Liamelian Faction Yellow
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While the ground level has many defences, this faction takes to aerial defence.  The Yellow Faction looks after protecting Liamelia's skies along side the Cloud Dragon defenders.  This faction does both recognizance and aerial combat within the clouds.  They work along side the Cloud Dragons and even have a base of operations up in the clouds.  During combat, this faction scouts aerial threats and supports the main attack force from above.  But it is not often this faction comes across any kind of conflict and usually end up aiding or supporting in attacking or defending ground troops.  All kinds of elves join this faction, but the Moon and Sun Elves seem to enjoy the rush of air more then others. 
Hit Dice: d8

Requirements
To qualify to become a member, a character must fulfill all the following criteria.

Alignment: Any non-evil
Race: Elf, Half-Elf, Dwarf, Halfling, Gnome
Base Attack Bonus: +6
Skill: Spot +8
Feats: Far Shot, Precise Shot, Weapon Focus (any bow or crossbow), Weapon Specialization (same as Weapon Focus)
Spellcasting: Ability to cast 4th-level arcane spells.

Class Skills
The Yellow Faction's class skills (and the key ability of each skill) are Concentration (Con), Craft (Int), Intimidate (Cha), Knowledge (arcane) (Int), Listen (Wis), Sense Motive (Wis), Spellcraft (Int), and Spot (Wis).

Skill Points at Each Level: 4 + Int modifier.

Class Features
All of the following are class features of the Yellow Faction prestige class.

Weapon and Armor Proficiency: Members are proficient with all simple and martial weapons, all types of armor, and shields.  Note that armor check penalties for armor heavier then leather apply to the skills Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble.

Spells per Day: As members continues their training in magic, they continue to gain new spells per day as if they had also gained a level in a spellcasting class they belonged to before they add this prestige class.  They do not, however, gain any other benefits a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on).  This essentially means they add the level of this prestige class to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly.  If a character has more then one spellcasting class before they became a member, they must decide to which class they add each level of prestige for purposes of determining spells per day when they add the new level.

Favored Enemy: At 1st level, members may select a favored enemy of any type, wither it be an organization, or creature type.  This ability works exactly like the favored enemy ability of the ranger class.  If a member with ranger levels chooses a favored enemy that she already has chosen as a ranger, the bonuses stack.  The bonuses are determined by the member's prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.]

Flight: Members train in the use of flying spells so intensely that it becomes second nature to them.  They gain the ability to use it at will.  Members can cast spells or use weapons as easily as if they were walking on solid ground.  The effect can be dispelled, but the member can just recall it as a free action.

Invisibility: Members are highly trained in ambush and catching foes off guard using invisibility, that the ability becomes second nature to them.  Their continuing practice allows them to use the ability a few times each day.  The number of times a member can do this is determined by his prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.]

Armored Training: At 1st level, a member has learned to use armor while casting arcane spells.  He no longer suffers an arcane spell failure chance as long as he sticks to light armor and light shields.  At 11th level, this ability increases to include medium armor.

Blessing of the Seldarine: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  There are 10 'blessings' that can be bestowed on a member as he continues his training and as his spirituality grows.

Arvandor's Blessing: +15 to Move Silently
Liamelia's Blessing: +2 dodge to AC
Corellon's Blessing: True Strike 3/day
Moradin's Blessing: +20 hit points
Garl's Blessing: +2 insight vs. illusion
Yondalla's Blessing: +5 luck bonus to all skills
Bahamut's Blessing: +15 to any Knowledge
Eilistraee's Blessing: Protection from Evil 3/day
Mielikki's Blessing: +15 Spot
Silvanus' Blessing: +15 Hide

Each 'blessing' can only be taken once and can be taken in any order.  The member gains the blessings based on his prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.]

