to aerial defence.
The Yellow Faction looks after protecting Liamelia's skies along side the
Cloud Dragon defenders. This faction does both recognizance and
aerial combat within the clouds. They work along side the Cloud
Dragons and even have a base of operations up in the clouds. During
combat, this faction scouts aerial threats and
supports the
main attack
force
from above. But it is not often this
faction comes across any kind of conflict and usually end up aiding or
supporting in attacking or defending ground troops. All kinds of
elves join this faction, but the Moon and Sun Elves seem to enjoy the rush
of air more then others.
Requirements
Alignment: Any non-evil
Class Skills Skill Points at Each Level: 4 + Int modifier.
Class Features Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields. Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble. Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class. They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly. If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level. Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type. This ability works exactly like the favored enemy ability of the ranger class. If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack. The bonuses are determined by the member's prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.] Flight: Members train in the use of flying spells so intensely that it becomes second nature to them. They gain the ability to use it at will. Members can cast spells or use weapons as easily as if they were walking on solid ground. The effect can be dispelled, but the member can just recall it as a free action. Invisibility: Members are highly trained in ambush and catching foes off guard using invisibility, that the ability becomes second nature to them. Their continuing practice allows them to use the ability a few times each day. The number of times a member can do this is determined by his prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.] Armored Training: At 1st level, a member has learned to use armor while casting arcane spells. He no longer suffers an arcane spell failure chance as long as he sticks to light armor and light shields. At 11th level, this ability increases to include medium armor. Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. There are 10 'blessings' that can be bestowed on a member as he continues his training and as his spirituality grows.
Arvandor's Blessing: +15 to Move Silently Each 'blessing' can only be taken once and can be taken in any order. The member gains the blessings based on his prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.] Imbue Arrow: At 5th level, the member gains the ability to place an area spell upon arrow. When the arrow is fired, the spell's area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow's range rather then the spell's range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted. The number of times a member can use this is determined by his prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.] Hail of Arrows: At 9th level, the member can fire an arrow at each and every target within range, to a maximum of one target for every prestige level he has earned. Each attack uses the member's primary attack bonus, and each enemy may only be targeted by a single arrow. The member can only use hail of arrows a certain number of tomes per day as determined by his prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.] Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 10th level, a member feels his spirituality flow through him, making him quicker on his feet. With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC. Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses. At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes. Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon. If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.) The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it. Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon. The transformation lasts for 5 rounds plus the character's Cha modifier. A member may end the transformation voluntarily prior to this limit. At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.
Table
1-3: Liamelian Faction Yellow
Table 2-3: Silver
Scouts of Liamelia (Yellow)
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