Imbue Arrow:  At 5th level, the member gains the ability to place an area spell upon arrow.  When the arrow is fired, the spell's area is centered on where the arrow lands, even if the spell could normally be centered only on the caster.  This ability allows the archer to use the bow's range rather then the spell's range.  It takes a standard action to cast the spell and fire the arrow.  The arrow must be fired in the round the spell is cast, or the spell is wasted.  The number of times a member can use this is determined by his prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.]

Hail of Arrows: At 9th level, the member can fire an arrow at each and every target within range, to a maximum of one target for every prestige level he has earned.  Each attack uses the member's primary attack bonus, and each enemy may only be targeted by a single arrow.  The member can only use hail of arrows a certain number of tomes per day as determined by his prestige level [see Table 1-3: Liamelian Faction Yellow & Table 2-3: Silver Scouts of Liamelia (Yellow) below.]

Seldarine's Grace: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  At 10th level, a member feels his spirituality flow through him, making him quicker on his feet.  With seldarine's grace, a character adds half their prestige class level (rounded down) to their AC.

Seldarine's Wrath: Through rigorous training, members develop a spirituality that grants them additional abilities and bonuses.  At 20th level, a member is so spirituality connected to the gods his cause serves, that his is able to call upon the appropriate god and wield it's favored weapon against his foes.  Once per day, members using seldarine's wrath magical transform their current weapon into that of their worshipped deity's weapon.  If the member has no specific worshipped deity, then they gain the weapon of their racial god (Elves, for example, would wield Corellon's favored weapon, while dwarves would wield Moradin's favored weapon.)  The transformed weapon gains all the properties of the original weapon and member are fully proficient in the weapon's use, even if they do not meet the requirements for it.  Members also gains Weapon Specialization and Greater Weapon Specialization in the newly transformed weapon.  The transformation lasts for 5 rounds plus the character's Cha modifier.  A member may end the transformation voluntarily prior to this limit.  At the end, the member is physical and mentally drained and suffers a -5 penalty to Strength and Wisdom for the duration of that encounter.

Table 1-3: Liamelian Faction Yellow
 

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
1 +1 +2 +0 +2 Favored Enemy +1, Flight, Invisibility (3/day), Armored Training (light) +1 level of existing class
2 +2 +3 +0 +3 Blessing of the Selarine +1 level of existing class
3 +3 +3 +1 +3   +1 level of existing class
4 +4 +4 +1 +4 Blessing of the Seldarine +1 level of existing class
5 +5 +4 +1 +4 Favored Enemy +2, Imbue Arrow (3/day) +1 level of existing class
6 +6 +5 +2 +5 Blessing of the Seldarine +1 level of existing class
7 +7 +5 +2 +5   +1 level of existing class
8 +8 +6 +2 +6 Blessing of the Seldarine +1 level of existing class
9 +9 +6 +3 +6 Hail of Arrows (3/day) +1 level of existing class
10 +10 +7 +3 +7 Seldarine's Grace, Blessing of the Seldarine +1 level of existing class

Table 2-3: Silver Scouts of Liamelia (Yellow)
 

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per Day
11 +11 +7 +3 +7 Favored Enemy +3, Invisibility (6/day), Armored Training (medium) +1 level of existing class
12 +11 +8 +4 +8 Blessing of the Seldarine +1 level of existing class
13 +12 +8 +4 +8   +1 level of existing class
14 +12 +9 +5 +9 Blessing of the Seldarine +1 level of existing class
15 +13 +9 +5 +9 Favored Enemy +4, Imbue Arrow (6/day) +1 level of existing class
16 +13 +10 +6 +10 Blessing of the Seldarine +1 level of existing class
17 +14 +10 +6 +10   +1 level of existing class
18 +14 +11 +7 +11 Blessing of the Seldarine +1 level of existing class
19 +15 +11 +7 +11 Hail of Arrows (6/day) +1 level of existing class
20 +15 +12 +8 +12 Seldarine's Wrath, Blessing of the Seldarine +1 level of existing class
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